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Deagle

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Deagle
Deagle-icon
High powered and moderately accurate
Gameplay
Unlock Level 36
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode Semi Automatic
Cost $822,000
Statistics
Magazine 10
Total Ammo 30
Rate of Fire 400
Damage 60
Accuracy 10
Stability 6
Concealment 28
Threat 24
Mod stats

The Deagle pistol is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Deagle has the sixth highest damage per shot (without modifications or skill boosts) of all secondary weapons, after the Peacemaker .45, The Judge/Matever .357, the Locomotive 12G, and the Bronco .44. It has decent accuracy but suffers from a low magazine capacity, although weapon mods can compensate this, making it more accurate and deadly.

The Deagle takes approximately 1.8 seconds for a tactical reload, and 3.1 seconds for an empty chamber reload. This is somewhat slower than other pistols, with the revolvers and Broomstick being exceptions.

The Deagle can be seen as a stronger, but less ammo efficient version of the Crosskill as they share similar attachments and are both plagued with smaller ammo reserves compared to other pistols. With only 30 rounds, it can have only three magazines (just under two magazines with the extended magazine attachment), making it extremely easy to run out entirely, so it is advised to be very selective of one's shots and always aim for the head.

SummaryEdit

Pros:

  • Very high damage
  • Decent base accuracy and concealment
  • Can still deal a good amount of damage if a stealth scenario goes wrong, especially if the Gunslinger skill in the mastermind tree has been aced.

Cons:

  • Limited magazine capacity
  • Low max/reserve ammo
  • Needs accuracy boosting mods for long-range effectiveness
  • Extremely high recoil

TipsEdit

  • The base accuracy (10) of the Deagle is marginal outside close range; at 15m or more properly aimed headshots may still miss. Various accessories that increase accuracy will solve this problem, though (except for the Marksman Sight) at the cost of some concealment.
  • The Size Doesn't Matter Suppressor and the Marksman Sight do not negatively affect Concealment, which results in the highest damage (35)/concealment (28) ratio for a silenced secondary.
  • The Deagle's highest possible damage per shot (65, or 80 with the aced Gunslinger skill), is attained by having the Ghost tree's Silent Killer skill aced (+30% damage for suppressed weapons) and modifying the Deagle with Asepsis Suppressor and Long Barrel. However, this makes the Deagle's already low stability even worse, reducing it to 3.
  • The Monolith Suppressor is a viable mod option for stealth, it offers the lowest damage reduction after the Asepsis Suppressor, does not affect Accuracy, and even boosts the Deagle's stability.
  • Adding the Long Barrel, OVERKILL Compensator, or Flash Hider will give the Deagle the ability to kill a Maximum Force Responder with two headshots.
    • The Long Barrel and Flash Hider combo is more beneficial than just using the OVERKILL Compensator, with the Long Barrel removing the Flash Hider's penalty to accuracy and doubling its damage boost.
  • The Long Barrel mod prevents the Deagle from using the La Femme Compensator, OVERKILL Compensator, IPSC Compensator and Facepunch Compensator barrel extensions, but still allows suppressors and the Flash Hider.
  • The Deagle can easily attain extremely high Threat values thanks to the La Femme Compensator, even without skills or Enforcer tier bonuses.

Available modificationsEdit

Size Doesn't Matter Suppressor Base game - Card Drop & Side Job
Size Doesn't Matter
Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -15 Concealment
Magazine Accuracy Threat -22
Standard Issue Suppressor Base game - Card Drop & Side Job
Standard Issue Suppressor
Mod slot Barrel ext. Total ammo Stability +2
Cost $43,000 Damage -5 Concealment -2
Magazine Accuracy Threat -22
Monolith Suppressor Base game - Card Drop & Side Job
Monolith
Mod slot Barrel ext. Total ammo Stability +6
Cost $178,000 Damage -2 Concealment -3
Magazine Accuracy Threat -22
Asepsis Suppressor Gage Mod Courier - Yellow Bull Packages
Asepsis Suppressor
Mod slot Barrel ext. Total ammo Stability -3
Cost $0 Damage Concealment -2
Magazine Accuracy -4 Threat -22
Roctec Silencer Community item - Card Drop & Side Job
Roctec Silencer
Mod slot Barrel ext. Total ammo Stability +2
Cost $139,000 Damage -7 Concealment -1
Magazine Accuracy Threat -22
Champion's Silencer Community item - Card Drop & Side Job
Champion's Silencer
Mod slot Barrel ext. Total ammo Stability -6
Cost $220,000 Damage -2 Concealment -2
Magazine Accuracy +2 Threat -22
Budget Suppressor The Butcher Mod Pack 2 - Bonus (5) & Side Job
Budget Suppressor
Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage -13 Concealment -3
Magazine Accuracy -2 Threat -22
Jungle Ninja Suppressor The Butcher Mod Pack 2 - Bonus (1) & Side Job
Jungle Ninja Suppressor
Mod slot Barrel ext. Total ammo Stability +7
Cost $178,000 Damage Concealment -5
Magazine Accuracy +2 Threat -22
Flash Hider Gage Mod Courier - Blue Eagle Packages
Flash Hider
Mod slot Barrel ext. Total ammo Stability +9
Cost $0 Damage +5 Concealment
Magazine Accuracy -2 Threat

Note: You cannot use the following barrel extensions while using the Long Barrel Slide!

IPSC Compensator Community item - Card Drop & Side Job
IPSC Compensator
Mod slot Barrel ext. Total ammo Stability -3
Cost $139,000 Damage Concealment -1
Magazine Accuracy +6 Threat
Facepunch Compensator Community item - Card Drop & Side Job
Facepunch Compensator
Mod slot Barrel ext. Total ammo Stability +6
Cost $263,000 Damage +5 Concealment -1
Magazine Accuracy -2 Threat
La Femme Compensator Base game - Card Drop & Side Job
La Femme
Mod slot Barrel ext. Total ammo Stability +2
Cost $220,000 Damage +3 Concealment -1
Magazine Accuracy Threat +13
OVERKILL Compensator Base game - Card Drop & Side Job
OVERKILL (Deagle)
Mod slot Barrel ext. Total ammo Stability +6
Cost $307,000 Damage +5 Concealment -2
Magazine Accuracy Threat

Deagle Scope Mount Gage Mod Courier - Blue Eagle Packages
Bronco Scope Mount
Mod slot Extra Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Tactical Pistol Light Base game - Card Drop & Side Job
Tactical Pistol Light
Mod slot Gadget Total ammo Stability
Cost $69,000 Damage Concealment -1
Magazine Accuracy Threat
Pocket Laser Base game - Card Drop & Side Job
Pocket Laser
Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
Micro Laser Community item - Card Drop & Side Job
Micro Laser
Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment
Magazine Accuracy Threat
Combined Module Community item - Card Drop & Side Job
Combined Module
Mod slot Gadget Total ammo Stability +2
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat
Polymer Flashlight The Butcher Mod Pack 2 - Bonus (1) & Side Job
Polymer Flashlight
Mod slot Gadget Total ammo Stability +2
Cost $60,200 Damage Concealment -1
Magazine Accuracy Threat

Ergo Grip Base game - Card Drop & Side Job
Ergo Grip (Deagle)
Mod slot Grip Total ammo Stability -3
Cost $220,000 Damage Concealment -1
Magazine Accuracy +2 Threat
Bling Grip Base game - Card Drop & Side Job
Bling Grip (Deagle)
Mod slot Grip Total ammo Stability +6
Cost $401,000 Damage Concealment +1
Magazine Accuracy Threat

Extended Mag. Base game - Card Drop & Side Job
Extended Mag (Deagle)
Mod slot Magazine Total ammo Stability
Cost $263,000 Damage Concealment -2
Magazine +6 Accuracy Threat

Marksman Sight Base game - Card Drop & Side Job
Marksman Sight (Pistol)
Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment
Magazine Accuracy +2 Threat
Pistol Red Dot Sight Gage Mod Courier - Purple Snake Packages
Pistol Red Dot Sight
Mod slot Sight Total ammo Stability
Cost $0 Damage Concealment -1
Magazine Accuracy +2 Threat
The Professional's Choice Sight Base game - Card Drop & Side Job
The Professional's Choice
Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Surgeon Sight Base game - Card Drop & Side Job
Surgeon Sight
Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
See More Sight Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat
Combat Sight Gage Mod Courier - Blue Eagle Packages
Combat Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Speculator Sight Gage Mod Courier - Green Mantis Packages
Speculator Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Trigonom Sight Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Holographic Sight Base game - Card Drop & Side Job
Holographic Sight
Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat
Compact Holosight Gage Mod Courier - Green Mantis Packages
Compact Holosight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Solar Sight Gage Mod Courier - Blue Eagle Packages
Solar Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Military Red Dot Sight Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat
Military Red Dot Sight Base game - Card Drop & Side Job
Military Red Dot
Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Milspec Scope Base game - Card Drop & Side Job
Milspec Scope
Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Acough Optic Scope Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

Long Barrel Base game - Card Drop & Side Job
Long Barrel
Mod slot Slide Total ammo Stability
Cost $263,000 Damage +10 Concealment -3
Magazine Accuracy +4 Threat

AchievementsEdit

Don’t Push It Don’t Push It
Kill a charging Cloaker using the Deagle pistol.

TriviaEdit

  • The Deagle is based on an "old model" Desert Eagle Mark XIX, chambered in the .50 Action Express caliber as evident by the safety switch, Mark XIX hammer style with tall serrations and "flush" barrel with visible scope rail mounts as current production models usually have picatinny top rails. The in-game magazine capacity of the Deagle is incorrectly large compared to its real-world iteration.
    • The in-game magazine size of the Deagle matches those commonly found on the .357 Magnum version of the Desert Eagle, though implausible as the in-game weapon uses the "flush" barrel made for .50AE rounds that won't fit and won't work with most smaller calibers.
    • The Deagle is further incorrectly portrayed as being weaker than the Bronco .44, Peacemaker .45 and Matever .357 as the .50 AE rounds it fires are heavier, larger and has higher kinetic energy overall compared to the rest. If depicted realistically, the Deagle would potentially be the most powerful of all pistols featured in the game.
  • In reality, applying any given barrel extension on a standard Desert Eagle is implausible as the weapon's vanilla barrel does not have internal nor external threads to support any barrel extensions. This is even less believable with the Long Barrel attached as its smaller diameter means it is less likely to contain or support threading. That being said, due to most of the weapons the crew can use were procured by trusted underground gunrunners, it would be fair to assume that the suppliers themselves also handled the modding jobs along with any difficulty that may arise during the procedures.
    • The practice of suppressing a Desert Eagle is woefully impractical and uneconomical. A powerful centerfire handgun such as the Desert Eagle would produce very loud noises with each shot even when suppressed (~130db, which is more than enough to hear within a 2-meter radius), not to mention the very design of the pistol itself which creates many openings for the expanding gas (and noise) to escape from when the slide rocks rearwards. On top of that, the large caliber of the in-game version would require very specific types of suppressors to even work, and even then not for very long as the powerful discharges would wreck the devices' internal bafflers very quickly.  
    • The Deagle is compatible with every given pistol barrel extension mods in the game despite none of them were made to handle its large .50AE rounds. Because of this, certain mods will appear much smaller compared to the pistol's barrel when viewed in the inventory. The level of surrealism goes up to eleven with the 9x19mm-specific Size Doesn't Matter Suppressor attached.
  • "Deagle" is a portmanteau of its full name originating from Counter-Strike.
  • The Deagle with Extended Mag. and Mag Plus Aced holds 31 rounds, though you cannot fire the last shot unless you have the Fully Loaded skill.
  • The serial number of the weapon, located on the right side of the weapon above the grip just below the slide, appears to have been filed off, albeit crudely. This suggests that the weapon was illegally obtained as criminals normally remove the serial number off illegally-obtained weapons to prevent them from being traced back to their legitimate sources.
  • Shown in a video, the Deagle used to have the default pistol reload like the Crosskill's. This was used until a certain patch, which gave the Deagle it's own unique reload.

See alsoEdit

GalleryEdit



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