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Imitations
This article is about the special weapon in PAYDAY 2. For the standalone version, see Krinkov.
Akimbo Krinkov

Akimbo-Krinkov

Akimbo-Krinkov FBI Files

Gameplay
Unlock Level 0
Inventory Slot Primary
Weapon Type Submachine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $60,200
Statistics
Magazine 60
Total Ammo 120
Rate of Fire 822
Damage 80
Accuracy 60
Stability 44
Concealment 21
Threat 22
Other
Internal name x_akmsu
v·d·e
Mod stats

The Akimbo Krinkov submachine guns are a primary weapon available in PAYDAY 2.

OverviewEdit

Following the release of the Ambidexterity/Akimbo perk/skill, two Krinkov SMGs can be dual-wielded as the player's primary weapon. This greatly increases their damage output at the cost of impaired precision aiming, Stability reduction and quite obviously, the lack of a more capable primary.

All akimbo weapon modifications cost 40% more than their normal price.

SummaryEdit

Pros:

  • Ludicrously high damage per second
  • Does not require ownership of DLC to use
  • Is available way earlier and far less expensive than the standalone version
  • Decent base concealment
  • Decent accuracy

Cons:

  • Low ammo pickup
  • Insane recoil
  • One trigger pull fires both guns, potentially leading to ammo wastage
  • High attachment cost may put it out of reach of new players
  • No sight, aiming only provides a nominal zoom, as with all akimbo weapons a laser sight is practically necessary
  • Takes up the primary slot

TipsEdit

  • Laser sights are almost a necessity for semi-accurate fire, as with all Akimbo weapons.
  • Long bursts of automatic fire are extremely inadvisable due to low base stability and the fact that a player can only carry two magazines at a time (without Akimbo Aced). Short bursts of fire only are recommended to conserve ammo.
  • Tasers can devastate the player's ammo capacity due to a single magazine consisting of half their total ammo (without Akimbo Aced). Low base weapon stability makes shooting the Taser difficult while being tased, and isolated players are at high risk of downs or going into custody.
  • To increase ammo efficiency, consider applying stability-boosting mods over accuracy-boosting ones. The Krinkovs have the highest base accuracy for Akimbo SMGs, and there are a wide variety of stability mods available.
  • Akimbo weapons fire two bullets per mouse click, one from each gun. As such, aiming for headshots against anything save Maximum Force Responders and Specials on Overkill or below simply makes it harder to kill the target, as two bullets to the body (one click) are all that is needed.
  • An ammo bag should be available nearby at all times. Be sure to either purchase it via assets or have an Enforcer on the team.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / CCoinIcon 6

PBS Suppressor

The Butcher's AK/CAR Mod Pack
v·d·e
PBS Suppressor (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -5 Threat -22
Cost: $12,600
$1.8M Speedrun $1.8M Speedrun

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $70,560
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $121,520
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Moscow Special Rail

Base game
v·d·e
Moscow Special
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Aluminum Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Foregrip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Hey Mr. DJ Hey Mr. DJ

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

AK Rubber Grip

Gage Mod Courier
v·d·e
AK Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Free
5 Green Mantis Green Mantis Packages

AK Plastic Grip

Gage Mod Courier
v·d·e
AK Plastic Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -8
Concealment - Threat -
Free
10 Yellow Bull Yellow Bull Packages

AK Wood Grip

Gage Mod Courier
v·d·e
AK Wood Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -1 Threat -
Free
15 Red Spider Red Spider Packages

Aluminum Grip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Grip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment +1 Threat -
Cost: $12,600
Hey Mr. DJ Hey Mr. DJ

AK Quadstacked Mag

Gage Mod Courier
v·d·e
AK Quadstacked Mag
Total ammo - Magazine +60
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Low Drag Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
Low Drag Magazine (AK)
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Cost: $12,600
Here Comes the Pain Train Here Comes the Pain Train

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine AK
Total ammo - Magazine
Reload -1.8 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $19,600
Infinite Granted

SkinsEdit

  • Vice & Dice is a pun on "slice & dice" and a reference to the crime drama TV series Miami Vice.
  • Assassin is a name used to refer to the medieval Nizari Ismailis. Today "assassin" more commonly refers to persons that carry out assassinations, also known as hitmen.

TriviaEdit

  • The Akimbo Krinkovs are based on the AKMSU, as indicated by its internal name in the weapon asset files and the AKMS's ribbed cover. Being essentially an aftermarket-modified AKM(S), this would explain the weapon's high damage per shot and its severe recoil.
    • "Krinkov" is a nickname of (presumable) Middle-Eastern origin used to call the AKS-74U in the United States. This term is now commonly used as a slang name to identify all shortened AK variants.
    • Barrel Extensions fitted onto the Akimbo Krinkovs will sit in front of the weapon's stock flash hider. This is actually a more realistic depiction of the AKMSU as the muzzle device contains an expansion chamber to correctly cycle the carbine, which makes it a requisite component rather than cosmetic.
  • The Akimbo Krinkovs may feel as if they are firing faster than the standalone weapon despite the unchanged rate-of-fire. This is due to the fact that the left-handed weapon will always fire immediately after the right-handed one, resulting in a more rapid, if not doubled, series of discharges.
  • The foregrip mods increase the weapons' stability despite the weapons not being held by the foregrip. This could, however, be explained by the materials of the foregrip weighing down the weapon.
  • Similar to the Akimbo Compact-5, the Krinkovs have no stocks, yet the FBI Files depict them with their default stocks.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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