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CAR-4

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CAR-4
Car-4-icon
Good control-ability and accuracy
Unlocked at rep 4
Equipment slot Primary
Price $95,000
Type Fully automatic
Magazine 30
Total ammo 150
Rate of Fire 600
Damage 23
Accuracy 12
Stability 17
Concealment 20
Threat 14
Achievements 2
Mod stats

The CAR-4 assault rifle is a primary weapon available in PAYDAY 2.

CAR-4sight
The CAR-4's iron sights don't significantly obstruct the players view
Some GuyAdded by Some Guy

OverviewEdit

The CAR-4 is the second primary weapon unlocked and is a straight upgrade of the beginning AMCAR in almost every category.

One of the most distinguishing features about the CAR-4 besides its decent stats is its variety of available modifications. It possesses the most weapon mods out of all the weapons in the game, several of which are exclusive to it, making it one of the most versatile weapons.

Also, unlike most fully automatic weapons, it has clear and precise iron sights, making a sight modification largely optional.

TipsEdit

  • Broadly speaking, the CAR-4 can be modified to either a stealth configuration to make the most of its potential for very high concealment, or a tactical configuration to make it more effective in combat while still allowing visibility to be fairly low. It should always be modified with Auto Fire, Aftermarket Special and Exotique as those are direct upgrades suited for either role.
    • When modified with Short Barrel, Fire Breather, Straight Grip, Vintage, and Folding Stock, it becomes an extremely concealable weapon that can still hold its own in combat, making it ideal for Plan B on a stealth heist.
      • Alternatively, using the Stealth Barrel instead, cuts only a slight bit of damage down and will increase concealment, unlike the suppressed barrel extensions. With Silent Killer, the Stealth Barrel can deal more than the base damage of the weapon, making it one of the best choices for a silent primary weapon.
    • Modifying it with Long Barrel, Fire Breather, Rubber Grip, Tactical Mag, and Tactical Stock trades concealment for improved damage, accuracy and stability. This allows it to function as a primary weapon for heists where the crew goes in loud from the start, taking advantage of the CAR-4's high total ammo.

Available modificationsEdit

BarrelEdit

Long Barrel

Long Barrel (CAR-4)

Mod slot Barrel Total ammo Stability
Cost $139,000 Damage +5 Concealment -2
Magazine Accuracy +2 Threat

Short Barrel

Short Barrel (CAR-4)

Mod slot Barrel Total ammo Stability
Cost $178,000 Damage Concealment +2
Magazine Accuracy -2 Threat

Stealth Barrel

Stealth Barrel

Mod slot Barrel Total ammo Stability +2
Cost $220,000 Damage -5 Concealment +1
Magazine Accuracy -2 Threat -14

Barrel ext.Edit

Low Profile Suppressor

Low Profile Suppressor

Mod slot Barrel ext Total ammo Stability
Cost $102,000 Damage -9 Concealment
Magazine Accuracy Threat -14

Medium Suppressor

Medium Suppressor

Mod slot Barrel ext Total ammo Stability +2
Cost $69,000 Damage -7 Concealment -2
Magazine Accuracy Threat -14

The Bigger The Better

The Bigger The Better

Mod slot Barrel ext Total ammo Stability +3
Cost $178,000 Damage -3 Concealment -3
Magazine Accuracy Threat -14

Stubby

Stubby

Mod slot Barrel ext Total ammo Stability +3
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat +6

The Tank

The Tank

Mod slot Barrel ext Total ammo Stability +3
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +8

Fire Breather

Fire Breather

Mod slot Barrel ext Total ammo Stability +2
Cost $178,000 Damage +7 Concealment -2
Magazine Accuracy Threat +14

Tactical Compensator

Tactical Compensator

Mod slot Barrel ext Total ammo Stability -2
Cost $0 Damage +2 Concealment -2
Magazine Accuracy +6 Threat

Competitor's Compensator

Competitor's Compensator

Mod slot Barrel ext Total ammo Stability +3
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +6

Funnel of Fun Nozzle

Funnel of Fun Nozzel

Mod slot Barrel ext Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +14

CustomEdit

Single Fire

Locked single

Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Locked auto

Mod slot Custom Total ammo Stability +3
Cost $429,800 Damage +2 Concealment
Magazine Accuracy -2 Threat

ForegripEdit

Aftermarket Special

Aftermarket Special

Mod slot Foregrip Total ammo Stability +2
Cost $178,000 Damage Concealment +1
Magazine Accuracy Threat

Competition Foregrip

Competition Foregrip

Mod slot Foregrip Total ammo Stability -9
Cost $0 Damage +2 Concealment +2
Magazine Accuracy +4 Threat

Gazelle Rail

Gazelle Rail

Mod slot Foregrip Total ammo Stability +2
Cost $0 Damage +5 Concealment -2
Magazine Accuracy -2 Threat

GadgetEdit

Assault Light

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Compact Laser Module

Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Military Laser Module

Mod slot Gadget Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

GripEdit

Ergo Grip

Ergo Grip

Mod slot Grip Total ammo Stability +2
Cost $69,000 Damage Concealment
Magazine Accuracy Threat

Pro Grip

Pro Grip

Mod slot Grip Total ammo Stability +2
Cost $220,000 Damage Concealment -1
Magazine Accuracy +2 Threat

Rubber Grip

Rubber Grip

Mod slot Grip Total ammo Stability +2
Cost $96,600 Damage Concealment
Magazine Accuracy +2 Threat

Straight Grip

Straight Grip

Mod slot Grip Total ammo Stability
Cost $96,600 Damage Concealment +2
Magazine Accuracy Threat

MagazineEdit

Vintage

Vintage

Mod slot Magazine Total ammo Stability
Cost $69,000 Damage Concealment +2
Magazine -8 Accuracy Threat

Tactical Mag

Tactical-Mag

Mod slot Magazine Total ammo Stability
Cost $102,000 Damage Concealment
Magazine +4 Accuracy Threat

CAR Quadstacked Mag

CAR Quadstacked Mag

Mod slot Magazine Total ammo Stability +2
Cost $0 Damage Concealment -3
Magazine +30 Accuracy -2 Threat

SightEdit

The Professional's Choice

The Professional's Choice

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Surgeon Sight

Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

See More Sight

Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Combat Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Speculator Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Trigonom Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Holographic Sight

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Compact Holosight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Solar Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot

Military Red Dot

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Milspec Scope

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic

Acough Optic

Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

StockEdit

Tactical Stock

Tactical Stock

Mod slot Stock Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Folding Stock

Folding Stock (CAR-4)

Mod slot Stock Total ammo Stability -2
Cost $178,000 Damage Concealment +2
Magazine Accuracy Threat

Wide Stock

Wide Stock

Mod slot Stock Total ammo Stability +2
Cost $0 Damage Concealment +2
Magazine Accuracy Threat

War-Torn Stock

War-Torn Stock

Mod slot Stock Total ammo Stability -2
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat

Upper ReceiverEdit

Exotique

Exotique

Mod slot Upper Receiver Total ammo Stability +2
Cost $102,000 Damage +2 Concealment
Magazine Accuracy Threat

TriviaEdit

  • The CAR-4 is based on the M4A1. However, it does seem to lean toward the fictional M4A4 in the CS universe - it's not the only reference in the game
  • It is one of the two weapons whose name derives from the AMCAR-4, the other being the AMCAR.
  • The CAR-4 is frequently used by both Law Enforcers and is Chains' default weapon if he is controlled by the AI. All CAR-4s used by the AI sports a Short Barrel and a Holographic Sight.
  • As with the AMCAR, the weapon's textures read "Crosskill Tactical AR-15".
  • There is a drum magazine for the CAR-4 in the game files based on the C-MAG. It is accessible by editing game files.
  • The CAR-4 is the most concealable primary weapon in the game so far at 30 if you mod it with Short Barrel, Competition Foregrip, Straight Grip, Vintage, and the Folding Stock.

AchievementsEdit

High Speed, Low Drag High Speed, Low Drag

Modify the CAR-4 rifle with a Competition Foregrip, CAR Quadstacked Mag and a Competitor's Compensator.

Mall Ninja Mall Ninja

Modify the CAR-4 rifle with a Gazelle Rail, Tactical Compensator, Compact Holosight, Wide Stock and a Military Laser Module.

GalleryEdit


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