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CMP

CMP
High rate of fire but large spread

CMP FBI Files
High rate of fire but large spread

Gameplay
Unlock Level 19
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $418,000
Statistics
Magazine 30
Total Ammo 210
Rate of Fire 952
Damage 36
Accuracy 28
Stability 76
Concealment 26
Threat 8
Other
Internal name mp9
v·d·e
Mod stats

The CMP machine pistol is a secondary weapon available in PAYDAY 2.


OverviewEdit

The CMP has the fastest reload time of any SMG (very nearly the same speed as a pistol), a high fire rate, and good total ammo. The downside to the high fire rate, though, is unpredictable recoil, which it shares with the Mark 10. It will often recoil to the sides and downwards. This can make it difficult to use for someone who's not used to this unpredictability.

All these things, combined with the slightly obstructive iron sight, make the CMP strictly a close-range weapon. With certain attachments, you can reduce the recoil to allow it to perform better at medium-range situations. A skilled user can absolutely devastate groups of weak enemies when the time is right. With the necessary attachments, the CMP becomes a good all-around weapon for any heist, having the high RoF of the Mark 10, the ammo pool of the Blaster 9mm, damage of the Para, and accuracy of the Kobus 90.

SummaryEdit

Pros:

  • Very fast reload even without skills
  • High rate of fire
  • Good capacity and ammo reserve
  • Good stability
  • Good concealment
  • High ammo pickup

Cons:

  • Low base damage
  • Average accuracy
  • Unpredictable recoil
  • Obstructive default sights

Available modificationsEdit

Low Profile Suppressor

Base game - Card Drop & Side Job / CCoinIcon 6
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -7
Accuracy - Stability -
Concealment - Threat -8
Cost: $21,000

Medium Suppressor

Base game - Card Drop & Side Job / CCoinIcon 6
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability +2
Concealment -2 Threat -8
Cost: $14,000

The Bigger The Better Suppressor

Base game - Card Drop & Side Job / CCoinIcon 6
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +3
Concealment -3 Threat -8
Cost: $36,000

Tactical Suppressor

The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job / CCoinIcon 6
Tactical Suppressor
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +3
Concealment -4 Threat -8
Cost: $28,000

Stubby Compensator

Base game - Card Drop & Side Job / CCoinIcon 6
Stubby
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +3
Concealment - Threat +1
Cost: $21,000

The Tank Compensator

Base game - Card Drop & Side Job / CCoinIcon 6
The Tank
Total ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +3
Concealment -1 Threat +2
Cost: $28,000

Fire Breather Nozzle

Base game - Card Drop & Side Job / CCoinIcon 6
Fire Breather
Total ammo - Magazine -
Reload - Damage +8
Accuracy - Stability +2
Concealment -2 Threat +5
Cost: $36,000

Tactical Compensator

Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +3
Accuracy +6 Stability -2
Concealment -2 Threat -
Free

Competitor's Compensator

Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +3
Concealment -2 Threat +1
Free

Funnel of Fun Nozzle

Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +5
Free

Ported Compensator

The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job / CCoinIcon 6
Ported Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability -5
Concealment -1 Threat -
Cost: $9,000

Concealment

Base game - Card Drop & Side Job / CCoinIcon 6
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000

Stability

Base game - Card Drop & Side Job / CCoinIcon 6
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000

Accuracy

Base game - Card Drop & Side Job / CCoinIcon 6
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000

Team Boost

Base game - Card Drop & Side Job / CCoinIcon 6
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job / CCoinIcon 6
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -5
Concealment - Threat -
Cost: $50,400

Auto Fire

Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job / CCoinIcon 6
Locked auto
Total ammo - Magazine -
Reload - Damage +3
Accuracy -2 Stability +3
Concealment - Threat -
Cost: $86,800

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game - Card Drop & Side Job / CCoinIcon 6
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000

Special Effect(s): Flashlight

Tactical Laser Module

Base game - Card Drop & Side Job / CCoinIcon 6
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job / CCoinIcon 6
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $36,000

Special Effect(s): Flashlight & Laser

Extended Mag.

Base game - Card Drop & Side Job / CCoinIcon 6
Extended Mag (CMP)
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $28,000

The Professional's Choice Sight

Base game - Card Drop & Side Job / CCoinIcon 6
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $21,000

Surgeon Sight

Base game - Card Drop & Side Job / CCoinIcon 6
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $36,000

See More Sight

Armored Transport (DLC) - Card Drop & Side Job / CCoinIcon 6
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $43,200

Combat Sight

Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free

Speculator Sight

Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free

Trigonom Sight

Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free

Holographic Sight

Base game - Card Drop & Side Job / CCoinIcon 6
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Cost: $21,000

Compact Holosight

Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free

Solar Sight

Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free

Military Red Dot Sight

Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job / CCoinIcon 6
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $9,000

Military Red Dot Sight

Base game - Card Drop & Side Job / CCoinIcon 6
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $62,000

Milspec Scope

Base game - Card Drop & Side Job / CCoinIcon 6
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $62,000

Acough Optic Scope

Base game - Bonus (1), Card Drop & Side Job / CCoinIcon 6
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $44,000

Reconnaissance Sight

Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $62,000

Special Effect(s): Rangefinder

Skeletal Stock

Base game - Card Drop & Side Job / CCoinIcon 6
Skeletal Stock (CMP)
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +3
Concealment -3 Threat -
Cost: $36,000

SkinsEdit

TriviaEdit

  • The CMP is based on the Brügger & Thomet MP9-NA3. It can be easily differentiated from the parent weapon by it's lack of a front grip, with an under barrel grip-less rail in it's place. The sideways folding stock and top rail mount featured on the CMP are also parts native to the MP9. Attaching the Skeletal Stock gives it the looks of the MP9-NA4, though a real MP9 is not usually compatible with this part due to the added stock hinge molded into the receiver obstructing the stock's clamps.
    • The stamping on the left side of the weapon confirms that the CMP is a MP9, though the first letter of the stamping is partially hidden by the rail mount so it is hard to tell which specific model the weapon is. The side rail is also unusually located to the left of the CMP rather than on the right like the real-life MP9.
    • The CMP lacks a fire-selection dial on its left side, meaning it should not be able to alternate between semi-automatic and fully-automatic fire like depicted in-game, but rather uses an old-model double-stage trigger to produce either single shots or automatic volleys.
  • The CMP's bolt does not move when the charging handle is racked during a full reload.
  • "CMP" is most probably a reference to the CMP-150, a similar weapon found in the Nintendo 64 video game Perfect Dark, which in turn was based on Steyr TMP, the parent design of the TP9/MP9.
  • The CMP's default magazine holds an impossibly large total of 30 rounds, despite being modeled after a 15-round unit. Likewise, its Extended Mag also contains a whopping 12-round addition.
  • Despite being a machine pistol, the CMP is classified as an SMG in-game.
  • The CMP is used by every non-SWAT American variant of the Shield unit.
  • The CMP shares its firing sounds with an unsuppressed SpecOps.
  • 600px-Payday2 Brügger & Thomet TP9-US holding

    The old CMP 1st person idle, shared with the Mark 10.

    In one of the early builds of PAYDAY 2, FBI Shields used a CMP with a folded stock, a mod unobtainable by the player. This specific CMP can be viewed in the launch trailer of PAYDAY 2, seen from 3:32 - 3:35.
  • The Stubby Compensator could not be installed to the CMP until Update #10, making it the only weapon that could use some but not all of the standard barrel extensions.
  • Up until Update #79, the inventory icon of the CMP shows the gun with the Extended Mag and without the foregrip, which was added in Update #9.
    • Prior to said update which gave the CMP a foregrip, the weapon shared its first person animations with the Mark 10.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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