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This article is about the PAYDAY 2 weapon. For the weapon of the same name in PAYDAY: The Heist, see Brenner 21.
Brenner 21

Brenner 21 icon new
THIS IS A GAGE WEAPON PACK #02 ITEM!
High damage, paid for by less ammo and lower rate-of-fire

Brenner-21 FBI Files
THIS IS A GAGE WEAPON PACK #02 ITEM!
High damage, paid for by less ammo and lower rate-of-fire

Gameplay
Unlock Level 75
Inventory Slot Primary
Weapon Type Light Machine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $921,000
Statistics
Magazine 150
Total Ammo 300
Rate of Fire 723
Damage 40
Accuracy 36
Stability 36
Concealment 2
Threat 37
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 4.15s 6.7s
Lock N' Load 2.96s 4.79s
Ammo Pickup Rate Min Max
Base pickup 1.6 4
Walk-in Closet 2.16 5.4
Fully Loaded Aced 2.8 7
Damage Per Mag Total
Damage total 6,000 12,000
Damage/second 481.93 381.75
Bullet Spread Standing Crouching
Sights 1.5 xx
Sights + moving 2.0 xx
Hipfire 3.8 3.2
Hipfire + moving 4.0 3.5
Recoil Min Max
Recoil vertical -0.2 0.8
Recoil horizontal -0.8 1.0
Other
Internal name hk21
v·d·e
Mod stats
Description
7.62x51mm, roller-delayed blowback, belt-fed from a 150-round box. Highly accurate and with serious damage output even at long ranges, this is the king of LMGs.
Gun specific mods include an even longer barrel, a short tactical foregrip, and an ergo grip.

The Brenner 21 light machine gun is a primary weapon available in PAYDAY 2. It is available to players at reputation 75 that own the Gage Weapon Pack #02 DLC.

Overview

The Brenner 21 Light Machine Gun is the last weapon made available, having a reputation lock of 75.

Even when aimed in, the Brenner (as with all LMGs in Payday 2) does not use sights, so a [[::Category:Gadget|laser module]] is recommended for accurate aim. (This is different from the Brenner 21 in the original Payday game, which allowed the usage of its sights, and even had an optic as an upgrade.)

The Brenner suffers from a very slow reload time, even for a light machine gun. Ammunition is fed from a detachable drum magazine, allowing tactical reloads. A tactical reload takes 5.4 seconds, and an empty chamber reload takes 6.4 seconds.

The Brenner has the highest standard damage, a good rate of fire and, for an LMG, impeccable hip fire accuracy. This, combined with its large 150 round magazine and useful mods can make the Brenner 21 an extremely powerful weapon to use on heists where trouble is expected and one would need to cover a given area from enemies. This comes into play especially in hallways, as its good range allows it to take down anything that comes in front of it.

It also has the second highest capacity of all the LMGs and a good total ammo, meaning the user is safe from ammo shortages for quite a while, unless it is actively used in a full on assault, and even then one would need to be very careless with their ammo expenditure. In bad situations, an Enforcer with the Bullet Storm skill can activate the skill with the placement of an ammo bag, granting up to 15 seconds of continuous fire without ammo consumption, and during that time one could easily chop down an entire wave of police attempting to approach the player. The Brenner 21's sheer damage also makes it great against Bulldozers, being able to cut one down without much of a problem.

While the Brenner 21 is the most accurate out of all the LMGs, it still suffers from inaccuracy at long ranges. While using it one should always stand still unless absolutely necessary and zoom in the view. Mounting mods, such as the Long Barrel and the Tactical Laser Module can make the Brenner 21 even more impressive, as they boost its versatility greatly.

Summary

Pros:

  • The most accurate of the LMGs by default.
  • Good magazine capacity
  • Good damage output, effective against most enemies
  • Is capable of a tactical reload.

Cons:

  • High level requirement and is very expensive
  • The tactical reload is still too slow to be effective, but the magazine capacity helps keep the reloading to a minimum.
  • Unable to use the weapon's actual sight, and as such is lacking an aim point for the player to refer to without the addition of a laser gadget.
  • Low concealment limiting its use in stealth-oriented heists.

Tips

  • It is barely usable without a Laser Module, not having any aim reticle and bad accuracy.
  • Zooming will tighten the spread, which helps with concentrated fire.

Available modifications

Long Barrel

Gage Weapon Pack 02
v·d·e
Long Barrel (Brenner 21)
Total Ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $28,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total Ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -27
Cost: $21,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total Ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -27
Cost: $14,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total Ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -27
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stubby Compensator

Base game
v·d·e
Stubby
Total Ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tank Compensator

Base game
v·d·e
The Tank
Total Ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +6
Cost: $28,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total Ammo - Magazine -
Reload - Damage +7
Accuracy - Stability +3
Concealment -1 Threat +12
Cost: $36,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total Ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total Ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total Ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +20
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total Ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Concealment

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_concealment_p1

Stability

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_recoil_p1

Accuracy

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_spread_p1

Team Boost

Base game
v·d·e
TeamBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_team_exp_money_p3

Short Foregrip

Gage Weapon Pack 02
v·d·e
Short Foregrip (Brenner 21)
Total Ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability -
Concealment +3 Threat -
Cost: $79,200
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

Assault Light

  • The Assault Light is based on the discontinued SureFire M961XM07 Millennium Universal Weapon Light.

Internal name wpn_fps_upg_fl_ass_smg_sho_surefire

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_smg_sho_peqbox

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_peq15

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -1 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

LED Combo

  • The LED Combo is based on the Leapers, Inc. UTG LED Weapon light and Laser.
    • Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.

Internal name wpn_fps_upg_fl_ass_utg

Stealth Laser Module

McShay Mod Pack
v·d·e
Stealth Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_dbal_laser

Lion's Bipod

Base game
v·d·e
Bipod
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ergo Grip

Gage Weapon Pack 02
v·d·e
Ergo Grip (Brenner 21)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $37,800
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Skins

  • Hubris means "excessive pride or self-confidence", fitting the character the safe is based on.

Trivia

  • The Brenner 21 is based on the Heckler & Koch HK21E, with certain parts replaced with those of the HK23E, most notably the short default barrel, plastic belt feed module, and modified feed channel. The in-game Brenner 21 sports a classic MP5-style diopter drum rear sight instead of the adjustable one usually found on the Export models.
    • Being based on the HK21E, the Brenner 21's fire selection dial features a 3-round burst mode, though the in-game weapon is restricted to automatic fire and single shots only.
  • Alongside the Buzzsaw 42, the real-life Brenner is considered a general-purpose machine gun, and not a light-machine gun. This is because of the 7.62x51mm NATO full-power rounds it fires classifying it as such.
  • "Brenner" is the rough German equivalent of "Blowtorch", while "Patronen für Handfeuerwaffen" on the ammo box means "Cartridges for Small Arms".
  • The HK21E is incapable of receiving pistol grip modifications in reality, as do a large number of G3-pattern firearms due to the grip being an integral part with the weapon's lower receiver and trigger group. The closest it can get to an actual grip change is to either swap out the entire lower receiver block with one that has a customized grip, or use a grip sleeve.

Gallery


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