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The Cloaker is a special unit who has great agility and can instantly incapacitate a player with his melee attack. He wields a Compact-5 sub-machine gun and wears dark blue attire, night vision goggles and a gas mask.

Behavior Edit

The Cloaker moves fast, often rolls laterally, and can briefly run on walls. When close enough, he may decide to charge his target and unleash a kick that instantly incapacitates the victim. If no crewmates are nearby after the melee attack, then the Cloaker will beat his victim with a nightstick (although this is purely aesthetic). The Cloaker cannot kick AI-controlled crew members and will cuff them instead.

The Cloaker often spawns in groups of three, or drops in with large groups of SWAT and Heavy SWAT. He is especially dangerous when behind smoke grenades and around corners. The Cloaker sometimes comes out of vents and holes in the ceiling.

Cloakers may sometimes emit a hissing or whistling sound when they are nearby.

Strategy Edit

At a distance, the Cloaker is less dangerous and can be distinguished by the green glow on his goggles. However, he can close the distance quickly by sprinting. In close proximity, the green glow will disappear, making them easily mistakable for Blue SWAT or Heavy SWAT. Players may distinguish them by their goggles as well as by using the shout command.

When the player sees a Cloaker sprinting towards them, which usually means the Cloaker is about to kick the player, it is advised that they open fire on him immediately and backpedal if the Cloaker gets too close. The player cannot escape a sprinting Cloaker without sprinting as well; however, trying to outrun a Cloaker is not advised because he may never give up the chase until you are down. Shotguns are quite effective against a Cloaker since they are powerful enough to make one stagger backwards, delaying his attack.

It is also possible to continously melee a Cloaker to keep him stunned if a player can approach one out of his sight, however this is not advised as they often appear in groups. If a group of Cloakers appear right in front of the player, sprint back, and attack once you gain enough distance.

Although a Cloaker has a cooldown after performing a takedown, it is vital for the victim to shout out his location to others. A group of Cloakers, or sometimes even a single Cloaker has a chance to take down the entire crew if they are not paying attention. If you notice that a Cloaker has taken down one of your teammates, check your back immediately, then either kill the Cloaker first or have a third teammate watch your back when helping the victim up.

When deploying, Cloakers also has a tendency to enter a structure by vents, so avoid standing right under a vent or placing your back to a vent on the wall. They will often use smoke grenades to cover their approach. Cloakers are also capable of performing some stunts to ambush players; such as crawling under vehicles, or wall-running for a brief period.


  • Incapacitation by the Cloaker's takedown does not count as bleedout, and therefore does not exclude the "Bulletproof" challenges. In No Mercy, the takedown will also never break players' virus vial.
  • When the player gets incapacitated, the screen's borders sometimes flashes blue, simulating a "shock."
  • Since Patch 13 with the addition of the Wolf Pack DLC, Cloakers have become much more aggressive, chasing after players that are much farther and are more dedicated when chasing their targets.
  • Wolf's quotes for Cloakers often include warning his teammates to beware of more Cloakers.
  • The Cloakers in PAYDAY 2 are renamed Spooks for the Threat Level Info.
  • Cloakers were supposed to be in the beta of PAYDAY 2, but during the pre beta stage, players encountered a nasty glitch where the game would crash if a Cloaker kicked them. Cloakers were then removed for the remainder of the beta while Overkill worked on fixing the issue.
  • As of January 30th 2014, Cloakers are now present and fully functional in Payday 2.

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