The Crosskill maintains its well-rounded status from the first game. It has above-average accuracy, high damage, and high stability, but a relatively low ammo count relative to weaker handguns.
With the Crosskill, players should become accustomed to landing head shots and timing their shots, especially if they are used to spray and pray tactics with the Chimano 88. The Crosskill's greatest weakness is its low total ammo (90 rounds, alongside a low magazine count of 10), so shots should be picked carefully and reloads timed well. It can one-shot-kill up to Maximum Force Responders without modification. It can make an excellent long-ranged companion to less accurate weapons, or as a finisher if one runs out of ammo in their primary weapon's magazine.
The Crosskill handgun is a middle ground between the higher-damage Deagle and Bronco .44 sidearms and the lower-damage pistols such as the Chimano 88 and Bernetti 9. Its relatively low ammo capacity limits its efficiency in prolonged firefights, but it can serve in the same capacity as a primary weapon for short periods.
For the Crosskill, damage and accuracy are paramount, missing three shots (for example) will leave you only seven for follow up with the standard mag.
Due to its low capacity, it's best to try to avoid firing without aiming down the sights.
The 12rnd Mag. magazine is a great addition to the Crosskill, upping its mediocre 10 round magazine to 16.
When suppressing it, the Asepsis Suppressor should be used to preserve its damage the most. If not suppressing it, the damage-increasing Aggressor Compensator is preferable to the threat-increasing Punisher Compensator, since maximizing kills is a more efficient use of its limited ammo than threatening enemies.
If you combine this pistol with the Aggressor Compensator and either of the two slide modifications and Gunslinger aced, it can deal up to 45 damage per shot.
The item is the decorative front bit of the WE-Tech Tenderizer, a full-metal muzzle brake designed for airsoft M1911s.
The original model name (Meat Grinder) helps confirm the link.
Tenderizers can be utilized in close quarters in the same manner as a bayonet, albeit dealing blunt trauma instead of impalement. Despite this, the weapon butt animation and damage for pistols modded with this part remains unchanged.
The point of a pronged flash hider like this is to split the single bright muzzle flash into a wide four-way cross for the shooter's comfort. Not only is it slightly dimmer overall to avoid blinding the shooter in a dark environment, but it also prevents the flash itself from obscuring the target between shots. By this account, it should help with accuracy more than anything. It might appear more intimidating, or possibly alter stability by changing the center of gravity, but it certainly shouldn't alter the speed and thus damage of the weapon it is mounted on.
The Champion's Suppressor is based on the Knight's Armament Co. Mk23 .45 caliber Suppressor. The real life suppressor is designed to fit only the MK23, suggesting that the in-game suppressor is custom.
A "Monolith" is commonly a single massive monument of stone or rock, often carefully and uniformly carved into shape. A typical monolith possesses a lot of perpendicular and parallel lines and surfaces, similar to the shape of this suppressor.
The suppressor is, in fact, simply an oil filter with a bullet hole on one end used as a makeshift sound suppressor. This is somewhat alluded to by its name, as a "budget" item is a cheap, most commonly homemade substitute of dodgy quality for something currently not available.
The "Jungle Ninja Suppressor" weapon mod is a reference to the game Metal Gear Solid 3: Snake Eater. It is used on Naked Snake's custom M1911A1. In the description of the weapon mod it says, "...this suppressor was wielded by a great warrior during the legendary sneaking mission in the 60's." This is a reference to Naked Snake and the mission he did in the 1960's dubbed Operation Snake Eater.
If combined with a Laser Grip (STRYK 18c, Gruber Kurz, Chimano Compact, Chimano 88, Chimano Custom), activation will cycle through the laser on the Laser Grip, the laser on the Combined Module, the light, and then off, in that order. This effect has no practical application but the STRYK 18c, Chimano 88, and Chimano Custom get improved stats from both attachments.
It is essentially the no-frills version of the Engraved Crosskill Grips, sporting identical stats and a dark and tactical look instead of extravagant ornamentation. The Ergo Grip costs slightly more than its counterpart.
The Bling Grip doesn't actually give the Crosskill "bling", but rather gives the weapon a wooden grip, which is on the original M1911.
Even stranger is the high cost of this modification, which is more than the cost of the pistol itself, while the actual 'bling' grips (Engraved Crosskill Grips), which are made out of gold and engraved, only cost just over a 9th of the price of the bling grip.
The Vented Slide was seemingly based on the Springfield Armory V-12 Vented long slide for M1911-pattern pistols.
Equipping the Vented Slide onto the Crosskill does not interfere with the use of silencers. This is highly unrealistic and borderline silly in reality as the noise of gunshots will bypass the weapon muzzle and simply exit through the port holes instead.
The Long Vented Slide was seemingly based on the Springfield Armory V-16 Vented long slide for M1911-pattern pistols.
Equipping the Long Vented Slide onto the Crosskill does not interfere with the use of silencers. This is highly unrealistic and borderline silly in reality as the noise of gunshots will bypass the weapon muzzle and simply exit through the port holes instead.
The Vintage (Crosskill | Vintage) originally had a gold-colored trigger, hammer, slide release, safety, and backstrap, but for unknown reasons, they were changed to black when included in the in-game safe.
The Crosskill model has a slight aligment issue with the player character's right hand. When the weapon is inspected using the in-mission key, viewing the right side of the pistol reveals that the player character's fingers actually clip into the frame instead of wrapping around it.