|Ghost: Artful Dodger||Tier 3|
|Basic (3 pt): When your armor breaks, the first shot on every enemy will cause that enemy to stagger. This effect ends when your armor recovers.|
|Ace (6 pt): The effect persists for 6 seconds after your armor has recovered.|
Any bullet that hits an enemy will trigger this effect; this does not include throwable weapons. Certain enemies, like Captain Winters, Bulldozers, and the Biker Boss, are immune to being staggered, and this skill will have no effect on them. 
While staggering enemies is potentially useful since they cannot shoot you and deplete your now exposed health bar while in this state, it may present itself as a double-edged sword as they may stumble in a way that makes it difficult to lead your shots and end up wasting ammo missing them while other enemies continue to shoot at you.