Fandom

Payday Wiki

Crime Spree

1,231pages on
this wiki
Add New Page
Comments14 Share

Crime Spree is a new feature released at day 4 of The Search for Kento Event. It basically involves the crew chaining along a large amount of completed heists in a row that will progressively get harder with each successful mission.

Players need to be at least level 60 or have gone Infamous at least once to access Crime Spree.

One important thing to note is that the rewards are completely exclusive from generic playing, so gathering loot is pointless besides the bare minimum, the designed goal is to finish heists as soon as possible, any additional effort is wasted.

OverviewEdit

Crime Spree is essentially an endurance mode with similar elements to the old Pro Job system.

Crime Sprees can begin at as low as 0 Spree points (0 CSSpreeIcon), equivalent to the usual Overkill difficulty, and will progressively get harder with each completed heist.

A Spree can be started by clicking on the yellow "Crime Spree" button on the Crime.net screen and paying an entrance fee. In order to start a Crime Spree at 0 CSSpreeIcon, all participants must pay CCoinIcon 6 Continental coins. For a higher cost the lobby can start at a higher Crime Spree level, which grants bigger rewards, but also higher risk. Starting at 20 CSSpreeIcon and 40 CSSpreeIcon will cost 10 additional coins per level, up to a maximum of CCoinIcon 26, and beginning a spree at one's previous best will cost upwards of hundreds, if not thousands, depending on how far they've gone. When joining a Spree in progress, the highest level one can participate in is their own personal record from previous runs.

Sprees in progress may be suspended, effectively pausing the streak(s) until the host wishes to resume their progress, or they may be ended by cashing in the rewards, either at will or by failing (see below). A suspended Spree can be resumed at anytime via the same button used to start it, with the button label showing the player's current score.

HeistsEdit

The host of a session is presented with three choices of heist upon first starting a Spree, and during the break time between each mission. The three options are presented in order of length, with the second being longer and more complex than the first, and so on, but also worth more Spree points. All mission available in a Spree are one-day heists, or certain days of a multi-stage heist.

Note that certain heists can not appear if the host does not own the required DLC(s). Re-rolling is possible, but will cost CCoinIcon 6, with the cost doubling every third attempt.


These are datamined heists that have their own icons, but aren't currently appearing in re-rolls.

RewardsEdit

Every time the lobby completes a mission, they are awarded with, for lack of a better term, Spree points, that accumulate until they reach certain milestones where additional rewards can be claimed. As of current, there are three milestones that will award an achievement when reached for the first time (see below). Other than that, each completed mission will give out several payday cards that accumulate into a pool. The guaranteed rewards are represented by their own card type, and are always XP, money, Continental coins and certain armor skins. Less certain ones (represented by question marked cards) will be either mask components, or weapon mods.

As soon as one desires, they can cash in their earnings and leave, though this must be done in between heists. This continues along until they eventually fail, whereupon they will be forced to cash in their rewards, or pay a considerable amount of Continental Coins to maintain the current spree. Claiming one's rewards will eject the player from the lobby and ending their spree. Joining other player's Sprees will add to the reward stockpile, as each player has their own separate section, though a "drop-in" player can only earn their credit in heists they actually participate in.

ModifiersEdit

Gameplay modifiers are special effects that, like mutators, serve to make gameplay more challenging for the whole lobby the further they go up the Spree. Initially 3 options are available. Then for every 10 CSSpreeIcon, one additional Loud modifier become available and one Stealth every 26 CSSpreeIcon to replace the chosen one.

The lobby cannot proceed with their Spree until the host has selected one out of three options. Starting at the two higher tiers will have the host pick more than one modifier appropriate to where they are; beginning a new Spree at 26 CSSpreeIcon will present the lobby with three modifiers (2 Loud - 1 Stealth), and starting at 40 CSSpreeIcon will require the host to pick five (4 Loud - 1 Stealth).

Several modifiers may repeat multiple times, and some will stack if picked more than once (see below).


CS-LoudMod1
Effect: Enemies have an additional 20% extra health and deal an additional 30% extra damage.
Available at 10 CSSpreeIcon, 20 CSSpreeIcon, 40 CSSpreeIcon, 70 CSSpreeIcon, 90 CSSpreeIcon, 120 CSSpreeIcon, 140 CSSpreeIcon, 170 CSSpreeIcon and 190 CSSpreeIcon
Note(s): Stacks. Appears every 5 additional levels past 200 CSSpreeIcon.
CS-LoudMod2
Effect: Shields will reflect projectiles.
Available at 10 CSSpreeIcon
Note(s): Piercing ammo will still circumvent the shield.
CS-LoudMod3
Effect: Cloakers will drop a smokebomb when they kick a player.
Available at 10 CSSpreeIcon
Note(s): Applies even if blocked using Counterstrike.
CS-LoudMod4
Effect: Enemies can not be staggered by damage.
Available at 50 CSSpreeIcon
Note(s): Includes the knockdown effect from Counterstrike and explosives.
CS-LoudMod5
Effect: Two additional Medics are allowed into the level.
Available at 30 CSSpreeIcon and 160 CSSpreeIcon
Note(s): Stacks.
CS-LoudMod6
Effect: Two additional Bulldozers are allowed into the level.
Available at 60 CSSpreeIcon and 130 CSSpreeIcon
Note(s): Stacks.
CS-LoudMod7
Effect: Medic's heal cooldown is 20% faster.
Available at 100 CSSpreeIcon and 180 CSSpreeIcon
Note(s): Stacks.
CS-LoudMod8
Effect: Bulldozers are immune to explosive damage.
Available at 110 CSSpreeIcon
CS-LoudMod9
Effect: All FBI SWATs will be replaced with Heavy SWATs.
Available at 80 CSSpreeIcon
Note(s): Replaces FBI/GenSec/ZEAL SWATs with their MFR counterparts. Excludes scripted enemies.
CS-LoudMod10
Effect: Bulldozers are replaced by Skulldozers.
Available at 150 CSSpreeIcon

CS-StealthMod1
Effect: The Minimum concealment level is increased by 3 in stealth.
Available at 26 CSSpreeIcon and 104 CSSpreeIcon
Note(s): Stacks. Appears every 13 additional levels past 208 CSSpreeIcon.
CS-StealthMod3
Effect: The alarm will be sounded if more than 10/7/4 civilians are killed.
Available at 26 CSSpreeIcon, 52 CSSpreeIcon and 156 CSSpreeIcon
CS-StealthMod2
Effect: 1/2/3/4 less pager(s) can be answered per heist.
Available at 26 CSSpreeIcon, 78 CSSpreeIcon, 130 CSSpreeIcon and 182 CSSpreeIcon

Gage PerksEdit

Gage Perks are one-level purchases. Each player can purchase one for CCoinIcon 18, which will then affect the entire team for the duration of the heist, making them roughly equal to the crew bonuses of PAYDAY: The Heist but do not exclude the player(s) who bought them.

Note that some perks are not available during certain heists, likely determined by said heists' nature (a loud-only heist will not offer Speed Talker, for example, due to the lack of pagers).

CS-damagedodger Damage Dodger
All players gain 0.5 base damage absorption.
CS-ammopilfer Ammo Pilfer
All players receive +15% extra total ammo.
CS-lockpickerking Lockpicker King
Players pick locks 25% faster.
CS-extrabodybags Extra Body Bags
Players will receive and carry 2 extra body bags.
CS-extraarmor Extra Armor
All players receive 10% extra armor.
CS-blastresistance Blast Resistance
Players cannot receive damage from explosives.
CS-moretodeploy More to Deploy
All players receive 50% extra deployables (Minimum 1).
CS-healthboost Health Boost
All players receive 10% extra health.
CS-rapidreloader Rapid Reloader
All players reload time is decreased by 25%.
CS-moretothrow More to Throw
All players receive 70% extra throwables (Minimum 1).
CS-staminaboost Stamina Boost
All players receive 10% extra stamina.
CS-someinvulnerability Some Invulnerability
Players gain invulnerability for 5 seconds after killing a special enemy with a melee attack.
CS-selfhealer Self Healer
Players will recover some health when killing an enemy. This can only occur once every 5 seconds.
CS-onemoredown One More Down
All players can go down 1 extra time before going into custody.
CS-swiftswapper Swift Swapper
All players time between switching weapons is decreased by 50%.
CS-speedtalker Speed Talker
Players answer pagers 50% faster.

AchievementsEdit

Indulge in Crime Indulge in Crime
Reach rank 50 in the Crime Spree.
Revel in Criminal Activity Revel in Criminal Activity
Reach rank 100 in the Crime Spree.
A Vast Amount of Unlawful Transgressions A Vast Amount of Unlawful Transgressions
Reach rank 250 in the Crime Spree.
Unlocks the Mega Rust mask.

TriviaEdit

  • During an earlier stream more Gage Perks were shown than were shipped with the actual function (3 pages compared to 2 in the release). Some of the cut ones are Adrenaline Shots, Fast Feet, and Grim Reaper, and additionally, several of the pre-release perks had different names than in the final version.

External LinksEdit

  1. [1]
  2. [2]
  3. Twitch stream
  4. Another Twitch stream
Gameplay • Heists • Skills • Weapons & Equipment • DLC

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.