Fandom

Payday Wiki

Deagle

1,181pages on
this wiki
Add New Page
Comments75 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This article is about the secondary weapon in PAYDAY 2. For other uses, see Deagle (disambiguation).
Deagle
Deagle icon new
High powered and moderately accurate
Gameplay
Unlock Level 36
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode Semi Automatic
Cost $822,000
Statistics
Magazine 10
Total Ammo 50
Rate of Fire 240
Damage 120
Accuracy 76
Stability 28
Concealment 28
Threat 24
Mod stats

The Deagle pistol is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Deagle has the fourth highest damage per shot (without modifications or skill boosts) of all secondary weapons, after the Peacemaker .45, Matever .357, and Bronco .44, tied with the Baby Deagle and White Streak. It has decent accuracy but suffers from a low magazine capacity, although weapon mods can compensate this, making it more accurate and deadly.

The Deagle takes approximately 1.8 seconds for a tactical reload, and 3.1 seconds for an empty chamber reload. This is somewhat slower than other pistols, with the revolvers and Broomstick being exceptions.

Compared to the other high-powered pistols in the game (Bronco .44, Peacemaker .45, Matever .357) the Deagle loses out on raw damage and has 4 rounds less in the overall ammo pool. However, it makes up for it by having the largest magazine size over all of them with 10 rounds basic and unlike the other revolvers; can be expanded with an additional 6 rounds, all the while having relatively manageable recoil and low visual recoil aswell.

Due to this, the Deagle is particularly more versatile than the other three. The high damage and magazine capacity, coupled with the low recoil allows it to be a particularly effective weapon to snipe with at a distance or use in close combat against multiple enemies.

SummaryEdit

Pros:

  • Very high damage
  • Decent base accuracy and concealment
  • Can still deal a good amount of damage if a stealth scenario goes wrong, especially if the Gunslinger skill in the mastermind tree has been aced.

Cons:

  • Limited magazine capacity
  • Low max/reserve ammo
  • Lower ammo pickup compared to other high-powered pistols
  • Needs accuracy boosting mods for long-range effectiveness
  • Extremely high recoil
  • Low base rate of fire
  • Full reload is much slower than tactical reload

TipsEdit

  • The Size Doesn't Matter Suppressor and the Marksman Sight do not negatively affect Concealment, which results in the highest damage (35)/concealment (28) ratio for a silenced secondary.
  • The Deagle's highest possible damage per shot (65, or 80 with the aced Gunslinger skill), is attained by having the Ghost tree's Silent Killer skill aced (+30% damage for suppressed weapons) and modifying the Deagle with Asepsis Suppressor and Long Barrel. However, this makes the Deagle's already low stability even worse, reducing it to 3.
  • The Monolith Suppressor is a viable mod option for stealth, it offers the lowest damage reduction after the Asepsis Suppressor, does not affect Accuracy, and even boosts the Deagle's stability.
  • Adding the Long Barrel, OVERKILL Compensator, or Flash Hider will give the Deagle the ability to kill a Maximum Force Responder with two headshots.
    • The Long Barrel and Flash Hider combo is more beneficial than just using the OVERKILL Compensator, with the Long Barrel removing the Flash Hider's penalty to accuracy and doubling its damage boost.
  • The Long Barrel mod prevents the Deagle from using the La Femme Compensator, OVERKILL Compensator, IPSC Compensator and Facepunch Compensator barrel extensions, but still allows suppressors and the Flash Hider.
  • The Deagle can easily attain extremely high Threat values thanks to the La Femme Compensator, even without skills or Enforcer tier bonuses.

Available modificationsEdit

Size Doesn't Matter Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Size Doesn't Matter
Total ammo Magazine Reload
Damage -15 Accuracy Stability
Concealment Threat -22


Standard Issue Suppressor Cost: $9,000 | Base game - Card Drop & Side Job
Standard Issue Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability +2
Concealment -2 Threat -22


Monolith Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
Monolith
Total ammo Magazine Reload
Damage -2 Accuracy Stability +6
Concealment -3 Threat -22


Asepsis Suppressor Free | Gage Mod Courier - Yellow Bull Packages
Asepsis Suppressor
Total ammo Magazine Reload
Damage Accuracy -4 Stability -3
Concealment -2 Threat -22


Roctec Silencer Cost: $28,000 | Community item - Card Drop & Side Job
Roctec Silencer
Total ammo Magazine Reload
Damage -7 Accuracy Stability +2
Concealment -1 Threat -22


Champion's Silencer Cost: $44,000 | Community item - Card Drop & Side Job
Champion's Silencer
Total ammo Magazine Reload
Damage -2 Accuracy +2 Stability -6
Concealment -2 Threat -22


Budget Suppressor Free | The Butcher Mod Pack 2 - Bonus (5) & Side Job
Budget Suppressor
Total ammo Magazine Reload
Damage -13 Accuracy -2 Stability
Concealment -3 Threat -22


Jungle Ninja Suppressor Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Jungle Ninja Suppressor
Total ammo Magazine Reload
Damage Accuracy +2 Stability +7
Concealment -5 Threat -22


Flash Hider Free | Gage Mod Courier - Blue Eagle Packages
Flash Hider
Total ammo Magazine Reload
Damage +5 Accuracy -2 Stability +9
Concealment Threat


Note: You cannot use the following barrel extensions while using the Long Barrel Slide!

IPSC Compensator Cost: $28,000 | Community item - Card Drop & Side Job
IPSC Compensator
Total ammo Magazine Reload
Damage Accuracy +6 Stability -3
Concealment -1 Threat


Facepunch Compensator Cost: $53,000 | Community item - Card Drop & Side Job
Facepunch Compensator
Total ammo Magazine Reload
Damage +5 Accuracy -2 Stability +6
Concealment -1 Threat


La Femme Compensator Cost: $44,000 | Base game - Card Drop & Side Job
La Femme
Total ammo Magazine Reload
Damage +3 Accuracy Stability +2
Concealment -1 Threat +13


OVERKILL Compensator Cost: $62,000 | Base game - Card Drop & Side Job
OVERKILL (Deagle)
Total ammo Magazine Reload
Damage +10 Accuracy Stability +6
Concealment -2 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.


Deagle Scope Mount Free | Gage Mod Courier - Blue Eagle Packages
Bronco Scope Mount
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Tactical Pistol Light Cost: $69,000 | Base game - Card Drop & Side Job
Tactical Pistol Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Pocket Laser Cost: $178,000 | Base game - Card Drop & Side Job
Pocket Laser
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Micro Laser Cost: $178,000 | Community item - Card Drop & Side Job
Micro Laser
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Combined Module Cost: $178,000 | Community item - Card Drop & Side Job
Combined Module
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Polymer Flashlight Cost: $60,200 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Polymer Flashlight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Ergo Grip Cost: $44,000 | Base game - Card Drop & Side Job
Ergo Grip (Deagle)
Total ammo Magazine Reload
Damage Accuracy +2 Stability -3
Concealment -1 Threat


Bling Grip Cost: $80,000 | Base game - Card Drop & Side Job
Bling Grip (Deagle)
Total ammo Magazine Reload
Damage Accuracy Stability +6
Concealment +1 Threat


Extended Mag. Cost: $53,000 | Base game - Card Drop & Side Job
Extended Mag (Deagle)
Total ammo Magazine +6 Reload
Damage Accuracy Stability
Concealment -2 Threat


Marksman Sight Cost: $36,000 | Base game - Card Drop & Side Job
Marksman Sight (Pistol)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +2
Concealment Threat


Pistol Red Dot Sight Free | Gage Mod Courier - Purple Snake Packages
Pistol Red Dot Sight
Total ammo Magazine Reload
Damage Accuracy +2 Stability
Concealment -1 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Long Barrel Cost: $53,000 | Base game - Card Drop & Side Job
Long Barrel
Total ammo Magazine Reload
Damage +10 Accuracy +4 Stability
Concealment -3 Threat


SkinsEdit

  • The Flaming Deagle (Flaming Deagle) strangely does not have a preview image in the Community Market, but does have an icon.
  • The Combat Medic (Combat Medic >> Deagle Pistol [✓]) is based on the pre-Update #100 Mastermind skill tree, which focused on healing and pistols. The Military Red Dot Sight and its Lootbag DLC equivalent has an image of Dallas' mask inside the lens cap, who represents the Mastermind tree.
    • The default grip also used to have an image of Dallas' mask, but this is not present on the skin in-game.
    • The Budget Suppressor's texture is of a medicine bottle from a fictitious company named "OVERCURE".
  • The Midas Touch, according to an FBI File e-mail, was a reward given to a famous gamer named Adam Goodwin from a rodeo front for a gang, who went on to be an infamous criminal part of said gang, most notorious for shooting guns out of policemen's hands.

AchievementsEdit

Don’t Push It Don’t Push It
Kill a charging Cloaker using the Deagle pistol.

TriviaEdit

  • The Deagle is based on an "old model" Desert Eagle Mark XIX, chambered in the .50 Action Express caliber as evident by the safety switch, Mark XIX hammer style with tall serrations and "flush" barrel with visible scope rail mounts as current production models usually have picatinny top rails. The in-game magazine capacity of the Deagle is incorrectly large compared to its real-world iteration.
    • The in-game magazine size of the Deagle matches those commonly found on the .357 Magnum version of the Desert Eagle, though implausible as the in-game weapon uses the "flush" barrel made for .50AE rounds that won't fit and won't work with most smaller calibers. A real .50 AE Desert Eagle has a 7 round magazine as standard, a 10 round magazine would extend noticeably past the magazine well much along the lines of the ingame extended mag.
    • The Deagle is further incorrectly portrayed as being weaker than the Bronco .44, Peacemaker .45 and Matever .357 , while this would theoretically correct if it were the .357 magnum variant the .50 AE rounds it fires are heavier, larger, posses a bigger propellant charge, has no gap in the receiver for propellant gasses to escape as revolvers do and has higher kinetic energy overall compared to the rest. If depicted realistically, the Deagle would potentially be the most powerful of all pistols featured in the game.
    • However it is entirely possible that the developers simply used the wrong weapon model and unknowingly utilizing the .50cal AE Desert Eagle model instead of the .44/357 magnum variant.
  • As of the first-person animation update, the Deagle's slide doesn't lock back when the magazine is emptied, necessitating the user to rack on it with their free hand to put the weapon into battery. This is particularly strange seeing how the old animation did have the slide lock open when the pistol runs dry.
  • In reality, applying any given barrel extension on a standard Desert Eagle is implausible without custom gunsmith work as the weapon's vanilla barrel does not have internal nor external threads to support any barrel extensions. This is even less believable with the Long Barrel attached as its smaller diameter means it is less likely to contain or support threading. That being said, due to most of the weapons the crew can use were procured by trusted underground gunrunners, it would be fair to assume that the suppliers themselves also handled the modding jobs along with any difficulty that may arise during the procedures.
    • The practice of suppressing a Desert Eagle is woefully impractical and uneconomical. A powerful centerfire handgun such as the Desert Eagle would produce very loud noises with each shot even when suppressed (~130db, which is more than enough to hear within a 2-meter radius), not to mention the very design of the pistol itself which creates many openings for the expanding gas (and noise) to escape from when the slide rocks rearwards. On top of that, the large caliber of the in-game version would require very specific types of suppressors to even work, and even then not for very long as the powerful discharges would wreck the devices' internal bafflers very quickly unless they were made from very sturdy materials (ie; Titanium).  
    • The Deagle is compatible with every given pistol barrel extension mods in the game despite none of them being made to handle its large .50AE rounds (or even the .357 or .44 magnum). Because of this, certain mods will appear much smaller compared to the pistol's barrel when viewed in the inventory. The level of surrealism goes up to eleven with the 9x19mm-specific Size Doesn't Matter Suppressor attached.
  • "Deagle" is a portmanteau of its full name originating from Counter-Strike.
  • The serial number of the weapon, located on the right side of the weapon above the grip just below the slide, appears to have been filed off, albeit crudely. This suggests that the weapon was illegally obtained as criminals normally remove the serial number off illegally-obtained weapons to prevent them from being traced back to their legitimate sources.
  • Shown in a video, the Deagle used to have the default pistol reload like the Crosskill's. This was used until a certain patch, which gave the Deagle it's own unique reload.

See alsoEdit

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

Also on Fandom

Random Wiki