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Imitations
This article is about the special weapon in PAYDAY 2. For other uses, see Compact-5 (disambiguation).
Akimbo Compact-5

Akimbo-Compact-5

Akimbo Compact 5 FBI Files

Gameplay
Unlock Level 0
Inventory Slot Primary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $60,200
Statistics
Magazine 60
Total Ammo 240
Rate of Fire 750
Damage 36
Accuracy 28
Stability 76
Concealment 23
Threat 6
Other
Internal name x_mp5
v·d·e
Mod stats

The Akimbo Compact-5 submachine guns are a set of primary weapons available in PAYDAY 2.

OverviewEdit

Following the release of the Ambidexterity/Akimbo perk/skill, two Compact-5 SMGs can be dual-wielded as the player's primary weapon. This greatly increases their damage output at the cost of impaired precision aiming, Stability reduction and quite obviously, the lack of a more capable primary.

All akimbo weapon modifications cost 40% more than their normal price.

SummaryEdit

Pros:

  • Well-rounded
  • Does not require ownership of DLC to use
  • Twin guns provides a higher damage per second and rate-of-fire overall
  • Is available earlier and is much less expensive than the standalone version
  • High stability compared to the other Akimbo SMGs
  • Second highest average ammo pickup of all Akimbo weapons after the Brothers Grimm 12G

Cons:

  • Needs accuracy boosting mods and skills (such as the Technician's Steady Grip skill) for semi long-range effectiveness, often at the cost of concealment
  • Low base damage
  • One trigger pull fires both guns, potentially increasing ammo consumption
  • High attachment cost may put it out of reach of new players
  • Sub-par accuracy, made worse by the lack of a sight, and aiming only provides a nominal zoom
  • Takes up the primary slot
  • Incompatibility with stock mods prohibits it from achieving the same Concealment potential as the standalone version

TipsEdit

  • Laser sights are almost a necessity for semi-accurate fire, as with all Akimbo weapons.
  • Due to the high rate of fire, low accuracy, and high magazine capacity, Tasers can rapidly deplete a player's ammo reserves. It is also much more difficult to hit the taser yourself while tased, which can result in downs or custody when away from allies.
  • Pairing this weapon with Low Blow produces a weapon with a high damage capability at short range and a relatively high ammo capacity. However, concealing the weapon to the required level may require stat boosts.
  • The Akimbo Compact-5's relatively high base stability is offset by its abysmal base accuracy. A more precise secondary weapon is heavily recommended in all but the smallest maps. Sniper-heavy heists or heists where enemies can fire from the edge of the map (Transport: Train Heist, Hoxton Revenge, etc.) become much more difficult unless this weapon is paired with a more accurate one.

BuildsEdit

Maximum StabilityEdit

The Akimbo Compact-5 can be modded for maximum stability (100), provided the modder has the Akimbo skill Aced. Note this only gives the player the same accuracy it has by default or worse (24-28), thus the weapons' effective range is still limited to close combat.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -24
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -24
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -24
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +3
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +6
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +6
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $70,560
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $121,520
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Sehr Kurze Barrel

Base game
v·d·e
Sehr Kurze
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -12
Concealment +3 Threat -
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Polizei Tactical Barrel

Base game
v·d·e
Polizei Tactical
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -3 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

The Ninja Barrel

Base game
v·d·e
The Ninja
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability +12
Concealment +1 Threat -24
Cost: $112,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Enlightened Foregrip

Gage Spec Ops Pack
v·d·e
Enlightened Foregrip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $12,600
Infinite Granted

Special Effect(s): Flashlight

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Straight Magazine

The Butcher Mod Pack 2
v·d·e
Straight Magazine
Total ammo - Magazine -
Reload - Damage +4
Accuracy - Stability -28
Concealment - Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • A Macaw is a Neotropical parrot. What appears to be a macaw head is depicted on the skin's receiver.
  • Sioux refers to groups of Native American tribes, known for their well-trained warriors.
    • On the Sioux's receivers are "X XIII MMXIV", Roman numerals for "10 13 2015". This is the date of the first John Wick movie's premiere.

TriviaEdit

  • 400px-PAYDAY2 weird MP5 fire selector

    The Compact-5's weird-looking fire selector. Note the absent safety option and the oddly-whited-out semi-automatic notch used to replace it.

    The Akimbo Compact-5 submachine guns are based on stockless MP5A4/MP5A5s, as evident by their 4-point fire selectors. Equipping the Sehr Kurze Barrel turns them into MP5KA4s sans foregrips, The Ninja Barrel turns them into MP5SD4s, and the Straight Magazine gives them the look and larger ammunition of the MP5/10, albeit without the MP5/10's bolt lock and release system.
    • The Akimbo Compact-5 normally fires in full-auto during gameplay despite each gun being visibly set to 3-round burst operation.
    • The "safety" function is absent on the weapon model, with the semi-auto selector option being painted white to replace it. 
  • The Akimbo Compact-5's have the standalone version's Bare Essentials Stock equipped by default and cannot equip any other stocks. It strangely does not seem to be impacted by the lack-of-a stock, though, as it has the exact same stability as the standalone Compact-5.
    • Despite this, the FBI Files depict the weapons with their default stocks.
  • The player can perform a tactical reload with the Akimbo Compact-5 despite it being impractical and awkward in reality. Due to how the bolt of the MP5 was designed, it will ride directly on top of the feed lips when the weapon is in battery, thus obstructing the new magazine's entry and preventing the user from properly seating it (if fully-loaded) when there is a round in the chamber. Tactically reloading the MP5 is in no way impossible, but will require the user to either load it with an incomplete magazine or risk a longer top up by locking the bolt back first and then load, usually losing the chambered bullet in the process.
  • During the reloading process, the player character will simply flick their Compact-5s downward instead of manually removing the magazines by hand. Strangely enough, the magazines themselves will fall out of the weapon on their own without the release paddles being hit.
  • The magazines bears real life markings to the real weapon. This is possibly a mistake, as it's doubtful H&K would allow their likeness used without license.
    • Additionally, "For law enforcement and federal use only" is printed on the magazines. This suggests that the weapons were stolen from a police or FBI armory.
  • The Akimbo Compact-5's may feel as if they are firing faster than the standalone weapon despite the unchanged rate-of-fire. This is due to the fact that the left-handed weapon will always fire immediately after the right-handed one, resulting in a more rapid, if not doubled, series of discharges.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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