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CMP

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CMP
CMP
High rate of fire but high spread
Gameplay
Unlock Level 19
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode Selective Firing
Cost $418,000
Statistics
Magazine 30
Total Ammo 210
Rate of Fire 952
Damage 36
Accuracy 28
Stability 76
Concealment 26
Threat 8
Mod stats

The CMP machine pistol is a secondary weapon available in PAYDAY 2.


OverviewEdit

The CMP has the fastest reload time of any SMG (very nearly the same speed as a pistol), a high fire rate, and good total ammo. The downside to the high fire rate, though, is the unpredictable recoil it shares with the Mark 10. It will often recoil to the sides and downwards. This can make it difficult to use for someone who's not used to this unpredictability.

All these things, combined with the slightly obstructive iron sight, make the CMP strictly a close-range weapon. With certain attachments, you can reduce the recoil to allow it to perform better at medium-range situations. A skilled user can absolutely devastate groups of weak enemies when the time is right. With the necessary attachments, the CMP becomes a good all-around weapon for any heist, having the high RoF of the Mark 10, the ammo pool of the Blaster 9mm, damage of the Para, and accuracy of the Kobus 90.

SummaryEdit

Pros:

  • Decent damage
  • Very fast reload even without skills
  • High rate of fire
  • Good capacity and ammo reserve
  • Good stability
  • Good concealment

Cons:

  • Average accuracy
  • Unpredictable recoil
  • Obstructive default sights

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability
Concealment Threat -8


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability +2
Concealment -2 Threat -8


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -2 Accuracy Stability +3
Concealment -3 Threat -8


Tactical Suppressor Cost: $28,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Tactical Suppressor
Total ammo Magazine Reload
Damage Accuracy +2 Stability +3
Concealment -4 Threat -8


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +3 Accuracy Stability +3
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +3
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +8 Accuracy Stability +2
Concealment -2 Threat +5


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +3 Accuracy +6 Stability -2
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +3
Concealment -2 Threat +1


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +5


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -5
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.


Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -5
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +3 Accuracy -2 Stability +3
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Extended Mag. Cost: $28,000 | Base game - Card Drop & Side Job
Extended Mag (CMP)
Total ammo Magazine +12 Reload
Damage Accuracy Stability
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Skeletal Stock Cost: $36,000 | Base game - Card Drop & Side Job
Skeletal Stock (CMP)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +3
Concealment -3 Threat


SkinsEdit

TriviaEdit

  • The CMP is based on the Brügger & Thomet MP9-NA3. It can be easily differentiated from the parent weapon by it's lack of a front grip, with an under barrel grip-less rail in it's place. The sideways folding stock and top rail mount featured on the CMP are also parts native to the MP9. Attaching the Skeletal Stock gives it the looks of the MP9-NA4, though a real MP9 is not usually compatible with this part due to the added stock hinge molded into the receiver obstructing the stock's clamps.
    • The stamping on the left side of the weapon confirms that the CMP is a MP9, though the first letter of the stamping is partially hidden by the rail mount so it is hard to tell which specific model the weapon is. The side rail is also unusually located to the left of the CMP rather than on the right like the real-life MP9.
    • The CMP lacks a fire-selection dial on its left side, meaning it should not be able to alternate between semi-automatic and fully-automatic fire like depicted in-game, but rather uses an old-model double-stage trigger to produce either single shots or automatic volleys.
  • The CMP's bolt does not move when the charging handle is racked during a full reload.
  • "CMP" is most probably a reference to the CMP-150, a similar weapon found in the Nintendo 64 video game Perfect Dark, which in turn was based on Steyr TMP, the parent design of the TP9/MP9.
  • The CMP's default magazine holds an impossibly large total of 30 rounds, despite being modeled after a 15-round unit. Likewise, its Extended Mag also contains a whopping 12-round addition.
  • Despite being a machine pistol, the CMP is classified as an SMG in-game.
  • The CMP is used by FBI Shields.
  • The CMP shares its firing sounds with an unsuppressed SpecOps.
  • 600px-Payday2 Brügger & Thomet TP9-US holding

    The old CMP 1st person idle, shared with the Mark 10.

    In one of the early builds of PAYDAY 2, FBI Shields used a CMP with a folded stock, a mod unobtainable by the player. This specific CMP can be viewed in the launch trailer of PAYDAY 2, seen from 3:32 - 3:35.
  • The Stubby Compensator could not be installed to the CMP until Update #10, making it the only weapon that could use some but not all of the standard barrel extensions.
  • Up until Update #79, the inventory icon of the CMP shows the gun with the Extended Mag and without the foregrip, which was added in Update #9.
    • Prior to said update which gave the CMP a foregrip, the weapon shared its first person idle animation with the Mark 10.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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