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This article is about the secondary weapon in PAYDAY 2. For other uses, see Deagle (disambiguation).
Deagle

Deagle icon new
High powered and moderately accurate

Deagle FBI Files
High powered and moderately accurate

Gameplay
Unlock Level 36
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode(s) Semi-automatic SemiIcon
Cost $822,000
Statistics
Magazine 10
Total Ammo 50
Rate of Fire 240
Damage 120
Accuracy 76
Stability 28
Concealment 28
Threat 24
Other
Internal name deagle
Achievement(s) Don’t Push It
v·d·e
Mod stats

The Deagle pistol is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Deagle has the fourth highest damage per shot (without modifications or skill boosts) of all secondary weapons, after the Peacemaker .45, Matever .357, and Bronco .44, tied with the Baby Deagle and White Streak. It has decent accuracy but suffers from a low magazine capacity, although weapon mods can compensate this, making it more accurate and deadly.

The Deagle takes approximately 1.8 seconds for a tactical reload, and 3.1 seconds for an empty chamber reload. This is somewhat slower than other pistols, with the revolvers and Broomstick being exceptions.

Compared to the other high-powered pistols in the game (Bronco .44, Peacemaker .45, Matever .357) the Deagle loses out on raw damage and has 4 rounds less in the overall ammo pool. However, it makes up for it by having the largest magazine size over all of them with 10 rounds basic and unlike the other revolvers; can be expanded with an additional 6 rounds, all the while having relatively manageable recoil and low visual recoil aswell.

Due to this, the Deagle is particularly more versatile than the other three. The high damage and magazine capacity, coupled with the low recoil allows it to be a particularly effective weapon to snipe with at a distance or use in close combat against multiple enemies.

SummaryEdit

Pros:

  • Very high damage
  • Decent base accuracy and concealment
  • Can still deal a good amount of damage if a stealth scenario goes wrong, especially if the Gunslinger skill in the mastermind tree has been aced. 

Cons:

  • Limited magazine capacity
  • Second lowest total ammo of all pistols
  • Lower ammo pickup compared to other high-powered pistols (barring 5/7 AP)
  • Needs accuracy boosting mods for long-range effectiveness
  • Extremely high recoil
  • Low base rate of fire
  • Full reload is much slower than tactical reload 

TipsEdit

  • The Size Doesn't Matter Suppressor and the Marksman Sight do not negatively affect Concealment, which results in the highest damage (35)/concealment (28) ratio for a silenced secondary.
  • The Deagle's highest possible damage per shot (65, or 80 with the aced One Handed Talent skill), is attained by having the Ghost tree's Specialized Killing skill aced (+30% damage for suppressed weapons) and modifying the Deagle with Asepsis Suppressor and Long Barrel. However, this makes the Deagle's already low stability even worse, reducing it to 3.
  • The Monolith Suppressor is a viable mod option for stealth, it offers the lowest damage reduction after the Asepsis Suppressor, does not affect Accuracy, and even boosts the Deagle's stability.
  • Adding the Long Barrel, OVERKILL Compensator, or Flash Hider will give the Deagle the ability to kill a Maximum Force Responder with two headshots.
    • The Long Barrel and Flash Hider combo is more beneficial than just using the OVERKILL Compensator, with the Long Barrel removing the Flash Hider's penalty to accuracy and doubling its damage boost.
  • The Long Barrel mod prevents the Deagle from using the La Femme Compensator, OVERKILL Compensator, IPSC Compensator and Facepunch Compensator barrel extensions, but still allows suppressors and the Flash Hider.
  • The Deagle can easily attain extremely high Threat values thanks to the La Femme Compensator, even without skills or Enforcer tier bonuses.

Available modificationsEdit

IPSC Compensator

Community item
v·d·e
IPSC Compensator
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -4
Concealment -1 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Facepunch Compensator

Community item
v·d·e
Facepunch Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +8
Concealment -1 Threat -
Cost: $53,00
Card Drop & Side Job / CCoinIcon 6

Flash Hider

Gage Mod Courier
v·d·e
Flash Hider
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +12
Concealment - Threat -
Free
20 Blue Eagle Blue Eagle Packages

Roctec Suppressor

Community item
v·d·e
Roctec Silencer
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -1 Threat -22
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Champion's Suppressor

Community item
v·d·e
Champion's Silencer
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability -8
Concealment -2 Threat -22
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Standard Issue Suppressor

Base game
v·d·e
Standard Issue Suppressor
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Size Doesn't Matter Suppressor

Base game
v·d·e
Size Doesn't Matter
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Monolith Suppressor

Base game
v·d·e
Monolith
Total ammo - Magazine -
Reload - Damage -1
Accuracy - Stability +8
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Asepsis Suppressor

Gage Mod Courier
v·d·e
Asepsis Suppressor
Total ammo - Magazine -
Reload - Damage -
Accuracy -8 Stability -4
Concealment -2 Threat -22
Free
5 Green Mantis Green Mantis Packages

Special Effect(s): Silences weapon

Budget Suppressor

The Butcher Mod Pack 2
v·d·e
Budget Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy -4 Stability -
Concealment -3 Threat -22
Free
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Jungle Ninja Suppressor

The Butcher Mod Pack 2
v·d·e
Jungle Ninja Suppressor
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -5 Threat -22
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

La Femme Compensator

Community item
v·d·e
La Femme
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +4
Concealment -1 Threat +13
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

OVERKILL Compensator

Community item
v·d·e
OVERKILL (Deagle)
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Deagle Scope Mount

Type not defined
v·d·e
Bronco Scope Mount
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
20 Blue Eagle Blue Eagle Packages

  • To activate gadgets on PC, press "Q".
  • To activate gadgets with a connected Controller, press down on the "D-pad".

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Pocket Laser

Base game
v·d·e
Pocket Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Micro Laser

Community item
v·d·e
Micro Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Combined Module

Community item
v·d·e
Combined Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Polymer Flashlight

The Butcher Mod Pack 2
v·d·e
Polymer Flashlight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $?
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Base game
v·d·e
Ergo Grip (Deagle)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Bling Grip

Base game
v·d·e
Bling Grip (Deagle)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +1 Threat -
Cost: $80,000
Card Drop & Side Job / CCoinIcon 6

Extended Mag.

Base game
v·d·e
Extended Mag (Deagle)
Total ammo - Magazine +6
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Marksman Sight

Base game
v·d·e
Marksman Sight (Pistol)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Pistol Red Dot Sight

Gage Mod Courier
v·d·e
Pistol Red Dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Free
25 Purple Snake Purple Snake Packages

Long Barrel

Base game
v·d·e
Long Barrel
Total ammo - Magazine -
Reload - Damage +2
Accuracy +8 Stability -
Concealment -3 Threat -
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • The Flaming Deagle (Flaming Deagle) is similar in design and applicable weaponry to the Blaze skin in Counter-Strike: Global Offensive.
  • The Combat Medic (Combat Medic >> Deagle Pistol [✓]) is based on the pre-Update #100 Mastermind skill tree, which focused on healing and pistols. The Military Red Dot Sight and its Lootbag DLC equivalent have an image of Dallas' mask inside the lens cap, who represents the Mastermind tree.
    • The default grip also used to have an image of Dallas' mask, but this is not present on the skin in-game.
    • The Budget Suppressor's texture is of a medicine bottle from a fictitious company named "OVERCURE".
  • The Midas Touch, according to an FBI File e-mail, was a reward given to a famous gamer named Adam Goodwin from a rodeo front for a gang, who went on to be an infamous criminal part of said gang, most notorious for shooting guns out of policemen's hands.

AchievementsEdit

Don’t Push It Don’t Push It
Kill a charging Cloaker using the Deagle pistol.

TriviaEdit

  • The Deagle is based on an "old model" Desert Eagle Mark XIX, chambered in the .50 Action Express caliber as evident by the safety switch, Mark XIX hammer style with tall serrations and "flush" barrel with visible scope rail mounts as current production models usually have picatinny top rails. The in-game magazine capacity of the Deagle is incorrectly large compared to its real-world iteration, which was possibly done to compensate for its slow reload and limited ammo reserve.
    • The in-game magazine size of the Deagle matches those commonly found on the .357 Magnum version of the Desert Eagle, though implausible as the in-game weapon uses the "flush" barrel made for .50AE rounds that won't fit and won't work with most smaller calibers. A real .50 AE Desert Eagle has a 7 round magazine as standard, a 10 round magazine would extend noticeably past the magazine well much along the lines of the in-game extended mag.
    • The Deagle is further incorrectly portrayed as being weaker than the Bronco .44, Peacemaker .45 and Matever .357 , while this would theoretically correct if it were the .357 magnum variant the .50 AE rounds it fires are heavier, larger, possess a bigger propellant charge, has no gap in the receiver for propellant gasses to escape as revolvers do and has higher kinetic energy overall compared to the rest. If depicted realistically, the Deagle would potentially be the most powerful of all pistols featured in the game.
    • "Deagle" is a community-given nickname of the Night Hawk .50c, the Desert Eagle's incarnation in Counter-Strike based on a portmanteau of its full title and the gun's asset file name.
  • As of the first-person animation update, the Deagle's slide doesn't lock back when the magazine is emptied, necessitating the user to rack on it with their free hand to put the weapon into battery. This is particularly strange seeing how the old animation did have the slide lock open when the pistol runs dry.
  • In reality, applying any given barrel extension on a standard Desert Eagle is implausible without custom gunsmith work as the weapon's vanilla barrel does not have internal nor external threads to support any barrel extensions. This is even less believable with the Long Barrel attached as its smaller diameter means it is less likely to contain or support threading. That being said, due to most of the weapons the crew can use were procured by trusted underground gunrunners, it would be fair to assume that the suppliers themselves also handled the modding jobs along with any difficulty that may arise during the procedures.
    • The practice of suppressing a Desert Eagle is woefully impractical and uneconomical. A powerful centerfire handgun such as the Desert Eagle would produce very loud noises with each shot even when suppressed (~130db, which is more than enough to hear within a 2-meter radius), not to mention the very design of the pistol itself which creates many openings for the expanding gas (and noise) to escape from when the slide rocks rearwards. On top of that, the large caliber of the in-game version would require very specific types of suppressors to even work, and even then not for very long as the powerful discharges would wreck the devices' internal bafflers very quickly unless they were made from very sturdy materials (ie; Titanium).  
    • The Deagle is compatible with every given pistol barrel extension mods in the game despite none of them being made to handle its large .50AE rounds (or even the .357 or .44 magnum). Because of this, certain mods will appear much smaller compared to the pistol's barrel when viewed in the inventory. The level of surrealism goes up to eleven with the 9x19mm-specific Size Doesn't Matter Suppressor attached.
  • The serial number of the weapon, located on the right side of the weapon above the grip just below the slide, appears to have been filed off, albeit crudely. This suggests that the weapon was illegally obtained as criminals normally remove the serial number off illegally-obtained weapons to prevent them from being traced back to their legitimate sources.
  • Shown in a video, the Deagle used to have the default pistol reload like the Crosskill's. This was used until a certain patch, which gave the Deagle it's own unique reload.

See alsoEdit

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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