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CAR-4

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This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
CAR-4
Car-4-icon
Good handling and accuracy. Very versatile overall.
Gameplay
Unlock Level 4
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode Selective Firing
Cost $95,000
Statistics
Magazine 30
Total Ammo 150
Rate of Fire 600
Damage 22.5
Accuracy 12
Stability 17.5
Concealment 20
Threat 14
Mod stats

The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

The CAR-4 is the most versatile assault rifle in the game. While it only possess average stats in all regards, its primary strength is that every part of the weapon can be customized, allowing for either all-rounder or specialized builds. With these options, the CAR-4 is a welcome weapon for any character build.

OverviewEdit

CAR-4sight

The CAR-4's iron sights don't significantly obstruct the players view

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

With the large number of modifications available from the base game and DLCs, the CAR-4 is the most versatile primary weapon in the game. As well as being able to mod it for high damage and/or accuracy, it can also be modded for high concealment, making it an excellent companion on stealth heists.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional. The only reason for a custom sight would be the need for magnification for long-range shooting, the stablity rating bonus, and personal preference.

SummaryEdit

Pros:

  • Versatile and highly customizable
  • Shares several mods with other weapons
  • A high capacity ammo pool
  • Good default iron sights
  • The best concealment rating of any primary weapon in the game with the proper mods
  • Unlocked early on and is fairly cheap

Cons:

  • Low rate of fire
  • Mediocre base stats
  • Somewhat lopsided performance when modded for any dedicated purpose.
  • Many of the best mods for it require DLC, particularly the Gage Mod Courier DLC

TipsEdit

  • The tips below generally don't cover stability except in a very general way because skills (the player's own and those of others on the team) frequently change stability by large amounts.
  • The Exotique Receiver can be added to any configuration for +2 dam and +2 stb with no other penalties, and so should always be added if you have it.
  • Adding the Auto Fire (+2 dam, -2 acc) mod to any configuration will trade off some accuracy for slightly more damage. However, this will disable the single-shot fire mode that some players find useful for sniping and conserving ammunition.

BuildsEdit

This is typical combat configuration built with many parts from the Gage Mod Courier DLC, with high damage (40), maximum accuracy (18), maximum stability (25), high magazine size for sustained fire (60), but very poor concealment (2-5). In the right hands, it can be more ammo efficent than even LMGs due to higher accuracy, use of sights, and selective fire.

The following build produces the joint-highest concealment of any primary weapon (30). It has moderate accuracy (12-14) and, with the Stubby Compensator, moderate damage (30).

This build maximizes concealment while still maintaining combat effectiveness the result is a highly concealed (25) rifle with 38 Damage (40 with the Fast and Furious perk), 16 Accuracy, 22 Stability, and a 34 round magazine. This weapon is useful for skills like Low Blow, Sneaky Bastard and provides you with a stealthy but powerful backup weapon for plan B.

Alternatively you can swap the Stubby Compensator for the Ported Compensator (+5 dmg, +2 acc, -5 stb, -1 con) with Leadership aced to have a true (40) Damage, (18) Accuracy and (25+) Stability Assault Rifle with (24) Concealment, no other assault rifle in the game can match this. One can also utilize the Vintage Mag. (-8 mag, +1 con) to gain (1) more concealment at the cost of a paltry magazine.

Available modificationsEdit

Long Barrel Base game - Card Drop & Side Job
Long Barrel (CAR-4)
Mod slot Barrel Total ammo Stability
Cost $139,000 Damage +5 Concealment -2
Magazine Accuracy +2 Threat
Short Barrel Base game - Card Drop & Side Job
Short Barrel (CAR-4)
Mod slot Barrel Total ammo Stability
Cost $178,000 Damage Concealment +2
Magazine Accuracy -2 Threat
Stealth Barrel Base game - Card Drop & Side Job
Stealth Barrel
Mod slot Barrel Total ammo Stability +2
Cost $220,000 Damage -5 Concealment +1
Magazine Accuracy -2 Threat -14
DMR Kit The Butcher's AK/CAR Mod Pack - Achievement
DMR Kit (CAR)
Mod slot Barrel Total ammo -90 Stability -17
Cost $43,000 Damage +32 Concealment -4
Magazine Accuracy +4 Threat

Low Profile Suppressor Base game - Card Drop & Side Job
Low Profile Suppressor
Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -9 Concealment
Magazine Accuracy Threat -14
Medium Suppressor Base game - Card Drop & Side Job
Medium Suppressor
Mod slot Barrel ext. Total ammo Stability +2
Cost $69,000 Damage -7 Concealment -2
Magazine Accuracy Threat -14
The Bigger The Better Suppressor Base game - Card Drop & Side Job
The Bigger The Better
Mod slot Barrel ext. Total ammo Stability +3
Cost $178,000 Damage -3 Concealment -3
Magazine Accuracy Threat -14
Stubby Compensator Base game - Card Drop & Side Job
Stubby
Mod slot Barrel ext. Total ammo Stability +3
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat +6
The Tank Compensator Base game - Card Drop & Side Job
The Tank
Mod slot Barrel ext. Total ammo Stability +3
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +8
Fire Breather Nozzle Base game - Card Drop & Side Job
Fire Breather
Mod slot Barrel ext. Total ammo Stability +2
Cost $178,000 Damage +7 Concealment -2
Magazine Accuracy Threat +14
Tactical Compensator Gage Mod Courier - Red Spider Packages
Tactical Compensator
Mod slot Barrel ext. Total ammo Stability -2
Cost $0 Damage +2 Concealment -2
Magazine Accuracy +6 Threat
Competitor's Compensator Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Mod slot Barrel ext. Total ammo Stability +3
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +6
Funnel of Fun Nozzle Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +14
Ported Compensator The Butcher Mod Pack 2 - Bonus (1) & Side Job
Ported Compensator
Mod slot Barrel ext. Total ammo Stability -5
Cost $43,000 Damage +5 Concealment -1
Magazine Accuracy +2 Threat

Single Fire Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat
Auto Fire Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Mod slot Custom Total ammo Stability +3
Cost $429,800 Damage +2 Concealment
Magazine Accuracy -2 Threat

Aftermarket Special Handguard Base game - Card Drop & Side Job
Aftermarket Special
Mod slot Foregrip Total ammo Stability +2
Cost $178,000 Damage Concealment +1
Magazine Accuracy Threat
Competition Foregrip Gage Mod Courier - Purple Snake Packages
Competition Foregrip
Mod slot Foregrip Total ammo Stability -9
Cost $0 Damage +2 Concealment +2
Magazine Accuracy +4 Threat
Gazelle Rail Gage Mod Courier - Red Spider Packages
Gazelle Rail
Mod slot Foregrip Total ammo Stability +2
Cost $0 Damage +5 Concealment -2
Magazine Accuracy -2 Threat
OVAL Foregrip The Butcher's AK/CAR Mod Pack - Achievement
OVAL Foregrip (CAR)
Mod slot Foregrip Total ammo Stability +8
Cost $43,000 Damage +5 Concealment
Magazine Accuracy -4 Threat
E.M.O. Foregrip The Butcher's AK/CAR Mod Pack - Achievement
E.M.O. Foregrip (CAR)
Mod slot Foregrip Total ammo Stability +3
Cost $43,000 Damage +2 Concealment +2
Magazine Accuracy +2 Threat

Assault Light Base game - Card Drop & Side Job
Assault Light
Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Tactical Laser Module Base game - Card Drop & Side Job
Tactical Laser Module
Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
Compact Laser Module Gage Mod Courier - Red Spider Packages
Compact Laser Module
Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat
Military Laser Module Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Mod slot Gadget Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
LED Combo The Butcher Mod Pack 2 - Bonus (1) & Side Job
LED Combo
Mod slot Gadget Total ammo Stability +3
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat

Ergo Grip Base game - Card Drop & Side Job
Ergo Grip
Mod slot Grip Total ammo Stability +2
Cost $69,000 Damage Concealment
Magazine Accuracy Threat
Pro Grip Base game - Card Drop & Side Job
Pro Grip
Mod slot Grip Total ammo Stability +2
Cost $220,000 Damage Concealment -1
Magazine Accuracy +2 Threat
Rubber Grip Gage Weapon Pack 01 - Card Drop & Side Job
Rubber Grip
Mod slot Grip Total ammo Stability +2
Cost $96,600 Damage Concealment
Magazine Accuracy +2 Threat
Straight Grip Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Mod slot Grip Total ammo Stability
Cost $96,600 Damage Concealment +2
Magazine Accuracy Threat

THRUST Lower Receiver The Butcher's AK/CAR Mod Pack - Achievement
THRUST Lower Receiver (CAR)
Mod slot Lower Receiver Total ammo Stability
Cost $43,000 Damage +5 Concealment
Magazine Accuracy -4 Threat

Vintage Mag. Base game - Card Drop & Side Job
Vintage
Mod slot Magazine Total ammo Stability
Cost $69,000 Damage Concealment +1
Magazine -8 Accuracy Threat
Tactical Mag. Base game - Card Drop & Side Job
Tactical-Mag
Mod slot Magazine Total ammo Stability
Cost $102,000 Damage Concealment
Magazine +4 Accuracy Threat
CAR Quadstacked Mag Gage Mod Courier - Purple Snake Packages
CAR Quadstacked Mag
Mod slot Magazine Total ammo Stability +2
Cost $0 Damage Concealment -3
Magazine +30 Accuracy -2 Threat
Expert Mag Clover Character Pack - Card Drop & Side Job
Expert Mag
Mod slot Magazine Total ammo Stability +2
Cost $43,000 Damage Concealment
Magazine +4 Accuracy Threat
L5 Magazine The Butcher's AK/CAR Mod Pack - Achievement
L5 Magazine
Mod slot Magazine Total ammo Stability +2
Cost $43,000 Damage Concealment
Magazine +4 Accuracy Threat

The Professional's Choice Sight Base game - Card Drop & Side Job
The Professional's Choice
Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Surgeon Sight Base game - Card Drop & Side Job
Surgeon Sight
Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
See More Sight Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat
Combat Sight Gage Mod Courier - Blue Eagle Packages
Combat Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Speculator Sight Gage Mod Courier - Green Mantis Packages
Speculator Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Trigonom Sight Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Holographic Sight Base game - Card Drop & Side Job
Holographic Sight
Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat
Compact Holosight Gage Mod Courier - Green Mantis Packages
Compact Holosight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Solar Sight Gage Mod Courier - Blue Eagle Packages
Solar Sight
Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Military Red Dot Sight Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat
Military Red Dot Sight Base game - Card Drop & Side Job
Military Red Dot
Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Milspec Scope Base game - Card Drop & Side Job
Milspec Scope
Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Acough Optic Scope Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

Tactical Stock Base game - Card Drop & Side Job
Tactical Stock
Mod slot Stock Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Folding Stock Base game - Card Drop & Side Job
Folding Stock (CAR-4)
Mod slot Stock Total ammo Stability -2
Cost $178,000 Damage Concealment +3
Magazine Accuracy Threat
Wide Stock Gage Mod Courier - Yellow Bull Packages
Wide Stock
Mod slot Stock Total ammo Stability +2
Cost $0 Damage Concealment +1
Magazine Accuracy Threat
War-Torn Stock Gage Mod Courier - Red Spider Packages
War-Torn Stock
Mod slot Stock Total ammo Stability -2
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat
2 Piece Stock The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Mod slot Stock Total ammo Stability +2
Cost $43,000 Damage Concealment -2
Magazine Accuracy +2 Threat

Exotique Receiver Base game - Card Drop & Side Job
Exotique
Mod slot Upper receiver Total ammo Stability +2
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat
LW Upper Receiver The Butcher's AK/CAR Mod Pack - Achievement
LW Upper Receiver (CAR)
Mod slot Upper Receiver Total ammo Stability +5
Cost $43,000 Damage Concealment
Magazine Accuracy +2 Threat
THRUST Upper Receiver The Butcher's AK/CAR Mod Pack - Achievement
THRUST Upper Receiver (CAR)
Mod slot Upper Receiver Total ammo Stability
Cost $43,000 Damage +5 Concealment
Magazine Accuracy -4 Threat

TriviaEdit

  • The CAR-4 is likely a composite of the M4A1 and the LR-300 assault rifles, with its default state resembling the M4A1 and closely resembling a LR-300 when the Aftermarket Special handguard and Folding Stock are added.
    • Normally it is impossible to fit weapons of the AR-15 family with a side folding stock since they all use a cylindrical recoil buffer tube that extends 20cm from the rear of the receiver, the weapons cannot function without it and it normally restricts them to using either fixed or telescoping stocks. However the ZM LR-300 was specifically designed to be able to accept such a stock and has an adapted buffer system to accommodate this feature.
  • The front sight along with the entire gas block is removed when a Foregrip/handguard mod (sans the Aftermarket Special) is installed. An AR-15 derivative like the CAR-4 cannot fire normally without the gas block and the bolt has to be manually actuated after each shot instead of how the weapon works in the game. This is almost certainly a developer oversight.
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI.
    • FBI Agent (2)

      A member of the FBI Hostage Rescue Unit, taking aim with his CAR-4.

      The CAR-4s used by the AI is a bit odd compared to the ones available to the players. While it uses the standard parts plus a Holographic Sight, the Tactical Laser Module is mounted on top of the weapon's handguard instead of on the right side, and the barrel used by the AI is much shorter than the short barrel mod available, barely protruding from the handguard and resembling the ultra-short 6 inch barrels used with Colt Commandos (or from an ingame standpoint the Para), instead of the 10-inch short barrel available to players. The handguard itself appears to have been extended (compared to the regular CAR-4 handguard), and strongly resembles the Tactical Handguard available for the AMR-16.
  • As it shares the lower receiver model with the AMCAR, the AMR-16 and the Para, the model name AR-15 can be seen stamped onto the side of the CAR-4.
  • There is a drum magazine for the CAR-4, Ak 5, AMR-16, Queen’s Wrath and Para in the game files based on the C-MAG. It is accessible only by editing the games files. Functionally, this mod is similar to the CAR Quadstacked Mag in that it increases the weapon's magazine capacity greatly, making it akin to a Light Machine Gun, but with no movement penalty. It is not fully known why the drum mags have been disabled for all the weapons other than the games engine cannot switch between reload animations for each magazine modification on the same weapon, but a possible reason is that the drum mag clips through the player's suit arms when equipped.
  • The CAR-4 is the most concealable primary weapon in the game so far at 30 if you mod it with Short Barrel, Competition Foregrip, Straight Grip, Vintage Mag., and the Folding Stock.
  • It uses, like most guns, a few matching parts: the Tactical Stock, Ergo Grip, Tactical Mag, and the Tactical Laser Module, all using a bright tan.
  • In the Gage Assault Pack update, OVERKILL changed the CAR-4's reload animation; the charging handle isn't pulled anymore on empty reloads, the bolt release is pressed to chamber a new round instead.
  • The "Mall Ninja" achievement refers to a term in the shooting community that describes a shooter who puts a ridiculous amount of modifications on an otherwise poor quality weapon. This is a rather appropriate term for a fully modified CAR-4 since it starts out as relatively cheap, low tier weapon but can become incredibly powerful on higher difficulty levels if it is modified enough.
  • The CAR-4 is one of a number of assault rifles in the game that can reach 40+ Damage, maximum accuracy, and maximum stability simultaneously.

AchievementsEdit

High Speed, Low Drag High Speed, Low Drag
Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.
Mall Ninja Mall Ninja
Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.

GalleryEdit



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