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Cobra

Cobra icon new
THIS IS A HOTLINE MIAMI DLC ITEM!
High rate of fire, low accuracy and damage.

Cobra FBI Files
THIS IS A HOTLINE MIAMI DLC ITEM!
High rate of fire, low accuracy and damage.

Gameplay
Unlock Level 18
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $395,000
Statistics
Magazine 20
Total Ammo 220
Rate of Fire 1,000
Damage 36
Accuracy 28
Stability 68
Concealment 28
Threat 6
Other
Internal name scorpion
v·d·e
Mod stats

The Cobra is a secondary SMG in PAYDAY 2. It was added as part of the Hotline Miami DLC, alongside the Blaster 9mm and Uzi.

OverviewEdit

The Cobra is a submachine gun similar to the Mark 10 with an extremely high rate of fire and low base accuracy, but has a lower base damage and the highest SMG ammo pool at 160. However, it has a small base magazine of only 20, meaning frequent reloads are required. It is also has the second highest base concealability of any SMG, at 28.

SummaryEdit

Pros:

  • High rate of fire
  • Excellent concealment
  • Large amount of modifications available
  • High ammo pool
  • Fast reload
  • High ammo pickup

Cons:

  • Lowest damaging SMG, rivaling the Compact-5
  • Small base magazine capacity
  • Slightly lower than average accuracy

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -6
Accuracy - Stability -
Concealment - Threat -6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability +2
Concealment -2 Threat -6
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +3
Concealment -3 Threat -6
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Suppressor

Hotline Miami (DLC)
v·d·e
Suppressor (Cobra)
Total ammo - Magazine -
Reload - Damage -
Accuracy -2 Stability +2
Concealment -2 Threat -6
Cost: $36,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +3
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +3
Concealment -1 Threat +3
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +7
Accuracy - Stability +2
Concealment -2 Threat +6
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +6 Stability -2
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +3
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +6
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability -5
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -5
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +2
Accuracy -2 Stability +3
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Pocket Laser

Base game
v·d·e
Pocket Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Micro Laser

Community item
v·d·e
Micro Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Combined Module

Community item
v·d·e
Combined Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Polymer Flashlight

The Butcher Mod Pack 2
v·d·e
Polymer Flashlight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Hotline Miami (DLC)
v·d·e
Ergo Grip (Cobra)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment +1 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

Wooden Grip

Hotline Miami (DLC)
v·d·e
Wooden Grip (Cobra)
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +2
Concealment -1 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

Extended Mag

Hotline Miami (DLC)
v·d·e
Extended Mag (Cobra)
Total ammo - Magazine +20
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

No Stock

Hotline Miami (DLC)
v·d·e
No Stock (Cobra)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -2
Concealment +1 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

Unfolded Stock

Hotline Miami (DLC)
v·d·e
Unfolded Stock (Cobra)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

SkinsEdit

TriviaEdit

  • The Cobra is based on the Škorpion vz. 61, a Czechoslovak-designed SMG. The default synthetic grip indicates that is it either a vz. 61 E or the Yugoslavian-built M84 version, equipping the Wooden Grip turns it into an original vz. 61. Removing the stock and setting it to Single Fire turns it into a CZ-91S, the semi-automatic only civilian version.
  • There is a small tactical rail mounted below the barrel of the weapon that is not found on any known official Škorpion variants. This is because Overkill model their weapons after airsoft guns and many airsoft Škorpions have a small rail underneath the barrel, however; it is possible that a competent gunsmith could modify a real Škorpion to accommodate an accessory rail.
  • Despite being an SMG, the Cobra uses pistol-type Gadgets. This is probably due to its small size and the positioning of its equally tiny rail which would seem impractical to accommodate the larger "rifle-sized" gadgets. It is the first SMG to do this, the second being the Micro Uzi.
  • The Extended Mag is actually two separate Cobra magazines clamped together; doing this in real life would not increase the capacity of the weapon due to only one of the magazines actually feeding into it. Similar to the Shell Rack mod for the Reinfeld 880 and Locomotive 12G, a setup like the one depicted would speed up the reloading process, but this is not reflected in-game.
    • The other (unused) magazine appears to be full even if the entire "Extended Mag" is emptied.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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