Duck And Cover
|Ghost: Artful Dodger||Tier 1|
|Basic (1 pt): Your stamina starts regenerating 25% earlier and 25% faster. You also sprint 25% faster.|
|Ace (3 pt): You have 10% increased chance to dodge while sprinting. You gain 15% chance to dodge while crouching or ziplining.|
Duck And Cover
|Basic (1 pt): You have a 5% better chance dodging enemy fire while crouching.|
|Ace (3 pt): You have an additional 10% chance dodging enemy fire while crouching.|
As with the other dodge-increasing skills and perks, this skill increases the dodge value of any armor by 5, or 15 if aced, when crouching. This stacks with all other dodge bonuses, but is only in effect when crouched.
Players investing in this skill for a dodge build will likely wish to pursue the Rogue or Crook perk decks. Without either deck, the skill will have no effect whatsoever aside from the suit. The skill has the greatest effect on light armors and the suit - higher-level armors have a much greater dodge reduction, which can almost or completely negate the bonus. Duck and Cover is highly effective in large, open heists such as the Transport: Crossroads, Hoxton Breakout and Hotline Miami.
- The name of the skill is a reference to the early Cold War-era strategy of surviving nuclear bombs, which consisted of "ducking" beneath or beside solid structures and "covering" exposed areas of their body.
- The skill's post-Update #100 boosts to sprinting ability came from the Sprinter skill, while the aced version's effect of increased dodge while ziplining came from Daredevil Aced.