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CMP

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CMP
CMP-icon
High rate of fire but high spread
Unlocked at rep 19
Equipment slot Secondary
Price $418,000
Type Fully automatic
Rate of fire 950
Total ammo 120
Magazine 30
Reload time 1.51 / 2.48 seconds
Damage 20
Accuracy 12
Stability 17
Concealment 26
Threat 8
Mod stats


The CMP submachine gun is a secondary weapon available in PAYDAY 2.

CMPSight

The default iron sight on the CMP.

OverviewEdit

The CMP has the fastest reload time of any SMG (very nearly the same speed as a pistol), a high fire rate, and good total ammo. The downside to the high fire rate, though, is the unpredictable recoil it shares with the Mark 10. It will often recoil to the sides and downwards. This can make it difficult to use for someone who's not used to this unpredictability.

All these things, combined with the slightly obstructive iron sight, make the CMP strictly a close-range weapon. With certain attachments, you can reduce the recoil to allow it to perform better at medium-range situations. A skilled user can absolutely devastate groups of weak enemies when the time is right.

SummaryEdit

Pros:

  • Decent damage
  • Very fast reload even without skills
  • High rate of fire
  • Good capacity and ammo reserve

Cons:

  • Unpredictable recoil
  • Obstructive default sights

Available modificationsEdit

Barrel ext.Edit

Low Profile Suppressor

Low Profile Suppressor

Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -7 Concealment
Magazine Accuracy Threat -8

Medium Suppressor

Medium Suppressor

Mod slot Barrel ext. Total ammo Stability +2
Cost $69,000 Damage -5 Concealment -2
Magazine Accuracy Threat -8

The Bigger The Better Suppressor

The Bigger The Better

Mod slot Barrel ext. Total ammo Stability +3
Cost $178,000 Damage -2 Concealment -3
Magazine Accuracy Threat -8

Stubby Compensator

Stubby

Mod slot Barrel ext. Total ammo Stability +3
Cost $102,000 Damage +3 Concealment
Magazine Accuracy Threat +1

The Tank Compensator

The Tank

Mod slot Barrel ext. Total ammo Stability +3
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +2

Fire Breather Nozzle

Fire Breather

Mod slot Barrel ext. Total ammo Stability +2
Cost $178,000 Damage +8 Concealment -2
Magazine Accuracy Threat +5

Tactical Compensator

Tactical Compensator

Mod slot Barrel ext. Total ammo Stability -2
Cost $0 Damage +3 Concealment -2
Magazine Accuracy +6 Threat

Competitor's Compensator

Competitor's Compensator

Mod slot Barrel ext. Total ammo Stability +3
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +1

Funnel of Fun Nozzle

Funnel of Fun Nozzel

Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +5

CustomEdit

Single Fire

Locked single

Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Locked auto

Mod slot Custom Total ammo Stability +3
Cost $429,800 Damage +3 Concealment
Magazine Accuracy -2 Threat

GadgetEdit

Assault Light

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Compact Laser Module

Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Military Laser Module

Mod slot Gadget Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

MagazineEdit

Extended Mag.

Extended Mag (CMP)

Mod slot Magazine Total ammo Stability
Cost $139,000 Damage Concealment -2
Magazine +12 Accuracy Threat

SightEdit

The Professional's Choice Sight

The Professional's Choice

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Surgeon Sight

Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

See More Sight

Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Combat Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Speculator Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Trigonom Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Holographic Sight

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Compact Holosight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Solar Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Milspec Scope

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic Scope

Acough Optic

Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

StockEdit

Skeletal Stock

Skeletal Stock (CMP)

Mod slot Stock Total ammo Stability +3
Cost $178,000 Damage Concealment -3
Magazine Accuracy +2 Threat

TriviaEdit

  • The CMP is based on the TP9-US, the semi-automatic, civlian version of Brügger & Thomet MP9. It can be easily differentiated from the parent weapon by it's lack of a front grip, with an under barrel Picatinny rail in it's place. The sideways folding stock and top rail mount featured on the CMP are also parts native to the MP9.
    • The stamping on the left side of the weapon confirms that the CMP is an MP9, though the stamping is partially hidden by the rail mount. The side rail is also unusually located to the left of the CMP rather than on the right like the real-life TP9/MP9.
  • "CMP" is most probably a reference to the CMP-150, a similar weapon found in "Perfect Dark" on the Nintendo 64, which was based on Steyr TMP, the predecessor of MP9 which is subsequently the predecessor of TP9 on which the in-game CMP is based.
  • The CMP is used by FBI Shields.
  • In one of the early builds of Payday 2, FBI Shields used a CMP with a folded stock, a mod unobtainable by the player. This specific CMP can be viewed in the launch trailer of Payday 2
  • Stubby Compensator could not be installed to the CMP before an update, making it the only weapon that could use some but not all of the standard barrel extensions.
  • 600px-Payday2 Brügger & Thomet TP9-US holding

    The old CMP 1st person idle, shared with the Mark 10.

    The inventory icon of the weapon shows the gun with the extended mag and without the foregrip, which was added in an update.
    • Prior to said update which gave the CMP a foregrip, the weapon shared its first person idle animation with the Mark 10.
  • The Assault Light and Tactical Laser mods are placed on the left side of the gun. This is unusual for a gadget item as one is usually posted on the right-hand side rail instead of the CMP's left.

GalleryEdit


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