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**[[Image:FBI Agent (2).PNG|right|thumb|200px|A member of the FBI Hostage Rescue Unit, taking aim with his CAR-4.]]The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a [[Holographic Sight]], the [[Tactical Laser Module]] is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos, instead of the 10-inch short barrel available to players.
 
**[[Image:FBI Agent (2).PNG|right|thumb|200px|A member of the FBI Hostage Rescue Unit, taking aim with his CAR-4.]]The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a [[Holographic Sight]], the [[Tactical Laser Module]] is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos, instead of the 10-inch short barrel available to players.
 
*As with the [[AMCAR (Payday 2)|AMCAR]], the weapon's textures read "Crosskill Tactical AR-15".
 
*As with the [[AMCAR (Payday 2)|AMCAR]], the weapon's textures read "Crosskill Tactical AR-15".
*There is a drum magazine for the CAR-4 in the game files based on the [[wikipedia:C-Mag|C-MAG]]. It is accessible only by editing game files. Functionally, this mod is similar to the [[CAR Quadstacked Mag]] in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. It was probably scrapped due to the fact that the reload animation would change, in this case, the player would have to grab one of the cyndrilical bullet holders, pull it out, then do the same thing when putting it back in.
+
*There is a drum magazine for the CAR-4 in the game files based on the [[wikipedia:C-Mag|C-MAG]]. It is accessible only by editing game files. Functionally, this mod is similar to the [[CAR Quadstacked Mag]] in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. It was probably scrapped due to the fact that the reload animation would change, and creating an extra set of animations just to accomodate a single mod on a single weapon would cost too much time and resources.
 
*The CAR-4 is the most concealable primary weapon in the game so far at 31 if you mod it with [[Short Barrel (CAR-4)|Short Barrel]], [[Competition Foregrip]], [[Straight Grip]], [[Vintage Mag.]], and the [[Folding Stock (CAR-4)|Folding Stock]].
 
*The CAR-4 is the most concealable primary weapon in the game so far at 31 if you mod it with [[Short Barrel (CAR-4)|Short Barrel]], [[Competition Foregrip]], [[Straight Grip]], [[Vintage Mag.]], and the [[Folding Stock (CAR-4)|Folding Stock]].
 
* The Stealth Barrel was probably based on the barrel of the [http://www.tactical-life.com/exclusives/aac%E2%80%99s-honey-badger-pdw/ AAC Honey Badger], a CAR-15-based PDW.
 
* The Stealth Barrel was probably based on the barrel of the [http://www.tactical-life.com/exclusives/aac%E2%80%99s-honey-badger-pdw/ AAC Honey Badger], a CAR-15-based PDW.

Revision as of 00:28, 28 August 2014

CAR-4
Car-4-icon
Good handling and accuracy. Very versatile overall.
Gameplay
Unlock Level 4
Inventory Slot Primary
Weapon Type {{{wtype}}}
Firing Mode Assault rifle
Cost $95,000
Statistics
Magazine 30
Total Ammo 150
Rate of Fire 600
Reload Time 2.6 / 3.6 seconds
Damage 23
Accuracy 12
Stability 17
Concealment 20
Threat 14
Mod stats


The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

The CAR-4 is the most versatile assault rifle in the game. While it only possess average stats in all regards, its primary strength is that every part of the weapon can be customized, allowing for either all-rounder or specialized builds. With these options, the CAR-4 is a welcome weapon for any character build.

Overview

CAR-4sight

The CAR-4's iron sights don't significantly obstruct the players view

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

With the large number of modifications available from the base game and DLCs, the CAR-4 is the most versatile primary weapon in the game. As well as being able to mod it for high damage and/or accuracy, it can also be modded for high concealment, making it an excellent companion on stealth heists.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional. The only reason for a custom sight would be the need for magnification for long-range shooting and personal preference.


Summary

Pros:

  • An extremely versatile and well-rounded weapon that is highly customizable, can be modified to fit almost any mission
  • Shares several mods with other weapons
  • Good reserve ammo pool
  • Good default iron sights

Cons:

  • Low rate of fire
  • Many of the best mods for it require DLC, particularly the Gage Mod Courier DLC
  • Requires passive tier bonuses to hit 50 damage

Tips

  • The tips below generally don't cover stability except in a very general way because skills (the player's own and those of others on the team) frequently change stability by large amounts.
  • The Exotique Receiver can be added to any configuration for +2 damage and +2 stability with no other penalties, and so should always be added if you have it.
  • Adding the Auto Fire (+2 dam, -2 acc) mod to any configuration will trade off some accuracy for slightly more damage. However, this will disable the single-shot fire mode that some players find useful for sniping and conserving ammunition.

Builds

  • This is typical combat configuration built with parts from the Gage Mod Courier DLC, with high damage (40), excellent accuracy (18), good stability (25), high ammo pool for sustain fire (60), but very poor concealment. In the right hands, it can be more ammo efficent than even LMGs due to the high accuracy, use of sights, and selective fire:
  • The maximum damage obtainable is 47, with the Long Barrel, Funnel of Fun Nozzle (+10 damage, -4 accuracy), Auto Fire, Gazelle Rail, and Exotique Receiver. These last few points of damage come however at the expense of accuracy which, even with a Rubber or Pro Grip and a War Torn stock, is no higher than 12.
    • However, with the removal of the CAR Quadstacked Mag and the use of Fire Breather Nozzle, a high damage of 43 and an excellent accuracy of 18 can be obtained. This will also result in a lower ammo pool and a slightly lower stability of 22 which can be increased via skills.
  • This following build produces the highest concealment of any primary weapon (31). It has moderately poor accuracy (12) and moderate damage (27). Damage and accuracy may be increased at the cost of concealment by changing the barrel extension or other modifications:
  • For a suppressed stealth build, start with the high-concealment build above, remove the barrel extension, and replace the Short Barrel with the Stealth Barrel (-5 dam, -2 acc, +1 con). This leaves you with low damage for an assault rifle (20), the same moderately poor accuracy (12) and slightly lower concealment (30). (The Silent Killer skill can bring damage up to 23 or 26.)
    • A Low Profile Suppressor in tandem with the Short Barrel (aka the aforementioned highest concealment build) can be substituted for the Stealth Barrel, if unavailable, though this results in only 17 damage, but equal concealment to the above concealment build (31).
    • For a combination damage and concealment build a player can use the Short Barrel with the Bigger is Better Supressor and the attachments from the above concealment build (Folding Stock, Straight Grip, Competitors Hand Grip, Vintage Magazine) to get decent accuracy (14), high concealment (28) and decent damage (25, but recommended to be used with Silent Killer to up it to 33 damage).

Available modifications

Barrel

Long Barrel

Type not defined
v·d·e
Long Barrel (CAR-4)
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability -
Concealment -2 Threat -
Cost: $139,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Short Barrel

Type not defined
v·d·e
Short Barrel (CAR-4)
Total Ammo - Magazine -
Reload - Damage -
Accuracy -2 Stability -
Concealment +2 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stealth Barrel

Type not defined
v·d·e
Stealth Barrel
Total Ammo - Magazine -
Reload - Damage -5
Accuracy -2 Stability +2
Concealment +1 Threat -14
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Barrel ext.

Low Profile Suppressor

Type not defined
v·d·e
Low Profile Suppressor
Total Ammo - Magazine -
Reload - Damage -9
Accuracy - Stability -
Concealment - Threat -14
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Medium Suppressor

Type not defined
v·d·e
Medium Suppressor
Total Ammo - Magazine -
Reload - Damage -7
Accuracy - Stability +2
Concealment -2 Threat -14
Cost: $69,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Bigger The Better Suppressor

Type not defined
v·d·e
The Bigger The Better
Total Ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +3
Concealment -3 Threat -14
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stubby Compensator

Type not defined
v·d·e
Stubby
Total Ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +3
Concealment - Threat +6
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tank Compensator

Type not defined
v·d·e
The Tank
Total Ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +3
Concealment -1 Threat +8
Cost: $139,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Fire Breather Nozzle

Type not defined
v·d·e
Fire Breather
Total Ammo - Magazine -
Reload - Damage +7
Accuracy - Stability +2
Concealment -2 Threat +14
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Compensator

Type not defined
v·d·e
Tactical Compensator
Total Ammo - Magazine -
Reload - Damage +2
Accuracy +6 Stability -2
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Competitor's Compensator

Type not defined
v·d·e
Competitor's Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +3
Concealment -2 Threat +6
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Funnel of Fun Nozzle

Type not defined
v·d·e
Funnel of Fun Nozzel
Total Ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +14
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Custom

Single Fire

Type not defined
v·d·e
Locked single
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -5
Concealment - Threat -
Cost: $249,200
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Auto Fire

Type not defined
v·d·e
Locked auto
Total Ammo - Magazine -
Reload - Damage +2
Accuracy -2 Stability +3
Concealment - Threat -
Cost: $429,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Foregrip

Aftermarket Special Handguard

Type not defined
v·d·e
Aftermarket Special
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment +1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Competition Foregrip

Type not defined
v·d·e
Competition Foregrip
Total Ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -9
Concealment +2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Gazelle Rail

Type not defined
v·d·e
Gazelle Rail
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -2 Stability +2
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Gadget

Assault Light

Type not defined
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Type not defined
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Laser Module

Type not defined
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Laser Module

Type not defined
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Grip

Ergo Grip

Type not defined
v·d·e
Ergo Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment - Threat -
Cost: $69,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pro Grip

Type not defined
v·d·e
Pro Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +2
Concealment -1 Threat -
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Rubber Grip

Type not defined
v·d·e
Rubber Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +2
Concealment - Threat -
Cost: $96,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Straight Grip

Type not defined
v·d·e
Straight Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $96,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Magazine

Vintage Mag.

Type not defined
v·d·e
Vintage
Total Ammo - Magazine -8
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $69,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Mag.

Type not defined
v·d·e
Tactical-Mag
Total Ammo - Magazine +4
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

CAR Quadstacked Mag

Type not defined
v·d·e
CAR Quadstacked Mag
Total Ammo - Magazine +30
Reload - Damage -
Accuracy -2 Stability +2
Concealment -3 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Sight

The Professional's Choice Sight

Type not defined
v·d·e
The Professional's Choice
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Type not defined
v·d·e
Surgeon Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Type not defined
v·d·e
See More Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $213,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combat Sight

Type not defined
v·d·e
Combat Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Speculator Sight

Type not defined
v·d·e
Speculator Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trigonom Sight

Type not defined
v·d·e
Trigonom Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Type not defined
v·d·e
Holographic Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Holosight

Type not defined
v·d·e
Compact Holosight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Solar Sight

Type not defined
v·d·e
Solar Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $43,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Type not defined
v·d·e
Milspec Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic Scope

Type not defined
v·d·e
Acough Optic
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Stock

Tactical Stock

Type not defined
v·d·e
Tactical Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Folding Stock

Type not defined
v·d·e
Folding Stock (CAR-4)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -2
Concealment +3 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Wide Stock

Type not defined
v·d·e
Wide Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment +1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

War-Torn Stock

Type not defined
v·d·e
War-Torn Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -2
Concealment -3 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Upper receiver

Exotique Receiver

Type not defined
v·d·e
Exotique
Total Ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +2
Concealment - Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Trivia

  • The CAR-4 is likely a composite of the M4A1 and the LR-300 assault rifles, with its default state resembling the M4A1 and becoming a LR-300 when the Aftermarket Special handguard and Folding Stock are added.
    • Normally it is impossible to fit weapons of the AR-15 family with side a side folding stock since they all use a cylindrical recoil buffer tube that extends 20cm from the rear of the receiver, the weapons cannot function without it and it normally restricts them to using either fixed or telescoping stocks. However the ZM LR-300 was specifically designed to be able to accept such a stock and has an adapted buffer system to accomodade this feature.
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI.
    • FBI Agent (2)

      A member of the FBI Hostage Rescue Unit, taking aim with his CAR-4.

      The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a Holographic Sight, the Tactical Laser Module is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos, instead of the 10-inch short barrel available to players.
  • As with the AMCAR, the weapon's textures read "Crosskill Tactical AR-15".
  • There is a drum magazine for the CAR-4 in the game files based on the C-MAG. It is accessible only by editing game files. Functionally, this mod is similar to the CAR Quadstacked Mag in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. It was probably scrapped due to the fact that the reload animation would change, and creating an extra set of animations just to accomodate a single mod on a single weapon would cost too much time and resources.
  • The CAR-4 is the most concealable primary weapon in the game so far at 31 if you mod it with Short Barrel, Competition Foregrip, Straight Grip, Vintage Mag., and the Folding Stock.
  • The Stealth Barrel was probably based on the barrel of the AAC Honey Badger, a CAR-15-based PDW.
  • It uses, like most guns, a few matching parts: the Tactical Stock, Ergo Grip, Tactical Mag, and the Tactical Laser Module, all using a bright tan.

Achievements

High Speed, Low Drag High Speed, Low Drag
Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.
Mall Ninja Mall Ninja
Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.

Gallery


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