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This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
CAR-4
CAR4 icon new
Good handling and accuracy. Very versatile overall.
Gameplay
Unlock Level 4
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode Selective Firing
Cost $95,000
Statistics
Magazine 30
Total Ammo 150
Rate of Fire 600
Damage 38
Accuracy 44
Stability 60
Concealment 20
Threat 14
Mod stats

The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

The CAR-4 is the most versatile assault rifle in the game. While it only possess average stats in all regards, its primary strength is that every part of the weapon can be customized, allowing for either all-rounder or specialized builds. With these options, the CAR-4 is a welcome weapon for any character build.

OverviewEdit

CAR-4sight

The CAR-4's iron sights don't significantly obstruct the players view

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

With the large number of modifications available from the base game and DLCs, the CAR-4 is the most versatile primary weapon in the game. As well as being able to mod it for high damage and/or accuracy, it can also be modded for high concealment, making it an excellent companion on stealth heists.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional. The only reason for a custom sight would be the need for magnification for long-range shooting, the stablity rating bonus, and personal preference.

SummaryEdit

Pros:

  • Versatile and highly customizable
  • Shares several mods with other weapons
  • A high capacity ammo pool
  • Good default iron sights
  • The best concealment rating of any primary weapon in the game with the proper mods
  • Unlocked early on and is fairly cheap

Cons:

  • Low rate of fire
  • Mediocre base stats
  • Somewhat lopsided performance when modded for any dedicated purpose
  • Many of the best mods for it require DLC, particularly the Gage Mod Courier DLC

BuildsEdit

This is a typical combat configuration with high Damage (44), good accuracy (80), high stability (88), a slightly larger magazine (34) with the option for slightly less accuracy (76) but a much larger magazine (60). In the right hands, it can be more ammo efficient than even LMG's due to higher accuracy, use of sights and selective fire.

The Long Barrel can be directly switched to the DMR Kit (-90 ammo, +120 dmg, +16 acc, -40 stb) and the War-Torn Stock switched to the 2 Piece Stock (+4 acc, +4 stb) to change the CAR-4 into a high powered rifle with extremely high damage (162) and high accuracy (88), but low stability (56). Increasing the low stability is generally best done with skills and can be brought up to (72) with Rifleman and Leadership.

A maximum concealment (30) silenced assault rifle for stealth heists with low damage (36) poor accuracy (52), poor stability (52) and a small magazine (22).

This build maximizes concealment while still boosting combat related stats resulting in high damage (44), average accuracy (72), low but usable stability (52) and good concealment (23), meaning you can get your detection rating as low as (7) and still take this rifle. This build is very useful for skills like Low Blow/Sneaky Bastard as well as providing the player a concealable but deadly backup weapon for Plan B.

It is highly recommended to use skills like Rifleman aced and have one player on your team with Leadership Aced to boost the stability to (68). Also this Build works very well when paired with The Bigger The Better Suppressor and Silent Killer/The Professional skills. When they are used in conjunction with Rifleman/Leadership Aced it will boost this builds total damage to (56.7) with F&F, accuracy to (76) and stability to (84) while still maintaining (22) concealment as well as being silenced.

Available modificationsEdit

Long Barrel Cost: $28,000 | Base game - Card Drop & Side Job
Long Barrel (CAR-4)
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability
Concealment -2 Threat


Short Barrel Cost: $36,000 | Base game - Card Drop & Side Job
Short Barrel (CAR-4)
Total ammo Magazine Reload
Damage Accuracy -4 Stability
Concealment +2 Threat


Stealth Barrel Cost: $44,000 | Base game - Card Drop & Side Job
Stealth Barrel
Total ammo Magazine Reload
Damage -2 Accuracy -4 Stability +2
Concealment +1 Threat -14


DMR Kit Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
DMR Kit (CAR)
Total ammo -90 Magazine Reload
Damage +120 Accuracy +16 Stability -40
Concealment -4 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability
Concealment Threat -14


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -2 Threat -14


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -1 Accuracy +8 Stability +2
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +1 Accuracy Stability +12
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.


Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +4 Stability -8
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +1 Accuracy -4 Stability +12
Concealment Threat


Aftermarket Special Handguard Cost: $36,000 | Base game - Card Drop & Side Job
Aftermarket Special
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment +1 Threat


Competition Foregrip Free | Gage Mod Courier - Purple Snake Packages
Competition Foregrip
Total ammo Magazine Reload
Damage +1 Accuracy +8 Stability -12
Concealment +2 Threat


Gazelle Rail Free | Gage Mod Courier - Red Spider Packages
Gazelle Rail
Total ammo Magazine Reload
Damage +2 Accuracy -4 Stability +4
Concealment -2 Threat


OVAL Foregrip Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
OVAL Foregrip (CAR)
Total ammo Magazine Reload
Damage +2 Accuracy -8 Stability +16
Concealment Threat


E.M.O. Foregrip Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
E.M.O. Foregrip (CAR)
Total ammo Magazine Reload
Damage +1 Accuracy +4 Stability +8
Concealment +2 Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


45 degree red-dot sight Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
45 Degree Red-dot Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Ergo Grip Cost: $14,000 | Base game - Card Drop & Side Job
Ergo Grip
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Pro Grip Cost: $44,000 | Base game - Card Drop & Side Job
Pro Grip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -1 Threat


Rubber Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Rubber Grip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment Threat


Straight Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


THRUST Lower Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Lower Receiver (CAR)
Total ammo Magazine Reload
Damage +2 Accuracy Stability
Concealment Threat


Vintage Mag. Cost: $14,000 | Base game - Card Drop & Side Job
Vintage
Total ammo Magazine -8 Reload
Damage Accuracy Stability
Concealment +1 Threat


Tactical Mag. Cost: $21,000 | Base game - Card Drop & Side Job
Tactical-Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability
Concealment Threat


CAR Quadstacked Mag Free | Gage Mod Courier - Purple Snake Packages
CAR Quadstacked Mag
Total ammo Magazine +30 Reload
Damage Accuracy -4 Stability +4
Concealment -3 Threat


Expert Mag Cost: $9,000 | Clover Character Pack - Card Drop & Side Job
Expert Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability +4
Concealment Threat


L5 Magazine Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
L5 Magazine
Total ammo Magazine +4 Reload
Damage Accuracy Stability +4
Concealment Threat


Speed Pull Magazine Cost: $14,000 | Gage Spec Ops Pack - Infinite Granted
Speed Pull Magazine CAR
Total ammo Magazine Reload -2.5
Damage Accuracy Stability
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Tactical Stock Cost: $21,000 | Base game - Card Drop & Side Job
Tactical Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Folding Stock Cost: $36,000 | Base game - Card Drop & Side Job
Folding Stock (CAR-4)
Total ammo Magazine Reload
Damage Accuracy Stability -4
Concealment +3 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +8 Stability -4
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -2 Threat


Exotique Receiver Cost: $21,000 | Base game - Card Drop & Side Job
Exotique
Total ammo Magazine Reload
Damage +1 Accuracy Stability +4
Concealment Threat


LW Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
LW Upper Receiver (CAR)
Total ammo Magazine Reload
Damage Accuracy +4 Stability +8
Concealment Threat


THRUST Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Upper Receiver (CAR)
Total ammo Magazine Reload
Damage +2 Accuracy -8 Stability
Concealment Threat


SkinsEdit

  • The Royale Blue skin (Car-4 | Royale Blue) is misspelled as "Royal Blue" on the Community Safe 2 announcement site.

AchievementsEdit

High Speed, Low Drag High Speed, Low Drag
Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.
Mall Ninja Mall Ninja
Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.
The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • 600px-PD2 M4 reloading1

    Dallas reloading his CAR-4 with only two rounds. Courtesy of IMFDb.

    The CAR-4 is likely a composite of the M4A1 and the LR-300 assault rifles, with its default state resembling the M4A1 and closely impersonating an LR-300 when the Aftermarket Special Handguard and Folding Stock are added.
    • Normally it is impossible to fit weapons of the AR-15 family with a side folding stock since they all use a cylindrical recoil buffer tube that extends 20cm from the rear of the receiver, the weapons cannot function without it and it normally restricts them to using either fixed or telescoping stocks. However the ZM LR-300 was specifically designed to be able to accept such a stock and has an adapted buffer system to accommodate this feature.
  • Peeking into the CAR-4's magazine during a reload shows only two rounds being loaded, with a plainly-visible base plate underneath. Prior to the first person animation update, the magazines were modeled after airsoft products and had no rounds to speak of in them.
  • The front sight along with the entire gas block is removed when a foregrip/handguard mod (sans the Aftermarket Special) is installed. An AR-15 derivative like the CAR-4 cannot fire normally without the gas block and the bolt has to be manually actuated after each shot instead of how the weapon works in the game. This is almost certainly a developer oversight.
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI.
    • FBI Agent (2)

      A member of the FBI Hostage Rescue Unit, taking aim with his modified CAR-4.

      The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a Holographic Sight, the Tactical Laser Module is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos (or from an ingame standpoint the Para), instead of the 10-inch short barrel available to players. The handguard itself appears to have been extended (compared to the regular CAR-4 handguard), and strongly resembles the Tactical Handguard available for the AMR-16.
  • As it shares the lower receiver model with the AMCAR, AMR-16, and Para, the model name AR-15 can be seen stamped onto the side of the CAR-4.
  • The CAR-4 is the most concealable primary weapon in the game so far at 30 if you mod it with Short Barrel, Competition Foregrip, Straight Grip, Vintage Mag., and the Folding Stock.
  • It uses, like most guns, a few matching parts: the Tactical Stock, Ergo Grip, Tactical Mag, and the Tactical Laser Module, all using a bright tan.
  • In the Gage Assault Pack update, OVERKILL changed the CAR-4's reload animation; the charging handle isn't pulled anymore on empty reloads, the bolt release is pressed to chamber a new round instead.
  • The "Mall Ninja" achievement refers to a term in the shooting community that describes a shooter who puts a ridiculous amount of modifications on an otherwise poor quality weapon. This is a rather appropriate term for a fully modified CAR-4 since it starts out as relatively cheap, low tier weapon but can become incredibly powerful on higher difficulty levels if it is modified enough.
  • Found in the game's texture directory is a set of attachments consisting of an unused barrel, handguard, pistol grip, upper and lower receiver mods for the CAR-4. It is unclear what changes do they apply to the weapon as they are all identical to the respective parts on the vanilla rifle.
  • The ingame CAR-4 has an unusually slow rate of fire for an M4 type derivative as they typically have a cyclic rate of fire between 700-950 rounds per minute (from an in game perspective it would be similar to the AMR-16). Though they do exist, an M4 type weapon would require modifications to reduce it's rate of fire such as a heavy bolt.

GalleryEdit

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