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CAR-4

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CAR-4
Car-4-icon
Good handling and accuracy. Very versatile overall.
Unlocked at rep 4
Equipment slot Primary
Price $95,000
Type Assault Rifle
Rate of fire 600
Total ammo 150
Magazine 30
Reload time 2.665 / 3.43 seconds
Damage 23
Accuracy 12
Stability 17
Concealment 20
Threat 14
Achievements 2
Mod stats


The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

The CAR-4 is the most versatile assault rifle in the game. While it only possess average stats in all regards, its primary strength is that every part of the weapon can be customized, allowing for either all-rounder or specialized builds. With these options, the CAR-4 is a welcome weapon for any character build.

OverviewEdit

CAR-4sight

The CAR-4's iron sights don't significantly obstruct the players view

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

With the large number of modifications available from the base game and DLCs, the CAR-4 is the most versatile primary weapon in the game. As well as being able to mod it for high damage and/or accuracy, it can also be modded for high concealment, making it an excellent companion on stealth heists.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional. The only reason for a custom sight would be the need for magnification for long-range shooting and personal preference.

SummaryEdit

Pros:

  • An extremely versatile and well-rounded weapon that is highly customizable, can be modified to fit almost any mission
  • Shares several mods with other weapons
  • Good reserve ammo pool
  • Good default iron sights

Cons:

  • Low rate of fire
  • Many of the best mods for it require DLC, particularly the Gage Mod Courier DLC
  • Requires passive tier bonuses to hit 50 damage

TipsEdit

  • The tips below generally don't cover stability except in a very general way because skills (the player's own and those of others on the team) frequently change stability by large amounts.
  • The Exotique Receiver can be added to any configuration for +2 dam and +2 stb with no other penalties, and so should always be added if you have it.
  • Adding the Auto Fire (+2 dam, -2 acc) mod to any configuration will trade off some accuracy for slightly more damage. However, this will disable the single-shot fire mode that some players find useful for sniping and conserving ammunition.

BuildsEdit

All-Rounded Battle RifleEdit

This is typical combat configuration built with parts from the Gage Mod Courier DLC, with high damage (40), excellent accuracy (18), good stability (25), high ammo pool for sustain fire (60), but very poor concealment. In the right hands, it can be more ammo efficent than even LMGs due to higer damages, high accuracy, use of sights, and selective fire capability.

Maximum DamagesEdit

The maximum damage obtainable is (47), using the following:

These last few points of damage come however at the expense of accuracy which, even with a Rubber or Pro Grip and a War Torn stock, is no higher than 12. However, the use of Fire Breather Nozzle, a high damage of 43 and an excellent accuracy of 18 can be obtained. This will also result in a slightly lower stability of 22 which can be increased via skills.

High Concealment BuildsEdit

This following build produces the highest concealment of any primary weapon (31). It has moderate accuracy (14) and moderate damage (27). Damage and accuracy may be increased at the cost of concealment by changing the barrel extension or other modifications:

  • A Low Profile Suppressor in-place of the Stubby Compensator will provide a stealth gun that retain the high concealment of 31, but lower the damage to 16 damage, but equal concealment to the above concealment build (31).
  • If one desire a higher damage stealth gun, start with the high-concealment build above, but remove the barrel extension, and replace the Short Barrel with the Stealth Barrel (-5 dam, -2 acc, +1 con). This leaves you with acceptable damage for an assault rifle (23), the same moderately poor accuracy (14) and slightly lower concealment (30). (The Silent Killer skill can bring damage up to 26.)
  • For a combination damage and concealment build, a player can use the Short Barrel with the Bigger is Better Supressor and the attachments from the above concealment build (Folding Stock, Straight Grip, Competitors Hand Grip, Vintage Magazine) to get decent accuracy (14), high concealment (28) and decent damage (25, but recommended to be used with Silent Killer to up it to 33 damage).
  • For a good backup weapon should the heist gone loud, utilize rubber grip (+2 acc, +2 stb) to bring accuracy to 16, which does lower concealment to 28. This can be helpful against sniper.

Available modificationsEdit

BarrelEdit

Long Barrel

Long Barrel (CAR-4)

Mod slot Barrel Total ammo Stability
Cost $139,000 Damage +5 Concealment -2
Magazine Accuracy +2 Threat

Short Barrel

Short Barrel (CAR-4)

Mod slot Barrel Total ammo Stability
Cost $178,000 Damage Concealment +2
Magazine Accuracy -2 Threat

Stealth Barrel

Stealth Barrel

Mod slot Barrel Total ammo Stability +2
Cost $220,000 Damage -5 Concealment +1
Magazine Accuracy -2 Threat -14

Barrel ext.Edit

Low Profile Suppressor

Low Profile Suppressor

Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -9 Concealment
Magazine Accuracy Threat -14

Medium Suppressor

Medium Suppressor

Mod slot Barrel ext. Total ammo Stability +2
Cost $69,000 Damage -7 Concealment -2
Magazine Accuracy Threat -14

The Bigger The Better Suppressor

The Bigger The Better

Mod slot Barrel ext. Total ammo Stability +3
Cost $178,000 Damage -3 Concealment -3
Magazine Accuracy Threat -14

Stubby Compensator

Stubby

Mod slot Barrel ext. Total ammo Stability +3
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat +6

The Tank Compensator

The Tank

Mod slot Barrel ext. Total ammo Stability +3
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +8

Fire Breather Nozzle

Fire Breather

Mod slot Barrel ext. Total ammo Stability +2
Cost $178,000 Damage +7 Concealment -2
Magazine Accuracy Threat +14

Tactical Compensator

Tactical Compensator

Mod slot Barrel ext. Total ammo Stability -2
Cost $0 Damage +2 Concealment -2
Magazine Accuracy +6 Threat

Competitor's Compensator

Competitor's Compensator

Mod slot Barrel ext. Total ammo Stability +3
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +6

Funnel of Fun Nozzle

Funnel of Fun Nozzel

Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +14

CustomEdit

Single Fire

Locked single

Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Locked auto

Mod slot Custom Total ammo Stability +3
Cost $429,800 Damage +2 Concealment
Magazine Accuracy -2 Threat

ForegripEdit

Aftermarket Special Handguard

Aftermarket Special

Mod slot Foregrip Total ammo Stability +2
Cost $178,000 Damage Concealment +1
Magazine Accuracy Threat

Competition Foregrip

Competition Foregrip

Mod slot Foregrip Total ammo Stability -9
Cost $0 Damage +2 Concealment +2
Magazine Accuracy +4 Threat

Gazelle Rail

Gazelle Rail

Mod slot Foregrip Total ammo Stability +2
Cost $0 Damage +5 Concealment -2
Magazine Accuracy -2 Threat

GadgetEdit

Assault Light

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Compact Laser Module

Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Military Laser Module

Mod slot Gadget Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

GripEdit

Ergo Grip

Ergo Grip

Mod slot Grip Total ammo Stability +2
Cost $69,000 Damage Concealment
Magazine Accuracy Threat

Pro Grip

Pro Grip

Mod slot Grip Total ammo Stability +2
Cost $220,000 Damage Concealment -1
Magazine Accuracy +2 Threat

Rubber Grip

Rubber Grip

Mod slot Grip Total ammo Stability +2
Cost $96,600 Damage Concealment
Magazine Accuracy +2 Threat

Straight Grip

Straight Grip

Mod slot Grip Total ammo Stability
Cost $96,600 Damage Concealment +2
Magazine Accuracy Threat

MagazineEdit

Vintage Mag.

Vintage

Mod slot Magazine Total ammo Stability
Cost $69,000 Damage Concealment +2
Magazine -8 Accuracy Threat

Tactical Mag.

Tactical-Mag

Mod slot Magazine Total ammo Stability
Cost $102,000 Damage Concealment
Magazine +4 Accuracy Threat

CAR Quadstacked Mag

CAR Quadstacked Mag

Mod slot Magazine Total ammo Stability +2
Cost $0 Damage Concealment -3
Magazine +30 Accuracy -2 Threat

SightEdit

The Professional's Choice Sight

The Professional's Choice

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Surgeon Sight

Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

See More Sight

Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Combat Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Speculator Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Trigonom Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Holographic Sight

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Compact Holosight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Solar Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Milspec Scope

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic Scope

Acough Optic

Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

StockEdit

Tactical Stock

Tactical Stock

Mod slot Stock Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Folding Stock

Folding Stock (CAR-4)

Mod slot Stock Total ammo Stability -2
Cost $178,000 Damage Concealment +3
Magazine Accuracy Threat

Wide Stock

Wide Stock

Mod slot Stock Total ammo Stability +2
Cost $0 Damage Concealment +1
Magazine Accuracy Threat

War-Torn Stock

War-Torn Stock

Mod slot Stock Total ammo Stability -2
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat

Upper receiverEdit

Exotique Receiver

Exotique

Mod slot Upper receiver Total ammo Stability +2
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat

TriviaEdit

  • The CAR-4 is likely a composite of the M4A1 and the LR-300 assault rifles, with its default state resembling the M4A1 and becoming a LR-300 when the Aftermarket Special handguard and Folding Stock are added.
    • Normally it is impossible to fit weapons of the AR-15 family with side a side folding stock since they all use a cylindrical recoil buffer tube that extends 20cm from the rear of the receiver, the weapons cannot function without it and it normally restricts them to using either fixed or telescoping stocks. However the ZM LR-300 was specifically designed to be able to accept such a stock and has an adapted buffer system to accommodate this feature.
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI.
    • FBI Agent (2)

      A member of the FBI Hostage Rescue Unit, taking aim with his CAR-4.

      The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a Holographic Sight, the Tactical Laser Module is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos, instead of the 10-inch short barrel available to players. The handguard itself appears to have been extended (compared to the regular CAR-4 handguard), and strongly resembles the Tactical Handguard available for the AMR-16.
  • As with the AMCAR, the weapon's textures read "Crosskill Tactical AR-15".
  • There is a drum magazine for the CAR-4 in the game files based on the C-MAG. It is accessible only by editing game files. Functionally, this mod is similar to the CAR Quadstacked Mag in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. It was probably scrapped due to the fact that the reload animation would change, and creating an extra set of animations just to accommodate a single mod on a single weapon would cost too much time and resources.
  • The CAR-4 is the most concealable primary weapon in the game so far at 31 if you mod it with Short Barrel, Competition Foregrip, Straight Grip, Vintage Mag., and the Folding Stock.
  • The Stealth Barrel was probably based on the barrel of the AAC Honey Badger, a CAR-15-based PDW.
  • It uses, like most guns, a few matching parts: the Tactical Stock, Ergo Grip, Tactical Mag, and the Tactical Laser Module, all using a bright tan.
  • In the recent Assault DLC Update, OVERKILL changed the CAR-4's reload animation, and the charging handle isn't pulled anymore.

AchievementsEdit

High Speed, Low Drag High Speed, Low Drag

Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.

Mall Ninja Mall Ninja

Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.

GalleryEdit


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