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Blaster 9mm

Blaster 9mm icon new
THIS IS A HOTLINE MIAMI DLC ITEM!
Good all-rounder SMG.

Blaster 9mm FBI Files
THIS IS A HOTLINE MIAMI DLC ITEM!
Good all-rounder SMG.

Gameplay
Unlock Level 32
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $725,000
Statistics
Magazine 20
Total Ammo 220
Rate of Fire 896
Damage 36
Accuracy 28
Stability 76
Concealment 27
Threat 12
Other
Internal name tec9
v·d·e
Mod stats

The Blaster 9mm SMG is a secondary weapon in PAYDAY 2. It was added as part of the Hotline Miami DLC, alongside the Cobra and Uzi.

OverviewEdit

A good all-rounder SMG with high damage (25) the third-highest after the SpecOps, Swedish K and Uzi), basic accuracy of 12 and has the third-highest concealment at 27. It also tied with the CMP for second-largest ammunition reserve at 120.

The Blaster can be considered a sidegrade to the CMP; having a slower rate of fire, reload time, and its base magazine capacity of 20 rounds is inferior to the CMP's 30 (capping out at 32 with mods, compared to the CMP's 42 with mods). It has slightly better base damage and stability, and is equally accurate and concealable - though the Blaster's Short Barrel can make it more concealable at the cost of reduced accuracy, whereas the CMP's concealment rating cannot be improved at all.

As with all SMGs, the Blaster's lower-than-ideal damage makes reasonably careful shot placement important on higher difficulties, though the amount of ammo it gains from pickups is large enough that all but the most wasteful users should be able to keep their ammo level fairly stable during most jobs.

SummaryEdit

Pros:

  • High rate of fire
  • Large ammo reserve compared to other SMGs
  • High concealment
  • High ammo pickup

Cons:

  • Low base damage
  • Poor accuracy
  • Base magazine capacity is rather low
  • Long reload compared to other SMGs

Available modificationsEdit

Short Barrel

Hotline Miami (DLC)
v·d·e
Short Barrel (Blaster 9mm)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +4
Concealment +3 Threat -
Cost: $21,000
Sounds of Animals Fighting Sounds of Animals Fighting

Ghetto Blaster

Hotline Miami (DLC)
v·d·e
Ghetto Blaster (Blaster 9mm)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment -3 Threat -
Cost: $36,000
Overdose Overdose

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -18
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -18
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -18
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Extended Mag

Hotline Miami (DLC)
v·d·e
Extended Mag (Blaster 9mm)
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $28,000
Overdose Overdose

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Just Bend It

Hotline Miami (DLC)
v·d·e
Just Bend It (Blaster 9mm)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -2 Threat -
Cost: $21,000
Overdose Overdose

SkinsEdit

TriviaEdit

600px-Payday2 Intratec TEC-9 -hd1- reloading 1

Player reloading the Blaster 9mm.

  • The Blaster 9mm is based upon the Intratec TEC-9, a high-capacity semi-automatic pistol infamous for its ease of conversion to full-auto and its subsequent popularity among criminals, especially gangsters.
    • Adding the Short Barrel turns it into the Intratec AB-10, a TEC-9 Mini without a threaded muzzle/barrel shroud.
    • Technically speaking, the TEC-9 is not classified as a submachine gun in reality, despite being a modern offshoot of the Carl Gustav m/45/Swedish K. It is marketed as a semi-automatic handgun and is legally referred to as such by law enforcement agencies concerning imported weapons.
  • The in-game Blaster fires from a closed bolt, suggesting that it was instead based on the US-import KG-9 model which was a forced redesign by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The baseline TEC-9 fires from an open bolt.
    • The closed bolt would make the full automatic conversion uneconomic and impractical. This is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s.
      • The bolt does not move when the charging handle is racked during a full reload.
    • The Blaster 9mm is select-fire by default, a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully automatic. However a very small number of the TEC-9's parent weapon, the Interdynamic MP-9 were manufactured as full fledged selective fire sub machineguns to be used in a military or law enforcement capacity but the design failed to attract any buyers, the retractable stock modification for the Blaster is also very similar to the MP-9's stock. However, the Blaster 9mm does not have the forward pistol grip of the MP-9.
TEC9-PDTH

The PAYDAY: The Heist box art showing the Blaster 9mm/TEC-9 in the hands of Chains and Wolf.

  • There is a partially removed UPC sticker on the right side of the weapon's magazine well. In reality, a gun would never have a bar code sticker applied directly to it, so this is possibly a jab at the gun's reputation for being a cheap, "ghetto" automatic weapon since it makes it appear as if it was freshly pulled out of a retail bargain bin.
  • Technically speaking, the Blaster 9mm/Tec-9 have appeared in the medias of the PAYDAY series before the release of the Hotline Miami DLC, being held by Chains and Wolf in the box art of PAYDAY: The Heist despite not making an appearance in said game.
  • Unlike the Cobra and the Uzi, the Blaster 9mm/Tec-9 doesn't appear in any form in Hotline Miami.
  • It is the only SMG in the Hotline Miami DLC to not get a unique silencer, the unique ones being the Suppressor for the Cobra and Silent Death for the Uzi.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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