A semi-automatic sniper that’s fast, fierce and furious - the true choice of pros. With this one, you can keep your head up high, because everyone else that isn’t completely bonkers will stay low. Easy to handle in the heat of battle with a fast reload and rapid gunfire.
The Contractor .308 is the second semi automatic sniper rifle to be made available in game. On Overkill and below, it has the potential to kill most common units with one bodyshot (MFR units require a headshot or a damage boosting skill to be one-shot) and Cloakers with one headshot, though Tasers and Shields (through their shield) require two headshots. Bulldozers require only one headshot, though their faceplate and visor must be removed first. The semi-automatic firing mode allows the user to fire off more shots per second than possible with other sniper rifles.
This gun also offers the second highest base concealment out of all the sniper rifles in the game, sporting a generous 16 by default and a maximum of 22; this allows the Contractor to be used in a Dodge build, albeit one with Aced Low Blow and Sneaky Bastard.
The Contractor .308 is a versatile sniper rifle, due to it having the fastest rate of fire out of all sniper rifles in the game. It can be used to quickly wipe out groups of common units, even certain special units like shields, provided headshots are scored. This can be a viable strategy sufficient enough to be a substitute for incendiary and explosive ammo if keeping civilians alive are a priority and ensuring team members are not harmed.
For those that find the Contractor .308's damage too underwhelming for its role, consider replacing its scope with a low-magnification optic and use it as they would a semi-automatic M308. They handle roughly the same way, though the Contractor can pierce shields and plate armor and is vastly more compact to boot, making it an even better choice for stealth when modified. The only issue with this approach is ammo, but even that can be easily remedied with Fully Loaded Ace or just by being particularly diligent at hoarding drops as the Contractor has a good ammo pickup rate.
While it does have an excellent rate of fire for a sniper rifle, the very low stability can be a major deterrent in landing accurate shots thus forcing users to fire slowly unless needed or obtain skills such as Stable Shot (and The Professional if the Contractor .308 is silenced).
Because the weapon fires in single-shot mode, the Sharpshooter skills can accommodate well with the sniper rifle, especially with Ammo Efficiency due to it being able to score headshots quickly if wielded in the right hands.
The primary weakness of the Contractor is when dealing with Bulldozers at higher difficulties, due to their high health. It can take many shots to kill one and to recover from the spent ammunition. It is recommended to carry a SMG with a high rate of fire to deal with them or a grenade launcher to remove their facial metal platings.
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
While aiming down sights with this gadget, the bullets will land directly on the tiny circle of the sight, not above it. In other words, obscure your target with the small circle to it. While hip firing, the sight lines up relatively close to target, allowing easy hip fire shots at close range. However, sniper rifles overall suffer from an extremely large hipfire cone of fire; aiming down sights is highly recommended.
The Angled Sight can be installed along with another sniper scope, and does not replace the default sniper scope if installed without one.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
In its original setup, this is your standard high spec telescopic sight, but it's been fitted with some auxiliary software and hardware, which adds the following functions:
Range Finder Allows you to accurately measure distances up to 200m, displayed on the actual unit and in the reticle. Practical use for this is dubious at best considering that bullets in Payday 2 use hitscan mechanics and have no simulated gravity or windage effects. Furthermore, very few in game locations exist where targets can be engaged from even remotely close to 200 meters away. However, it can be extremely helpful in obtaining the Far, Far Away achievement, as it makes identifying enemies that are at 40m or further much easier.
Auto-Tagger In stealth, the scope will automatically tag any enemy you sweep your sights over, and once the alarm has been sounded, it'll auto-tag specials. This acts similarly to the effects of High Value Target Aced, and having the skill will also cause the increased damage and mark duration.
Note: Due to a bug in the current version of the game, this scope is unable to mark enemies in stealth. This is not intended.
The Theia Magnified Scope's in-game optic is extremely simplified compared to the real BORS. The system, when paired with a magnification scope, would show indications of humidity, environmental temperature, barometric pressure and projectile elevation/depression for precise compensation, which the in-game scope lacks, though seeing as every sniper rifle in the game uses a hitscan system to determine shot placement, the other miscellaneous functionalities are likely not needed.
When aiming down the sight, there is a dim "Y" above the "M" that stands for meters. This dimmed letter would stand for Yards, a different unit of distance measurement. Since the game only uses the metric system, the reason for this being there isn't exactly clear.
The Theia Magnified Scope currently has the largest magnification in the game.
In Greek mythology, Theia was the Titan goddess of sight and shining light of the clear blue sky.
The method of obtaining the sight is ironic to an almost bizarre degree as it's intended for precision shots at long range and not for something that in reality would be haphazard to the point of being insane (i.e. Zip-line Rifling).
Despite being based upon a dedicated night scope with tinted lens, the Box Buddy Sight provides the same clear sight picture as any other optic in the game when aimed through during daytime or in areas with bright lighting.
It is based on the stock of early versions of the LR-300.
Attaching a folding stock to a conventional AR-15 type rifle is impossible in real life as they use direct impingement gas operation, which requires a buffer spring that is stored in the stock to cycle the gun.
However it is possible to attach a folding stock to an HK416 as it uses a short stroke gas piston, eliminating the need for a buffer spring stored in the stock.
Visually speaking, the War-Torn Stock is just a Wide Stock with a few miscellaneous items bound to it by a black cable tie.
Judging by the name and its ramshackled appearance, the War-Torn Stock is likely a broken product through repeated use that was salvaged with spare parts, thus would justify its inability to keep the weapon steady during fire.
While Wick's TR-1 is an AR-15 platform in the movie (and in reality, TTI do not offer their TR-1 rifles in any caliber but 5.56x45mm/.223 Remington), the in-game iteration of the gun is, strangely enough, chambered in .308 Winchester, making it an AR-10.
While it could be handwaved as the rifle being a custom order, the rifle itself sports a Noveske 5.56 upper receiver.
Due to it sharing the basic lower receiver model with the many AR-15-based weapons in the game, the Contractor .308's fire selector is pointed at where the "Auto" notch would be, despite the TR-1 in reality being limited to semi-auto (which is how it works in-game as well) and safe options only.
The "Taran Tactical Innovations" branding on the receiver has been spoofed into "Tecci Tactical Operations".