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Bootleg

Bootleg
THIS IS A SYDNEY CHARACTER PACK ITEM!!
Massive magazines but average performance overall

Bootleg FBI Files
THIS IS A SYDNEY CHARACTER PACK ITEM!!
Massive magazines but average performance overall

Gameplay
Unlock Level 21
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $464,000
Statistics
Magazine 100
Total Ammo 200
Rate of Fire 667
Damage 38
Accuracy 24
Stability 52
Concealment 20
Threat 14
Other
Internal name tecci
v·d·e
Mod stats
Description
Manufactured in Europe, over 8000 miles from Australia. The SG-416c managed to travel from a German soldier, via a black arms smuggler to some rogue rebels in a jungle, all the way to a back alley behind a gas station not long from downtown Melbourne. Dirty goods and dirty money were exchanged and Sydney got this piece of bullet spewing assault rifle, equipped with an LMG drum mag. But as soon as Sydney laid her hands on it, it ceased being a SG-416c and became “Bootleg”.

The Bootleg Assault Rifle is an assault rifle in PAYDAY 2. It was added in the Sydney Character Pack, along with the Wing melee weapon.

OverviewEdit

The Bootleg is a very awkward weapon to use in the same vein as the AMCAR and shares many of that weapon's drawbacks. Apart from its massive magazine size of 100, which is the single largest among all assault rifles, it is plagued with a very subpar accuracy rating and substantial recoil which limits its effective range. Per-shot damage of the Bootleg is low, thus requiring a considerable amount of ammo being spent to take down tougher enemies. Additionally, it stocks only two full magazines worth of ammunition which can be depleted rather quickly if ammo is not picked up.

On the plus side, it does have access to much more modifications than the AMCAR, which can allow players to somewhat circumvent its subpar performance. Its rate-of-fire is also higher than most early-to-mid career assault rifles, which when combined with its inherently large spread and magazine size can make it surprisingly effective up close, and can be sustained through its high ammo pickup rate.

It performs a role similar to Light Machine Guns, in that it has a high ammo capacity and decent threat, making it a convenient support weapon and for suppressing enemies. An advantage it has over LMGs, however, is that the Bootleg is affected by assault rifle skills, meaning it is compatible with ones such as Steady GripAggressive Reload and Rifleman, effectively cleansing it of the problems LMGs are plagued with. It also can aim down sights, giving it the capability of dealing with enemies at long range, something LMGs are incapable of without very specific skill building and modding, though this is not entirely effective a strategy considering its meager base accuracy.

SummaryEdit

Pros

  • Magazine carries 100 rounds
  • High ammo pickup rate
  • Good base rate-of-fire
  • Good base concealment and can attain a maximum of 25 points of concealment using the Straight Grip and Folding Stock.
  • Faster reload than most LMGs, barring the RPK
  • Unlike LMGs; its affected by assault rifle skills due to its class and can use sights, potentially allowing it to overcome some of the LMG's glaring flaws, like reload time, accuracy, and maneuverability.

Cons

  • Mediocre base damage, accuracy, and stability
  • Slower reload than most assault rifles
  • Only 200 rounds can be brought in total. Reasonably decent for an assault rifle but the lowest for an LMG.

TipsEdit

  • Take advantage of the Bootleg's fire rate and bad accuracy! Unleashing it on enemies up close can be significantly more effective than trying to snipe them down from range.
    • Be aggressive with your approach. Lock N' Load, Parkour, Fire Control and Steady Grip Aced can prove effective when sprinting from enemy to enemy while reloading every few kills.
      • It would be advisable to spend as much ammo as possible while hoarding up a decent reserve capacity before reloading to gain the most mileage out of Lock N' Load Aced.
    • Alternatively, the Bootleg can also work as a close-ranged suppressed carbine with the appropriate Ghost skills that is also viable for stealth.
    • Essentially, the Bootleg is a concealable LMG that can be used by dodge players. Although it has low damage, the large magazine capacity can make up for this and can be devastating if combined with Low Blow.
  • One or two Ammo bags can help greatly when the player has to hunker down and defend an objective.
  • Purchasing and acing Fully Loaded can help remedying the Bootleg's ammo consumption. Scavenger provides a good and cheaper alternative that works about as well.
  • Acing cheap and low-tiered skills like Stable Shot and Steady Grip (preferably both) provides a good method of reducing the Bootleg's recoil.
  • Carry a high-accuracy secondary to deal with Snipers, or a low-DR shotgun loaded with HE Rounds to handle other special units when in a pinch.

Available modificationsEdit

AML Barrel Cost: $9,000 | Sydney Character Pack - Bonus (1), Card Drop & Side Job
AML Barrel
Total ammo Magazine Reload
Damage Accuracy +4 Stability +12
Concealment -3 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability
Concealment Threat -14


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -2 Threat -14


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -1 Accuracy +8 Stability +2
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +1 Accuracy Stability +12
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Bootstrap Compensator Cost: $9,000 | Sydney Character Pack - Bonus (1), Card Drop & Side Job
Bootstrap Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +6


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +4 Stability -8
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +1 Accuracy -4 Stability +8
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


Ergo Grip Cost: $14,000 | Base game - Card Drop & Side Job
Ergo Grip
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Pro Grip Cost: $44,000 | Base game - Card Drop & Side Job
Pro Grip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -1 Threat


Rubber Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Rubber Grip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment Threat


Straight Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


Contractor Grip Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Grip (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Tactical Stock Cost: $21,000 | Base game - Card Drop & Side Job
Tactical Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Folding Stock Cost: $36,000 | Base game - Card Drop & Side Job
Folding Stock (CAR-4)
Total ammo Magazine Reload
Damage Accuracy Stability -4
Concealment +3 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +8 Stability -4
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -2 Threat


Contractor Stock Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Stock (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


SkinsEdit

TriviaEdit

  • The Bootleg is based on the Heckler & Koch HK416C, equipped with a Beta C-Mag and Magpul RVG. It does not make use of the HK416C's factory flip up iron sights, but features a set of Centurion Arms aftermarket diopter drum sights instead. The Bootleg is named "SG-416c" in-universe, as seen on the Sydney Character Pack's announcement site and on its receiver texture.
    • It is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the Gewehr 3Jackal, Little Friend 7.62 and Contractor.
      • The Bootleg bears the same default "duckbill" flash hider as the Little Friend instead of the HK416's proper one.
    • Despite the in-game lore classifying it as an assault rifle and it being categorized as such in the store, a weapon of the Bootleg's descriptions and dimensions would be considered a carbine or short-barreled rifle depending on specific state legislations and potentially on par with the Krinkov or Para from an in-game perspective. 
    • The weapon's default buttstock cannot be extended. To aim and shoot the weapon at such a position in reality would require the user to "chicken wing" their right arm in order to press the stock firmly against their shoulder, resulting in very awkward handling when automatic recoil is applied. This probably justifies its low base Stability value.
      • Judging from the way Sydney uses it in her trailer and the inclusion of a high-capacity magazine, however, the Bootleg was likely meant to be used as a hip-fired spray-and-pray weapon, thus justifying its stock's collapsed position.
      • Like the CAR-4, the Bootleg's (shortened) buffer tube disappears entirely when fitted with the Folding Stock. Unlike the CAR-4, however, the lack of such a buffer tube would not impair the HK416 in any way in reality, as its short-stroke gas piston eliminates the need for a buffer spring entirely.
  • Sydney has a tattoo of the carbine on her arm.
  • The Beta C-Mag the Bootleg is equipped with was in the game long before the release of the Sydney Character Pack (albeit without the translucent back), as an unusable mod for the CAR-family (sans the AMCAR), AK5, and Queen’s Wrath, due to it requiring a different set of animations, which PAYDAY 2's engine cannot handle.
    • The C-Mag family was first designed to be used with infantry rifles and not LMG-specific, so the weapon's description is a little bit odd. It does, however, use the 5.56x45mm NATO variant of the magazine, which is in reality compatible with a multitude of magazine-fed machine guns or other automatic weapons with a STANAG adapter.
    • As of the first person animation update, the Bootleg is one of a handful of weapons in the game to feature an animated magazine that visibly empties as the carbine is fired.
    • The C-Mag cannot be swapped out for any other magazine mods, therefore fixing its loaded capacity to 100 (not that it's a bad thing given how the base high magazine capacity does not affect concealment).
  • The Bootleg rifle bears similarity to The Patriot weapon from the Metal Gear series, with the main point being that both are ultra-compact AR-15-pattern carbines loaded with Beta C-Mags.
  • The Bootleg is known internally as "Tecci".
  • Its nickname, Bootleg, is perhaps reflective of the circumstances of its circulation, being scavenged off of its (presumably deceased) original owner, after which it was continuously smuggled from runner to runner before finally finding its way into the hands of Sydney.
    • It is one of a handful of guns in the game to go with a different name than its supposed original title, alongside ones such as the Queen’s Wrath/L-95, Kross Vertex/Polygon, Baby Deagle/Sparrow 941R, and more.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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