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Imitations
This article is about the special weapon in PAYDAY 2. For the secondary weapon, see Blaster 9mm.
Akimbo Blaster 9mm

Akimbo Blaster 9mm icon

Akimbo Blaster 9mm FBI Files

Gameplay
Unlock Level 32
Inventory Slot Primary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $1,015,000
Statistics
Magazine 40
Total Ammo 240
Rate of Fire 896
Damage 44
Accuracy 28
Stability 76
Concealment 27
Threat 12
Other
Internal name x_tec9
v·d·e
Mod stats

The Akimbo Blaster 9mm submachine guns are a primary weapon available in PAYDAY 2 that was added in Update #178.

OverviewEdit

Blaster 9mm submachine guns can be dual-wielded in the primary weapon slot for their greatly increased damage output at the cost of precise aiming, stability and the opportunity cost of being unable to use other primaries.

All akimbo weapon modifications cost 40% extra than their normal price.

SummaryEdit

TipsEdit

Available modificationsEdit

Short Barrel

Hotline Miami (DLC)
v·d·e
Short Barrel (Blaster 9mm)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +4
Concealment +3 Threat -
Cost: $29,400
Sounds of Animals Fighting Sounds of Animals Fighting

Ghetto Blaster

Hotline Miami (DLC)
v·d·e
Ghetto Blaster (Blaster 9mm)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment -3 Threat -
Cost: $50,400
Overdose Overdose

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -18
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -18
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -18
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $70,560
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $121,520
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Extended Mag

Hotline Miami (DLC)
v·d·e
Extended Mag (Blaster 9mm)
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $28,000
Overdose Overdose

SkinsEdit

TriviaEdit

  • The Blaster 9mm is based upon the Intratec TEC-9, a high-capacity semi-automatic pistol infamous for its ease of conversion to full-auto and its subsequent popularity among criminals, especially gangsters.
    • Adding the Short Barrel turns it into the Intratec AB-10, a TEC-9 Mini without a threaded muzzle/barrel shroud.
    • Technically speaking, the TEC-9 is not classified as a submachine gun in reality, despite being a modern offshoot of the Carl Gustav m/45/Swedish K. It is marketed as a semi-automatic handgun and is legally referred to as such by law enforcement agencies concerning imported weapons.
  • The in-game Blaster fires from a closed bolt, suggesting that it was instead based on the US-import KG-9 model which was a forced redesign by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The baseline TEC-9 fires from an open bolt.
    • The closed bolt would make the full automatic conversion uneconomic and impractical. This is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s.
    • The Blaster 9mm is select-fire by default, a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully automatic. However a very small number of the TEC-9's parent weapon, the Interdynamic MP-9 were manufactured as full fledged selective fire sub machineguns to be used in a military or law enforcement capacity but the design failed to attract any buyers, the retractable stock modification for the Blaster is also very similar to the MP-9's stock. However, the Blaster 9mm does not have the forward pistol grip of the MP-9.
  • There is a partially removed UPC sticker on the right side of the weapon's magazine well. In reality, a gun would never have a bar code sticker applied directly to it, so this is possibly a jab at the gun's reputation for being a cheap, "ghetto" automatic weapon since it makes it appear as if it was freshly pulled out of a retail bargain bin.
  • The Akimbo Blaster 9mm submachine guns may feel as if they are firing faster than the standalone weapon despite the unchanged rate-of-fire. This is due to the fact that the left-handed weapon will always fire immediately after the right-handed one, resulting in a more rapid, if not doubled, series of discharges.

GalleryEdit

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC