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Imitations
This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
CAR-4

CAR4 icon new
Good handling and accuracy. Very versatile overall.

CAR-4 FBI Files
Good handling and accuracy. Very versatile overall.

Gameplay
Unlock Level 4
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $95,000
Statistics
Magazine 30
Total Ammo 150
Rate of Fire 600
Damage 38
Accuracy 44
Stability 60
Concealment 20
Threat 14
Other
Internal name m4
Achievement(s) The Collector High Speed, Low Drag Mall Ninja
v·d·e
Mod stats

The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

The CAR-4 is the most versatile assault rifle in the game. While it only possess average stats in all regards, its primary strength is that every part of the weapon can be customized, allowing for either all-rounder or specialized builds. With these options, the CAR-4 is a welcome weapon for any character build.

OverviewEdit

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

With the large number of modifications available from the base game and DLCs, the CAR-4 is the most versatile primary weapon in the game. As well as being able to mod it for high damage and/or accuracy, it can also be modded for high concealment, making it an excellent companion on stealth heists.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional. The only reason for a custom sight would be the need for magnification for long-range shooting, the stablity rating bonus, and personal preference.

SummaryEdit

Pros:

  • Versatile and highly customizable
  • Shares several mods with other weapons
  • A high capacity ammo pool
  • Good default iron sights
  • The best concealment rating of any primary weapon in the game with the proper mods
  • Unlocked early on and is fairly cheap

Cons:

  • Low rate of fire
  • Mediocre base stats
  • Somewhat lopsided performance when modded for any dedicated purpose
  • Many of the best mods for it require DLC, particularly the Gage Mod Courier DLC

BuildsEdit

This is a typical combat configuration with high Damage (44), good accuracy (80), high stability (88), a slightly larger magazine (34) with the option for slightly less accuracy (76) but a much larger magazine (60). In the right hands, it can be more ammo efficient than even LMG's due to higher accuracy, use of sights and selective fire.

The Long Barrel can be directly switched to the DMR Kit (-90 ammo, +120 dmg, +16 acc, -40 stb) and the War-Torn Stock switched to the 2 Piece Stock (+4 acc, +4 stb) to change the CAR-4 into a high powered rifle with extremely high damage (162) and high accuracy (88), but low stability (56). Increasing the low stability is generally best done with skills and can be brought up to (72) with Rifleman and Leadership.

A maximum concealment (30) silenced assault rifle for stealth heists with low damage (36) poor accuracy (52), poor stability (52) and a small magazine (22).

If you have Optical Illusions skill aces, replace Low Profile Suppressor to The Bigger The Better Suppressor will do more damage (40) and still have good concealment (30).

This build maximizes concealment while still boosting combat related stats resulting in high damage (44), average accuracy (72), low but usable stability (52) and good concealment (23), meaning you can get your detection rating as low as (7) and still take this rifle. This build is very useful for skills like Low Blow/Sneaky Bastard as well as providing the player a concealable but deadly backup weapon for Plan B.

It is highly recommended to use skills like Rifleman aced and have one player on your team with Leadership Aced to boost the stability to (68). Also this Build works very well when paired with The Bigger The Better Suppressor and Silent Killer/The Professional skills. When they are used in conjunction with Rifleman/Leadership Aced it will boost this builds total damage to (56.7) with F&F, accuracy to (76) and stability to (84) while still maintaining (22) concealment as well as being silenced.

Available modificationsEdit

Long Barrel

Base game
v·d·e
Long Barrel (CAR-4)
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -
Concealment -2 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Short Barrel

Base game
v·d·e
Short Barrel (CAR-4)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -
Concealment +2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Stealth Barrel

Base game
v·d·e
Stealth Barrel
Total ammo - Magazine -
Reload - Damage -2
Accuracy -4 Stability +4
Concealment +1 Threat -16.8
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

DMR Kit

The Butcher's AK/CAR Mod Pack
v·d·e
DMR Kit (CAR)
Total ammo -90 Magazine -
Reload - Damage +120
Accuracy +16 Stability -40
Concealment -4 Threat -
Cost: $9,000
Private Party Private Party

Special Effect(s): Sets ammo pickup to 2.25-4.13, is not affected by skills/perks

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +2
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Aftermarket Special Handguard

Base game
v·d·e
Aftermarket Special
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Competition Foregrip

Gage Mod Courier
v·d·e
Competition Foregrip
Total ammo - Magazine -
Reload - Damage +1
Accuracy +8 Stability -12
Concealment +2 Threat -
Free
25 Purple Snake Purple Snake Packages

Gazelle Rail

Gage Mod Courier
v·d·e
Gazelle Rail
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

OVAL Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
OVAL Foregrip (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy -8 Stability +16
Concealment - Threat -
Cost: $9,000
The Wolf Lures You to Your Grave The Wolf Lures You to Your Grave

E.M.O. Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
E.M.O. Foregrip (CAR)
Total ammo - Magazine -
Reload - Damage +1
Accuracy +4 Stability +8
Concealment +2 Threat -
Cost: $9,000
The Wolf Lures You to Your Grave The Wolf Lures You to Your Grave

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Base game
v·d·e
Ergo Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Pro Grip

Base game
v·d·e
Pro Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Rubber Grip

Gage Weapon Pack 01
v·d·e
Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

THRUST Lower Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Lower Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

Vintage Mag.

Base game
v·d·e
Vintage
Total ammo - Magazine -8
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Tactical Mag.

Base game
v·d·e
Tactical-Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake Purple Snake Packages

Expert Mag

Clover Character Pack
v·d·e
Expert Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Private Party Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR
Total ammo - Magazine
Reload -1.7 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Folding Stock

Base game
v·d·e
Folding Stock (CAR-4)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +3 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Exotique Receiver

Base game
v·d·e
Exotique
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +4
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

LW Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
LW Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment - Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

THRUST Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy -8 Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

SkinsEdit

AchievementsEdit

High Speed, Low Drag High Speed, Low Drag
Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.
Mall Ninja Mall Ninja
Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.
The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • 600px-PD2 M4 reloading1

    Dallas reloading his CAR-4 with only two rounds. Courtesy of IMFDb.

    The CAR-4 is likely a composite of the M4A1 and the LR-300 assault rifles, with its default state resembling the M4A1 and closely impersonating an LR-300 when the Aftermarket Special Handguard and Folding Stock are added.
    • Normally it is impossible to fit weapons of the AR-15 family with a side folding stock since they all use a cylindrical recoil buffer tube that extends 20cm from the rear of the receiver, the weapons cannot function without it and it normally restricts them to using either fixed or telescoping stocks. However the ZM LR-300 was specifically designed to be able to accept such a stock and has an adapted buffer system to accommodate this feature.
  • Peeking into the CAR-4's magazine during a reload shows only two rounds being loaded, with a plainly-visible base plate underneath. Prior to the first person animation update, the magazines were modeled after airsoft products and had no rounds to speak of in them.
  • The front sight along with the entire gas block is removed when a foregrip/handguard mod (sans the Aftermarket Special) is installed. An AR-15 derivative like the CAR-4 cannot fire normally without the gas block and the bolt has to be manually actuated after each shot instead of how the weapon works in the game. This is almost certainly a developer oversight.
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI.
    • FBI Agent (2)

      A member of the FBI Hostage Rescue Unit, taking aim with his modified CAR-4.

      The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a Holographic Sight, the Tactical Laser Module is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos (or from an ingame standpoint the Para), instead of the 10-inch short barrel available to players. The handguard itself appears to have been extended (compared to the regular CAR-4 handguard), and strongly resembles the Tactical Handguard available for the AMR-16.
  • As it shares the lower receiver model with the AMCAR, AMR-16, and Para, the model name AR-15 can be seen stamped onto the side of the CAR-4.
  • It uses, like most guns, a few matching parts: the Tactical Stock, Ergo Grip, Tactical Mag, and the Tactical Laser Module, all using a bright tan.
  • In the Gage Assault Pack update, OVERKILL changed the CAR-4's reload animation; the charging handle isn't pulled anymore on empty reloads, the bolt release is pressed to chamber a new round instead.
  • The "Mall Ninja" achievement refers to a term in the shooting community that describes a shooter who puts a ridiculous amount of modifications on an otherwise poor quality weapon. This is a rather appropriate term for a fully modified CAR-4 since it starts out as relatively cheap, low tier weapon but can become incredibly powerful on higher difficulty levels if it is modified enough.
  • Found in the game's texture directory is a set of attachments consisting of an unused barrel, handguard, pistol grip, upper and lower receiver mods for the CAR-4. It is unclear what changes do they apply to the weapon as they are all identical to the respective parts on the vanilla rifle.
  • The ingame CAR-4 has an unusually slow rate of fire for an M4 type derivative as they typically have a cyclic rate of fire between 700-950 rounds per minute (from an in game perspective it would be similar to the AMR-16). Though they do exist, an M4 type weapon would require modifications to reduce its rate of fire such as a heavy bolt.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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