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This article is about the secondary weapon in PAYDAY 2. For other uses, see Compact-5 (disambiguation).
Compact-5

Compact5 icon new
Large ammo pool, low accuracy and damage

Compact 5 FBI Files
Large ammo pool, low accuracy and damage

Gameplay
Unlock Level 13
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $283,000
Statistics
Magazine 30
Total Ammo 210
Rate of Fire 750
Damage 36
Accuracy 28
Stability 76
Concealment 23
Threat 6
Other
Internal name mp5
v·d·e
Mod stats

The Compact-5 submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Compact-5 has one of the highest total ammo counts out of all the fully-automatic secondary weapons. It has low damage, good stability, and low accuracy, though its high ammo pickup makes it very ammo efficient compared to other automatic secondaries like the Para and the STRYK 18c. Most notably, it can achieve a very high Concealment rating of 32.

Although it has a low rate of fire and low damage per second compared to most other secondary submachine guns, its generous maximum ammo lasts long enough to make heavy use of during longer heists to save primary weapon ammo for stronger enemies. With the addition of the Straight Magazine, the Compact-5 can deal out considerably more damage at the cost of Stability.

One of the main detriments to the Compact-5 is its tight rear sight, which is similar to the JP36 and significantly obstructs the player's view making it hard to get head shots at range. A sight attachment can dramatically improve the player's aim.

SummaryEdit

Pros:

  • High total/reserve ammo, highly efficient on Overkill and below
  • Can be modded for a very high Concealment value of 32
  • High Stability
  • Lots of modification potential
  • Very high ammo pickup

Cons:

  • Low base damage
  • Tight and obstructive iron sights
  • Very low Accuracy, even with modifications
  • Average rate of fire
  • High damage increasing mod grealy decreases Stability value, making the recoil near uncontrollable if not modded/skilled correctly, often at the cost of Concealment

TipsEdit

  • Use this weapon to take out the weaker units and use your primary to take out heavily armored units. Doing this will save you a lot of ammo.
  • With the Bare Essentials Stock, Sehr Kurze Barrel, and Low Profile Suppressor; the Compact-5 can be one of the best weapons to use for stealth heists due to its amazing Concealment. Acing the Specialized Killing skill is recommended if the player is uncomfortable with the low damage output, though it shouldn't be a problem if the heist stays quiet.
  • Due to its low recoil and fairly mild damage, Auto Fire pairs well with this weapon.

BuildsEdit

For those who want to deal high damage, this build is recommended:

An extremely stealthy suppressed build is possible, offering a Concealment value of 30, but dealing only 32.6 damage per shot (41.9 with Specialized Killing Aced). If one desires, they may equip the Auto Fire mod to bring up the Compact-5's damage to 33.6 (43.2 with Specialized Killing Aced).

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -24
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -24
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -24
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +3
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +6
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +6
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Sehr Kurze Barrel

Base game
v·d·e
Sehr Kurze
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -12
Concealment +3 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Polizei Tactical Barrel

Base game
v·d·e
Polizei Tactical
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -3 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

The Ninja Barrel

Base game
v·d·e
The Ninja
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability +12
Concealment +1 Threat -24
Cost: $80,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Enlightened Foregrip

Gage Spec Ops Pack
v·d·e
Enlightened Foregrip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
Infinite Granted

Special Effect(s): Flashlight

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Straight Magazine

The Butcher Mod Pack 2
v·d·e
Straight Magazine
Total ammo - Magazine -
Reload - Damage +4
Accuracy - Stability -28
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Adjustable Stock

Base game
v·d·e
Adjustable Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +3 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Bare Essentials Stock

Base game
v·d·e
Bare Essentials
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -12
Concealment +4 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Spartan Stock

Gage Spec Ops Pack
v·d·e
Spartan Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

SkinsEdit

  • 20170103002414 1

    The Compact-5's default fire selector vs. the Nightstalker's updated one, for comparison.

    The Nightstalker is based on Cloakers, namely their camo and weapon of choice.
    • This skin also corrects the Compact-5's incorrect fire selector.
  • Torque is the is the tendency of a force to rotate an object around an axis, fulcrum, or pivot, and is used in the power specification of engines.

TriviaEdit

  • The Compact-5 is based on the MP5A4, as evident by its 4-point fire selector and fixed stock.
    • Adding The Ninja Barrel turns it into an MP5SD5, the Adjustable Stock transforms it into an MP5A5, having both makes it an MP5SD6, the Sehr Kurze Barrel coupled with the Bare Essentials Stock converts it into a MP5KA4 sans the foregrip, the Ninja Barrel with the Bare Essentials stock turns it into the MP5SD4, and the Sehr Kurze Barrel with the Spartan Stock from the Gage Spec Ops Pack turns it into the MP5K-PDW, albeit without the longer barrel and vertical foregrip. With the Straight Magazine, introduced in The Butcher Mod Pack 2, the Compact-5 gains the look and larger ammunition of the MP5/10, though is still a regular MP5 variant due to the MP5/10 featuring a bolt lock and release system, which the Compact-5 doesn't have.
      • Additionally, the Compact-5s used by the various enemies in the game are modeled after the MP5A3, as evident by their Safe/Single/Auto trigger groups.
      • The Compact-5 is also used by a subtype of Zeal Force combatants. Despite being shown with The Ninja Barrel on the announcement site, the in-game unit wields the Compact-5 with a Polizei Tactical Barrel instead.
    • The Compact-5 normally fires in full-auto during gameplay despite it being visibly set to 3-round burst operation.
    • 20170103002414 1

      The Compact-5's default fire selector vs. the Nightstalker skin's updated one, for comparison.

      The "safety" function is absent on the weapon model, with the semi-auto selector option being painted white to replace it. With the Nightstalker skin applied the MP5A4 fire selector is correctly depicted, however.
  • The player can perform a tactical reload with the Compact-5 despite it being impractical and awkward in reality. Due to how the bolt of the MP5 was designed, it will ride directly on top of the feed lips when the weapon is in battery, thus obstructing the new magazine's entry and preventing the user from properly seating it (if fully-loaded) when there is a round in the chamber. Tactically reloading the MP5 is in no way impossible, but will require the user to either load it with an incomplete magazine or risk a longer top up by locking the bolt back first and then load, usually losing the chambered bullet in the process.
  • The Compact-5 with Polizei Tactical Barrel and Adjustable Stock is frequently used by both law enforcers and teammate bots.
    • The Cloaker uses a unique Compact-5 modified with the Sehr Kurze Barrel, Assault Light, Tactical Laser Module, Adjustable Stock, black Straight Magazine, and See More Sight. It also features its own unique modifications which are a vertical foregrip under the barrel and a unique suppressor.
  • The obstructive iron sight of the Compact-5 is actually a two-option adjustable diopter drum rear sight, with the second option being more akin to PAYDAY: The Heist's iteration. The PAYDAY 2 variant is used for long-ranged precision firing, thus providing much less eye-relief compared to the other version.
  • The magazine bears real life markings to the real weapon. This is possibly a mistake, as it's doubtful H&K would allow their likeness used without license.
    • Additionally, "For law enforcement and federal use only" is printed on the magazine. This suggests that the weapon was stolen from a police or FBI armory.
PB7klU4

The aforementioned drum magazine

  • There is a drum magazine for the Compact-5 in the games files which is most likely based on the GSG 5 .22 - 110 Round Magazine. It is accessible only by editing the games files. Functionally, this mod is similar to the CAR Quadstacked Mag in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun. A similar drum mag can be seen as part of the old Sentry Gun feeding system. It is not fully known why the drum mags have been disabled for all the weapons other than the game's engine being unable to switch between reload animations for each magazine modification on the same weapon.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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