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AMR-16

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AMR-16

AMR icon new
High rate of fire and good damage

AMR-16 FBI Files
High rate of fire and good damage

Gameplay
Unlock Level 39
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode Selective firing AutoIcon / SemiIcon
Cost $896,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 857
Damage 80
Accuracy 48
Stability 32
Concealment 17
Threat 14
Other
Internal name m16
Mod stats

The AMR-16 assault rifle is a primary weapon available in PAYDAY 2

OverviewEdit

The AMR-16 is one of the last two weapons to be unlocked in the base game, the other being the Mosconi 12G. It has high damage for a fully automatic weapon accompanied by a high rate of fire. As a result, it is very good at high sustained damage at close range, but short bursts or single shots are needed for anything beyond that. Its recoil tends to pull the gun more to the sides rather than up, even after mods are equipped in order to increase its stability.

A highly modified AMR-16 with stability enhancing modifications and a clear sight is one of the most versatile and effective automatic weapons for high-level heists, being able to down even special units in only two or three head shots on Overkill difficulty. Its good reload speed and capacity with a magazine mod also make it effective at clearing waves and guarding a point of interest. A high-level Enforcer with ammo bags and Fully Loaded can almost hold his own in an assault if positioned well. As such, it is a popular weapon among high-level players.

The main downside of the AMR-16 is how quickly it depletes ammunition. Compared to many other weapons, it will burn through ammo bags much more quickly with only 3 magazines at standard capacity. If you are stunned by a Taser, you will deplete your ammo reserve in seconds. It is important to manage ammo carefully, especially on hold out heists, like Watchdogs or Day 1 of Rats.

SummaryEdit

Pros:

  • Highest rate of fire of all non-DLC assault rifles
  • High damage
  • Capable of retaining base concealment, making it an interesting choice for Low Blow and Sneaky Bastard Aced.
  • Can be modified into a battle rifle role like the M308, albeit with a higher rate of fire and magazine capacity, though with lower stability and total ammo.

Cons:

  • Limited ammo capacity
  • High rate of fire can cause poor ammo efficiency if Tased and without proper burst fire control
  • Expensive and significantly high reputation with only the Falcon and Gewehr 3 requiring higher reputation and cost
  • Very poor accuracy and stability

TipsEdit

  • Like the Eagle Heavy, the AMR-16 makes an effective counter to special units thanks to its potential damage, rate of fire, accuracy, and stability. It can easily take down Cloakers and Tasers with a single three to four round burst at mid-range, and a series of rapid bursts can be used to tear through Bulldozers.
  • With the DMR Kit (CAR), Auto Fire mod, Funnel of Fun Nozzle, THRUST Lower Reciever, and THRUST Upper Reciever, the AMR-16's damage can reach to a ludiciously high damage output, approximately 178 that surpasses even that of the M308. It is capable of shredding the facial metal platings of a Bulldozer in mere seconds, even killing him faster before he can retaliate. However, the downsides include a lower ammunition reserve, stability, accuracy, and concealment.
    • The Auto Fire mod can be ignored and instead, no Custom mod should be applied to maintain flexibility. It is recommended to keep the ability to switch between semi-auto and full-auto to handle different situations at once in a heist.
      • Keep the DMR AMR-16 at semi-auto at all times to maintain accuracy and stability. Use fully automatic only when a special unit is nearby.
    • Assuming the high damage is still wanted, the CAR Quadstacked mag can be applied to counter the reduced ammo reserve. Surefire and the basic version of Fully Loaded can also provide more invaluable ammo, for the current magazine and capacity respectively (75/90).
    • Surefire aced, Berserker aced (and Frenzy), and Body Expertise can be combined with the DMR version of the AMR-16 to destroy common enemies, even the Maximum Force Responders and GenSec Elite SWAT Team members as the weapon will penetrate through body armor and inflict even higher damage, to the point two shots or less on any part of the body is enough to kill them.
    • If a silencer is applied and Specialized Killing is aced, a DMR AMR-16 can reach to 220 damage per bullet and can be monstrous for Dodge players to wield (although the DMR kit itself will make it somewhat unsuitable for Sneaky Bastard, Unseen Strike, and Low Blow).

BuildsEdit

Concealed BuildEdit

With the following build, the AMR-16 obtains the highest concealment it can have, at 22. If combined with the Two-Piece Suit, a maximum concealment secondary and melee, you end up with a detection risk of only 13, giving you a powerful Plan B contingency weapon.

The player can continue modding the AMR-16 with any mods that do not affect concealment.

Available modificationsEdit

Long Barrel Cost: $28,000 | Base game - Card Drop & Side Job
Long Barrel (CAR-4)
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability
Concealment -2 Threat


DMR Kit Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
DMR Kit (CAR)
Total ammo -27 Magazine Reload
Damage +30 Accuracy +4 Stability -17
Concealment -4 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -12 Accuracy Stability
Concealment Threat -14


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability +1
Concealment -2 Threat -14


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -2 Accuracy Stability +3
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +3 Accuracy Stability +3
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +2
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +8 Accuracy Stability +1
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +6 Stability
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +3
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -1
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -1
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +3 Accuracy -2 Stability +2
Concealment Threat


Tactical Handguard Cost: $53,000 | Base game - Card Drop & Side Job
Tactical Handguard
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Blast From The Past Handguard Cost: $80,000 | Base game - Card Drop & Side Job
Blast From The Past
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment +2 Threat


Long Ergo Foregrip Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
Long Ergo Foregrip (AMR-16)
Total ammo Magazine Reload
Damage Accuracy Stability +5
Concealment -3 Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


45 degree red-dot sight Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
45 Degree Red-dot Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Ergo Grip Cost: $14,000 | Base game - Card Drop & Side Job
Ergo Grip
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment Threat


Pro Grip Cost: $44,000 | Base game - Card Drop & Side Job
Pro Grip
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment -1 Threat


Rubber Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Rubber Grip
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment Threat


Straight Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


THRUST Lower Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Lower Receiver (CAR)
Total ammo Magazine Reload
Damage +5 Accuracy -4 Stability
Concealment Threat


Milspec Mag. Cost: $9,000 | Base game - Card Drop & Side Job
Milspec
Total ammo Magazine +8 Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Mag. Cost: $21,000 | Base game - Card Drop & Side Job
Tactical-Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability
Concealment Threat


CAR Quadstacked Mag Free | Gage Mod Courier - Purple Snake Packages
CAR Quadstacked Mag
Total ammo Magazine +30 Reload
Damage Accuracy -2 Stability +1
Concealment -3 Threat


Expert Mag Cost: $9,000 | Clover Character Pack - Card Drop & Side Job
Expert Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability +1
Concealment Threat


L5 Magazine Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
L5 Magazine
Total ammo Magazine +4 Reload
Damage Accuracy Stability +1
Concealment Threat


Speed Pull Magazine Cost: $14,000 | Gage Spec Ops Pack - Infinite Granted
Speed Pull Magazine CAR
Total ammo Magazine Reload -2.5
Damage Accuracy Stability
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment -2 Threat


Exotique Receiver Cost: $21,000 | Base game - Card Drop & Side Job
Exotique
Total ammo Magazine Reload
Damage +3 Accuracy Stability +1
Concealment Threat


LW Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
LW Upper Receiver (CAR)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +5
Concealment Threat


THRUST Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Upper Receiver (CAR)
Total ammo Magazine Reload
Damage +5 Accuracy -4 Stability
Concealment Threat


SkinsEdit

  • Charlie Don't Surf is a quote from the 1979 film Apocalypse Now.
  • A Satyr is a legendary creature in Greek mythology that possess a horse-like tail and ears, rather than those of a goat. It is more likely referring to the Faun from Roman mythology, which is a half-human half-goat creature often incorrectly called a satyr.
  • Helvete is Swedish for "Hell".
  • According to the Astatoz's description on the Jimmy Safe announcement site, Jimmy himself got some of the exceedingly rare Astatine on the planet and the element "transformed" an AMR-16 into the weapon. According to the Firearm Database (citing the "Российские секреты" ("Russian Secrets") forum) and its Market description, the rifle was made by Akan rather than Jimmy. This may be due to either an error on the website designer's part, or due to Jimmy's loathing of Akan.
    • How they have managed to bend the element to their design was unclear, as Astatine is very radioactive, which gives it a very short half-life (~8.1 hours) before disintegrating due to decay. A visible piece of astatine would immediately vaporize itself at room temperature because of the heat generated by its intense radioactivity. Lastly, it is the least abundant of all the naturally occurring elements, with much less than one gram being present at any given time in the Earth's crust.
    • It was named after the Greek astatos (ἄστατος), meaning "unstable".

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The AMR-16 is based on the Colt M16A4, International Model R0901 as evident by the safe/semi/auto selective fire capability, A4 model's flat-top and MIL-STD-1913 rail combo, removable carry handle, A4 front sight, "birdcage" style flash hider and remodeled brass deflector. The in-game weapon also bears additional features of the M16A3, with a medium barrel and aftermarket handguard.
    • Installing the Tactical Handguard, Milspec Mag., and Long Barrel will make the AMR-16 look fairly close to the military version M16A4; installing the Blast From The Past Handguard and Long Barrel will make the weapon look like a Vietnam-era M16A1. (It should be noted that the M16A1 did not have a removable carry handle, nor did it have the AMR-16/M16A4's enhanced brass deflector.)
    • Installing the DMR Kit, Tactical Handguard, a large scope (such as the Acough Optic Scope) and using the default magazine will make the AMR-16 resemble the SR-25, changing it to Single Fire will make it function similarly too.
    • Interestingly, when an optic is installed, the entire front sight post is removed, including the gas block. This is better observed when the Tactical Handguard is present, as the inside of the handguard's RIS is completely hollow save for the barrel. Not even the gas tube normally required for the gas mechanism to operate is present.
      • This is a serious design flaw, as the gas block is a vital part of the blowback mechanism; no gas released from the fired cartridge would go back to operate the mechanism, meaning that in order to keep shooting, the bolt would have to be manually operated after each shot. This is likely a developer oversight. What would have been a correct depiction of such setup is to include a flat-top gas block, or even the default one, as its integral front sight still works fairly well with many modern optics.
      • This is not the case with the Astatoz skin equipped, however, as the front sight of the weapon remains visible even with an attached scope. This is apparently only possible due to the unconventional nature of Legendary-grade skins.
  • Its pre-inventory icon and The Guide of Bain's guns section show it with the Milspec Mag. instead of its default Vintage Mag. Additionally, the Vintage Mag somehow stores 30 rounds despite being modeled after a 20-round magazine.
  • As it shares the lower receiver model with the AMCAR, CAR-4, and Para, the model name AR-15 can be seen stamped onto the side of the AMR-16.
  • It is the only CAR/AR-15 type gun in the game to feature a solid stock.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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