The ammo bag is a deployable piece of equipment that the player can use to replenish their ammunition reserves by interacting with it. Like in PAYDAY: The Heist, its rate of depletion is linearly proportional to the percentage of the weapons' ammo pools being restored. The player can carry an extra ammo bag by unlocking the Ammunition Specialist skill, and then gain additional uses of the bag (+200%) by acing the skill.
The Basic ammo bag contains 4 full loads for one weapon (200%). Since every player has two weapons, it will reload two totally empty players to their maximum. Calculation is made in percents, so a full shotgun (30 slugs) has equal percentage to a full assault rifle (90-150 cartridges), both being 50% of a single player's total ammo pool. This allows you to go take ammo when you want without really caring, since you won't use a charge of reloading, but rather reduce the bag's amount by the exact percentage taken. However, note that each shot for a weapon with a small Total Ammo pool will take away a larger percentage of an ammo bag each time it is restocked; take this into account when selecting your weapons, especially if your crew is going into a long heist without bringing a lot of ammo bags.
Note that the ammo bag will prioritize secondary weapons. If there is not enough ammo to fill both your weapons, the bag will first fill your secondary and then your primary.
Ammo bags will visibly empty as they are used. The ammo inside is stacked in layers, with one layer being equal to a full ammo load for one weapon. This helps with at-a-glance calculation of remaining ammunition.
|Weapons in PAYDAY 2|
|Primary|| Assault Rifle: AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy|
Light Machine Gun: RPK • KSP • Brenner 21
Shotgun: Reinfeld 880 • IZHMA 12G • Mosconi 12G
Saw: OVE9000 saw
|Secondary|| Pistol: Interceptor .45 • Chimano 88 • Crosskill • Bernetti 9 • Bronco .44 • STRYK 18c • Deagle • Gruber Kurz • Signature .40|
Submachine Gun: Mark 10 • Compact-5 • CMP • Para • Krinkov • Kobus 90 • Swedish K • SpecOps
Shotgun: Locomotive 12G
|Melee||Weapon Butt • Fists • 350K Brass Knuckles • URSA Knife • Krieger Blade • Berger Combat Knife • Trautman Knife|
|Deployable||Ammo bag • Doctor bag • ECM jammer • Sentry gun • Trip mine|
|Heists||Bank Heist • Big Oil • Diamond Store • Firestarter • Four Stores • Framing Frame • Jewelry Store • Mallcrasher • Nightclub • Rats • Ukrainian Job • Watchdogs|
|Escapes||Cafe • Garage • Street • Overpass • Park|
|Armor||Two-Piece Suit • Ballistic Vest • Lightweight Ballistic Vest • Heavy Ballistic Vest • Flak Jacket • Combined Tactical Vest • Improved Combined Tactical Vest|
|Skills||Mastermind • Enforcer • Technician • Ghost|
|Enemies|| Regular: Security Guard • Metropolitan Police • SWAT Team • FBI: Hostage Rescue Unit • FBI: Heavy Response Unit • Special Ops: Maximum Force Responder • GenSec Elite SWAT Team • Gangs|
|Characters|| Heisters: Chains • Dallas • Hoxton • Wolf|
|Gameplay||Assets • Cable Ties • Death Wish • Infamy • Pro Job • Reputation • Risk Level • Safe house • Safes • Offshore Account • Weapon stats • Weapons|
|Miscellaneous||Achievements • DLC • Masks • Materials • Patterns • Overkill Software • Update history|