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Arbiter

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Arbiter

Arbiter icon
THIS IS A GAGE SPEC OPS PACK ITEM!

Arbiter FBI Files
THIS IS A GAGE SPEC OPS PACK ITEM!

Gameplay
Unlock Level
47
Inventory Slot Secondary
Weapon Type Special
Firing Mode(s) Semi-automatic SemiIcon
Cost $921,000
Statistics
Magazine 5
Total Ammo 15
Rate of Fire 80
Damage 700
Accuracy 96
Stability 96
Concealment 18
Threat 37
Other
Internal name arbiter
Achievement(s) Blow-Out Let Them Fly
Mod stats
Description
An automatic grenade launcher that fires 25mm grenades with less of a projectile fall off than traditional grenade launcher.(sic) This feature makes the weapon more accurate, smart technology for smart players.

The Arbiter is a secondary grenade launcher in PAYDAY 2 added with the release of the Gage Spec Ops Pack.

Overview Edit

The Arbiter is a semi automatic grenade launcher that boasts a relatively high rate of fire and the second largest magazine out of all grenade launchers along with the highest reserve capacity but also has the lowest damage.

The Arbiter stands out among the rest, however, with its drastically reduced grenade arc, allowing it to more accurately shell down enemies behind cover or even act as a makeshift sniping weapon within a certain range. In this sense, it is more akin to a smaller, weaker HRL-7 with a magazine rather than a conventional grenade launcher. Also, it is the only grenade launcher with a detachable magazine, allowing for speedy reloads when needed.

Summary Edit

Pros:

  • Highest ammunition capacity of all grenade launchers
  • Second highest magazine capacity of all grenade launchers
  • Passable Concealment for its type
  • Significantly lighter grenade arc allowing for more accurate shots at range

Cons:

  • Lowest damage of all grenade launchers
  • Lengthy reloads
  • Expensive and has an unconventional method of unlocking

Compared to:

  • Far greater range
  • Both inflict friendly fire damage
  • Frags cannot have their ammunition replenished from ammo drops
  • Cannot be bounced off of surfaces to avoid direct exposure to enemy fire
  • Lower damage

  • Larger magazine
  • More reserve ammunition
  • Can accept gadgets and sights
  • Longer effective range
  • Slightly higher rate of fire
  • Same accuracy and stability
  • Lower damage
  • Longer reload

  • Larger magazine
  • More reserve ammunition
  • Can accept gadgets and sights
  • Longer effective range
  • Significantly higher practical rate of fire (due to the GL40 only having one round)
  • Same accuracy and stability
  • Lower damage
  • Longer reload
  • Less concealment mods

  • More reserve ammunition
  • Longer effective range
  • Slightly higher rate of fire
  • Significantly faster reload
  • Same accuracy and stability
  • Lower damage
  • Smaller magazine

UnlockingEdit

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In order to unlock the Arbiter and its mods, one must complete special side jobs from Gage. To complete the jobs, the players must collect four separate weapon cases and their keys from the Rats, Firestarter, Framing Frame and Big Oil heists. 

An Arbiter can be found on the table in Chain's workshop. As the player collects the Arbiter's part kits, the copy in the workshop will progressively gain more components until it is replaced by the actual launcher upon collecting all 4 cases. It will not have modifications, even if the heisters' Arbiter has mods.

TipsEdit

  • It is highly advised to not use the Arbiter around Tasers. Their shock attack will cause you to forcibly launch the grenade, which is very likely to get you, your crew, and hostages killed. If a Taser is spotted (or heard charging his weapon), quickly neutralize him or switch to another weapon if there is not enough time to locate the Taser.
  • Due to the reduced arc compared to the other lauchers, the Arbiter can be considered a smaller brother to the HRL-7 with a bigger magazine. As such, it can be better used to counter-snipe Snipers (and unlocking an achievement for doing so enough times) than other grenade launchers and the player won't need to manually compensate for the drop that much.
    • The grenades fired from the Arbiter also has a tendency to ricochet off surfaces, thus eliminating enemies at close range (as a last resort) can be an issue. If not considered, grenades may bounce off and miss intended targets. This can especially be true with Shields.
  • Similar to the HRL-7, bringing an Ammo bag is all but mandatory if the player wants to make extensive use of the Arbiter. Otherwise, eliminating a large group of common enemies with a grenade can provide enough ammo drops to refill at least one spent grenade.
  • A fully automatic weapon should be paired with the Arbiter to counter its low rate of fire and lengthy reload time. A shotgun can be acceptable as well if players do not want to risk self-injury at close range.
  • The Arbiter can be wielded to bombard areas, especially if a wielder is in Swan Song.
  • The Bulldozer's metal face platings can be shot off with two well placed grenade blasts in quick succession and the user or another teammate can use a rifle to eliminate the special unit.

Available modificationsEdit

Incendiary Round Cost: $9,000 | The Butcher's BBQ Pack - Infinite Granted
Incendiary Round
Total ammo Magazine Reload
Damage -670 Accuracy Stability
Concealment Threat

Special Effect: 100% chance to set targets on fire

Bombardier Barrel Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
Bombardier Barrel
Total ammo Magazine Reload
Damage Accuracy -4 Stability -4
Concealment +2 Threat


Long Barrel Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
Long Barrel (Arbiter)
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -2 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


AchievementEdit

Blow-Out Blow-Out
Complete the Undercover job on OVERKILL difficulty or above, using only a grenade launcher or rocket launcher.
Let Them Fly Let Them Fly
Kill 50 Snipers with the Arbiter Grenade Launcher while using the standard ammo type.

Trivia Edit

  • The Arbiter is based on the XM25 CDTE, albeit without the weapon's signature rangefinder-smart munition controller scope which does not allow the user to set where to detonate the grenades. A rail mount is present in place of the scope to enable the use of sight mods instead.
    • This shortcoming restricts the Arbiter to dumbfiring only, which defeats the XM25's purpose entirely and dumbs it down to the level of the GL40 and Piglet. It still has the control buttons on its integral foregrip, however.
      • Despite being specifically developed with airbursting in mind, the 25x40mm grenades fired by the Arbiter do not have the ability to actually detonate in mid-flight and will only explode if they hit something solid.
  • "Arbiter" means "a person with power to decide a dispute" or "a person or agency whose judgment or opinion is considered authoritative."
  • Previewing the Arbiter in the inventory shows it with its bolt locked back, implying it's an open bolt weapon, even though the real XM25 fires from a closed bolt.
  • The Arbiter is the first weapon to require players to surmount an additional puzzle before becoming available for purchase.

BugsEdit

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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