Cable ties are used to take civilians hostage. When civilians are ordered to lie down, a player can use cable ties to tie them up. This stops the hostages from running away and possibly alerting the police.
In both PAYDAY: The Heist and PAYDAY 2, the player originally starts out with 2 cable ties but it is possible to get more by getting the respective upgrade(s). In the original Payday this is done by investing in the Assault tree; whilst in PAYDAY 2 this is done by Acing the Cable Guy skill, increasing the amount of cable ties to 6.
When a civilian is tied, they will be unable to alert the police and unable to move, and must wait for a police officer to free them. In PAYDAY: The Heist the amount of hostages is displayed on the bottom of the screen, while in PAYDAY 2 a number in the top right of the screen will show the number of cable-tied hostages the crew has secured. Maximizing the number of cable-tied hostages will grant the crew a variety of benefits such as:
- Delaying oncoming Assault Waves to give the crew breathing room and extra time to complete objectives, rearm, heal up, re-position, and set traps.
- Trading hostages to get crew members out of custody in-between assault waves (on higher difficulty levels trading a hostage is the only way for a crew member who has been taken into custody to return to play).
- Preventing hostages from triggering an alarm by cellphone calls or panic buttons while stealthing.
- Reducing the number of enemies targeting the crew, since a percentage of enemies will prioritize releasing hostages.
In PAYDAY 2, cable tied civilians can still be moved around by interacting with them, thus enabling the crew to reposition them in an area where law enforcers will have a hard time getting to in order to prevent them from being rescued, or simply to move them out of the line of fire/hot zones where accidental civilian casualties can occur. To order moving civilians to sit down, either move far enough away from them or interact with them again.
- The importance of Cable Ties is dependent on the mission.
- When there are multiple civilians, think carefully when choosing which civilian to tie down, as the number of cable ties is limited; try to tie down those who are in good cover, and can be easily reached. The tactic of choosing which civilian to tie down is actually similiar to choosing the location to place ammo and medic bags.
- Civilians who are tied by cable ties are much more difficult for law enforcers to rescue, as they need time to cut off the ties. Note that FBIs are much more aggressive when attempting rescue, and will always try to do so when given a chance.
- Although Cable Ties' quantity are quite limited, saving them up is also completely useless as they do not give any benefit when kept in inventory until the end.
- Civilians will gradually become less and less common as they are ordered by law enforcers to evacuate the area. Keep this in mind for when to use your cable ties.
- Spare cable ties can be used to tie down those who are caught in crossfire so they won't get up during the fight.
PAYDAY: The HeistEdit
- Cable ties are very important in Counterfeit or No Mercy as civilians who are tied down cannot get up to escape or trigger the alarm, while in Diamond Heist or Slaughterhouse they are less useful as there are fewer civilians. In Undercover they are completely useless as there are no civilians in reach.
- Tying down civilians in areas off the main path is an option as they will not be released if no law enforcers pass by.
- In large maps such as Heat Street or Green Bridge, avoid using cable ties on civilians when the players are not going to stay long, it will be difficult for the crew to reach them later if these civilians are chosen for trade.
- In any heist other than Heat Street or Green Bridge, keeping some cable ties and tying down a hostage right before performing a trade is not advised, as this is only available when there are civilians nearby.
- Several heists, like Art Gallery and Cook Off, do not possess civlians, making cable ties useless.
- Tying down civilians (usually Bank Managers) with keycards will make them drop those, preventing the need to kill them. This is also the case with museum curators in The Diamond.
- While White Xmas contains civilians, detaining them is useless since the Assault Wave never ends.
- The only heist where you are required to tie down civilians is Hoxton Revenge, provided you wish to remain stealthy.
- Certain heists contain very few civilians, like the Transport heists. You'd have to tie them down very close to the start before they have a chance to escape the map.
- It's not advised to tie down the hostages in Hotline Miami Day 2, considering any potential hostage trade then requires you to go several floors down again.
PAYDAY: The HeistEdit
|Amount increase I||4|
|Amount increase II||12|
|Amount increase III||23|
|Amount increase IV||33|
|Mastermind: Controller||Tier 1|
|Basic (1 pt): Increases your supply of cable ties by 4. You can tie hostages 75% faster.|
|Ace (3 pt): You and your crew gain 0.5 damage absorbtion for each hostage you have. This effect stacks up to a maximum of 8 hostages. Note: This skill does not stack with other Forced Friendship skills.|
- When using the cable ties in both PAYDAY: The Heist and PAYDAY 2, the cable ties are not visible in 3rd person, yet the person tied appears to be bound by an invisible force.
- Civilians may sometimes clip into level geometry or "float" on top of objects when bound by cable ties. These may pose accidental hazards to the crew as they can still be shot as usual.
|Heists|| Release: First World Bank • Heat Street • Panic Room • Green Bridge • Diamond Heist • Slaughterhouse|
DLC: Counterfeit • Undercover • No Mercy
|Weapons|| Primary: AMCAR-4 • Reinbeck • M308 • Brenner 21 • AK|
Secondary: Mark 11 • Locomotive 12G • Compact-5 • GL40
Pistols: B9-S • Crosskill .45 • Bronco .44 • STRYK
|Deployables||Ammo bag • Doctor bag • Trip mine • Sentry gun|
|Enemies|| Regular: Security guard • Cop • FBI • Gangster • Blue SWAT • Heavy SWAT • Murkywater|
Special: Bulldozer • Cloaker • Shield • Sniper • Taser
|Characters||Dallas • Hoxton • Wolf • Chains • Bain • Minor characters|
|Gameplay||Assault Waves • Cable Ties • Civilians • Drills • Environmental hazards • Police Custody • Reputation • Risk Level (Overkill 145+) • Shout • Stealth • Upgrades|
|Miscellaneous||Achievements • Challenges • Companies (GenSec • Murkywater) • DLC • FBI • Gangs & Mafias • Masks • Options • Overkill Software • Steam Trading Cards • Timeline • Update history|