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This article is about the secondary weapon in PAYDAY 2. For other uses, see Crosskill (disambiguation).
Crosskill

Crosskill icon new
Moderate stopping power but low capacity.

Crosskill FBI Files
Moderate stopping power but low capacity.

Gameplay
Unlock Level 2
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode(s) Semi-automatic SemiIcon
Cost $59,000
Statistics
Magazine 10
Total Ammo 90
Rate of Fire 361
Damage 65
Accuracy 68
Stability 52
Concealment 29
Threat 10
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 1.47s 2.12s
Desperado 0.98s 1.41s
Ammo Pickup Rate Min Max
Base pickup
Walk-in Closet
Fully Loaded Aced
Damage Per Mag Total
Damage total 650 5,850
Damage/second 391.57 192.4
Bullet Spread Standing Crouching
Sights 1.0 xx
Sights + moving 2.0 xx
Hipfire 2.63 2.63
Hipfire + moving 2.63 2.63
Recoil Min Max
Recoil vertical 1.2 1.8
Recoil horizontal -0.5 0.5
Other
Internal name colt_m1911
Achievement(s) Public Enemies
v·d·e
Mod stats

The Crosskill pistol is a secondary weapon in PAYDAY 2. It is the first secondary weapon that becomes available in the base game after the starting Chimano 88.

Overview

The Crosskill maintains its well-rounded status from the first game. It has above-average accuracy, high damage, and high stability, but a relatively low ammo count relative to weaker handguns.

With the Crosskill, players should become accustomed to landing head shots and timing their shots, especially if they are used to spray and pray tactics with the Chimano 88. The Crosskill's greatest weakness is its low total ammo (90 rounds, alongside a low magazine count of 10), so shots should be picked carefully and reloads timed well. It can one-shot-kill up to Maximum Force Responders without modification. It can make an excellent long-ranged companion to less accurate weapons, or as a finisher if one runs out of ammo in their primary weapon's magazine.

Summary

Pros:

  • High damage
  • Relatively high accuracy
  • Good concealment
  • Has many modifications available

Cons:

  • Low magazine capacity
  • Low reserve ammo

Tips

  • The Crosskill handgun is a middle ground between the higher-damage Deagle and Bronco .44 sidearms and the lower-damage pistols such as the Chimano 88 and Bernetti 9. Its relatively low ammo capacity limits its efficiency in prolonged firefights, but it can serve in the same capacity as a primary weapon for short periods.
  • For the Crosskill, damage and accuracy are paramount, missing three shots (for example) will leave you only seven for follow up with the standard mag.
  • Due to its low capacity, it's best to try to avoid firing without aiming down the sights.
  • The 12rnd Mag. magazine is a great addition to the Crosskill, upping its mediocre 10 round magazine to 16.
  • When suppressing it, the Asepsis Suppressor should be used to preserve its damage the most. If not suppressing it, the damage-increasing Aggressor Compensator is preferable to the threat-increasing Punisher Compensator, since maximizing kills is a more efficient use of its limited ammo than threatening enemies.
  • If you combine this pistol with the Aggressor Compensator and either of the two slide modifications and Gunslinger aced, it can deal up to 45 damage per shot.

Available modifications

Size Doesn't Matter Suppressor

Base game
v·d·e
Size Doesn't Matter
Total Ammo - Magazine -
Reload - Damage -8
Accuracy - Stability -
Concealment - Threat -10
Cost: $21,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Standard Issue Suppressor

Base game
v·d·e
Standard Issue Suppressor
Total Ammo - Magazine -
Reload - Damage -5
Accuracy - Stability +3
Concealment -2 Threat -10
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Monolith Suppressor

Base game
v·d·e
Monolith
Total Ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +5
Concealment -3 Threat -10
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Asepsis Suppressor

Gage Mod Courier
v·d·e
Asepsis Suppressor
Total Ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -4
Concealment -2 Threat -10
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Roctec Silencer

Community item
v·d·e
Roctec Silencer
Total Ammo - Magazine -
Reload - Damage -7
Accuracy - Stability +3
Concealment -1 Threat -10
Cost: $28,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Champion's Silencer

Community item
v·d·e
Champion's Silencer
Total Ammo - Magazine -
Reload - Damage -3
Accuracy +2 Stability -6
Concealment -2 Threat -10
Cost: $44,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Budget Suppressor

The Butcher Mod Pack 2
v·d·e
Budget Suppressor
Total Ammo - Magazine -
Reload - Damage -7
Accuracy -2 Stability -
Concealment -3 Threat -10
Free
Bonus (5), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Jungle Ninja Suppressor

The Butcher Mod Pack 2
v·d·e
Jungle Ninja Suppressor
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +5
Concealment -5 Threat -10
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

IPSC Compensator

Community item
v·d·e
IPSC Compensator
Total Ammo - Magazine -
Reload - Damage -
Accuracy +6 Stability -4
Concealment -1 Threat -
Cost: $28,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Facepunch Compensator

Community item
v·d·e
Facepunch Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -2 Stability +5
Concealment -1 Threat -
Cost: $53,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Aggressor Compensator

Base game
v·d·e
Aggressor (Crosskill)
Total Ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +5
Concealment -1 Threat +1
Cost: $14,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Punisher Compensator

Base game
v·d·e
Punisher
Total Ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +3
Concealment -1 Threat +10
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Flash Hider

Gage Mod Courier
v·d·e
Flash Hider
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -2 Stability +7
Concealment - Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Concealment

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_concealment_p1

Stability

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_recoil_p1

Accuracy

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_spread_p1

Team Boost

Base game
v·d·e
TeamBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_team_exp_money_p3

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pocket Laser

Base game
v·d·e
Pocket Laser
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Micro Laser

Community item
v·d·e
Micro Laser
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combined Module

Community item
v·d·e
Combined Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Polymer Flashlight

The Butcher Mod Pack 2
v·d·e
Polymer Flashlight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ergo Grip

Base game
v·d·e
Ergo Grip (Crosskill)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Bling Grip

Base game
v·d·e
Bling Grip (Crosskill)
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment - Threat -
Cost: $80,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Engraved Crosskill Grips

The Butcher Mod Pack 2
v·d·e
Engraved Crosskill Grips
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

12rnd Mag.

Base game
v·d·e
M 12rnd
Total Ammo - Magazine +6
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Magazine with Ameritude!

Gage Spec Ops Pack
v·d·e
Magazine with Ameritude!
Total Ammo - Magazine +12
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $14,000
Infinite Granted
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Marksman Sight

Base game
v·d·e
Marksman Sight (Pistol)
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +3
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pistol Red Dot Sight

Gage Mod Courier
v·d·e
Pistol Red Dot Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -
Concealment -1 Threat -
Free
25 Purple Snake Purple Snake Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Vented Slide

Base game
v·d·e
Vented Slide
Total Ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat +2
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Long Vented Slide

Base game
v·d·e
Long Vented Slide
Total Ammo - Magazine -
Reload - Damage +1
Accuracy +8 Stability +8
Concealment -2 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Skins

Achievements

Public Enemies Public Enemies
While wearing the "Chuck" mask, kill 100 law enforcers using only the Crosskill pistol.

Trivia

  • 600px-Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1

    Player reloading the Crosskill. Note that it is clearly modeled after a 7-round single-stack M1911 magazine.

    The Crosskill is based on the Springfield Armory 1911 MC Operator but possesses the pearl style grip pad of the Champion Lightweight Operator model. The words "Crosskill Operator" engraved on the slide is a reference to this.
  • The Crosskill's magazines somehow store 10 rounds in them by default, despite being modeled after the M1911's 7-round single-stack magazines.
  • Originally, the Crosskill and Deagle shared the same first-person animations before the latter received its own set in a patch.
  • The Crosskill with its externally-threaded barrel is among a small handful of in-game weapons to actually have a component to directly interface with Barrel Extensions.

Bugs & glitches

800px-PD2 1911LO misc2

Dallas inspecting the Crosskill. Note how his fingers clip into the weapon instead of wrapping around it. Courtesy of IMFDb.

  • The Crosskill model has a slight aligment issue with the player character's right hand. When the weapon is inspected using the in-mission key, viewing the right side of the pistol reveals that the player character's fingers actually clip into the frame instead of wrapping around it.

See also

Gallery


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