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Compact-5 (Payday 2)

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This article is about the secondary weapon in PAYDAY 2. For other uses, see Compact-5 (disambiguation).
Compact-5

Compact5 icon new
Well-rounded

Compact 5 FBI Files
Well-rounded

Gameplay
Unlock Level 13
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $283,000
Statistics
Magazine 30
Total Ammo 210
Rate of Fire 750
Damage 36
Accuracy 28
Stability 76
Concealment 23
Threat 6
Other
Internal name mp5
Mod stats

The Compact-5 submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Compact-5 has the second highest total ammo out of all the fully-automatic secondary weapons, behind the Cobra. It has average damage, good stability, and decent accuracy, making it very ammo efficient compared to other automatic secondaries like the Para and the STRYK 18c. It can also achieve the maximum concealment rating, making the Gruber Kurz nearly obsolete, since the Compact-5's statistics are so similar.

Although it has a low rate of fire and low damage per second compared to most other secondary submachine guns (only the Para SMG and Swedish K are slower), its generous maximum ammo lasts long enough to make heavy use of during longer heists to save primary weapon ammo for stronger enemies. With the addition of the Straight Magazine, the Compact-5 can deal out considerably more damage at the cost of stability.

One of the main detriments to the Compact-5 is its tight rear sight, which is similar to the JP36 and significantly obstructs the player's view making it hard to get head shots at range. A sight attachment can dramatically improve the player's aim.

SummaryEdit

Pros:

  • High total/reserve ammo, highly efficient on Overkill and below
  • Can be modded for maximum concealment
  • Well-balanced statistics
  • Can hit 40 damage with proper modding and skills
  • Lots of modification potential

Cons:

  • Low base damage
  • Tight and obstructive iron sights
  • Average accuracy
  • Average rate of fire

TipsEdit

  • Use this weapon to take out the weaker units and use your primary to take out heavy/armored units. Doing this will save you a lot of ammo.
  • With the Bare Essentials Stock, Sehr Kurze Barrel, and Low Profile Suppressor; the Compact-5 can be one of the best weapons to use for stealth heists due to its amazing concealment and decent accuracy. Acing the Silent Killer skill is recommended if the player is uncomfortable with the low damage output, though it shouldn't be a problem if the heist stays quiet.
  • Due to its low recoil and fairly mild damage, Auto Fire is an obvious choice for it.

BuildsEdit

For those who want to deal high damage, this build is recommended:

An extremely stealthy suppressed build is possible, offering a concealment stat of 30, but dealing only 31 damage per shot (40.3 with Silent Killer aced). If one desires, they may equip the Auto Fire mod to bring up the Compact-5's damage to 32 (41.6 with Silent Killer aced).

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability
Concealment Threat -24


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -2 Threat -24


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -1 Accuracy +8 Stability +4
Concealment -3 Threat -24


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +1 Accuracy Stability +12
Concealment Threat +2


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +3


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +6


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +2


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +6


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +4 Stability -8
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +1 Accuracy -4 Stability +8
Concealment Threat


Sehr Kurze Barrel Cost: $28,000 | Base game - Card Drop & Side Job
Sehr Kurze
Total ammo Magazine Reload
Damage Accuracy Stability -12
Concealment +3 Threat


Polizei Tactical Barrel Cost: $36,000 | Base game - Card Drop & Side Job
Polizei Tactical
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -3 Threat


The Ninja Barrel Cost: $80,000 | Base game - Card Drop & Side Job
The Ninja
Total ammo Magazine Reload
Damage -4 Accuracy Stability +12
Concealment +1 Threat -24


Enlightened Foregrip Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
Enlightened Foregrip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -2 Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


Straight Magazine Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Straight Magazine
Total ammo Magazine Reload
Damage +4 Accuracy Stability -28
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Adjustable Stock Cost: $21,000 | Base game - Card Drop & Side Job
Adjustable Stock
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +3 Threat


Bare Essentials Stock Cost: $21,000 | Base game - Card Drop & Side Job
Bare Essentials
Total ammo Magazine Reload
Damage Accuracy Stability -12
Concealment +4 Threat


Spartan Stock Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
Spartan Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


SkinsEdit

  • 20170103002414 1

    The Compact-5's default fire selector vs. the Nightstalker's updated one, for comparison.

    The Nightstalker is based on Cloakers, namely their camo and weapon of choice.
    • This skin also corrects the Compact-5's incorrect fire selector.
  • Torque is the is the tendency of a force to rotate an object around an axis, fulcrum, or pivot, and is used in the power specification of engines.

TriviaEdit

  • The Compact-5 is based on the MP5A4, as evident by its 4-point fire selector and fixed stock.
    • Adding The Ninja Barrel turns it into an MP5SD5, the Adjustable Stock transforms it into an MP5A5, having both makes it an MP5SD6, the Sehr Kurze Barrel coupled with the Bare Essentials Stock converts it into a MP5KA4 sans the foregrip, the Ninja Barrel with the Bare Essentials stock turns it into the MP5SD4, and the Sehr Kurze Barrel with the Spartan Stock from the Gage Spec Ops Pack turns it into the MP5K-PDW, albeit without the longer barrel and vertical foregrip. With the Straight Magazine, introduced in The Butcher Mod Pack 2, the Compact-5 gains the look and larger ammunition of the MP5/10, though is still a regular MP5 variant due to the MP5/10 featuring a bolt lock and release system, which the Compact-5 doesn't have.
      • Additionally, the Compact-5s used by the various enemies in the game are modeled after the MP5A3, as evident by their Safe/Single/Auto trigger groups.
      • The Compact-5 is also used by a subtype of Zeal Force combatants. Despite being shown with The Ninja Barrel on the announcement site, the in-game unit wields the Compact-5 with a Polizei Tactical Barrel instead.
    • The Compact-5 normally fires in full-auto during gameplay despite it being visibly set to 3-round burst operation.
    • 20170103002414 1

      The Compact-5's default fire selector vs. the Nightstalker skin's updated one, for comparison.

      The "safety" function is absent on the weapon model, with the semi-auto selector option being painted white to replace it. With the Nightstalker skin applied the MP5A4 fire selector is correctly depicted, however.
  • The player can perform a tactical reload with the Compact-5 despite it being impractical and awkward in reality. Due to how the bolt of the MP5 was designed, it will ride directly on top of the feed lips when the weapon is in battery, thus obstructing the new magazine's entry and preventing the user from properly seating it (if fully-loaded) when there is a round in the chamber. Tactically reloading the MP5 is in no way impossible, but will require the user to either load it with an incomplete magazine or risk a longer top up by locking the bolt back first and then load, usually losing the chambered bullet in the process.
  • The Compact-5 with Polizei Tactical Barrel and Adjustable Stock is frequently used by both law enforcers and teammate bots.
    • The Cloaker uses a unique Compact-5 modified with the Sehr Kurze Barrel, Assault Light, Tactical Laser Module, Adjustable Stock, black Straight Magazine, and See More Sight. It also features its own unique modifications which are a vertical foregrip under the barrel and a unique Suppressor.
  • The obstructive iron sight of the Compact-5 is actually a two-option adjustable diopter drum rear sight, with the second option being more akin to PAYDAY: The Heist's iteration. The PAYDAY 2 variant is used for long-ranged precision firing, thus providing much less eye-relief compared to the other version.
  • The magazine bears real life markings to the real weapon. This is possibly a mistake, as it's doubtful H&K would allow their likeness used without license.
    • Additionally, "For law enforcement and federal use only" is printed on the magazine. This suggests that the weapon was stolen from a police or FBI armory.
PB7klU4

The aforementioned drum magazine

  • There is a drum magazine for the Compact-5 in the games files which is most likely based on the GSG 5 .22 - 110 Round Magazine. It is accessible only by editing the games files. Functionally, this mod is similar to the CAR Quadstacked Mag in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. A similar drum mag can be seen as part of the Sentry Gun feeding system. It is not fully known why the drum mags have been disabled for all the weapons other than the game's engine cannot switch between reload animations for each magazine modification on the same weapon.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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