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AMR-16

AMR icon new
High rate of fire and good damage

AMR-16 FBI Files
High rate of fire and good damage

Gameplay
Unlock Level 39
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $896,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 857
Damage 80
Accuracy 56
Stability 32
Concealment 17
Threat 14
Other
Internal name m16
Achievement(s) The Collector
v·d·e
Mod stats

The AMR-16 assault rifle is a primary weapon available in PAYDAY 2

OverviewEdit

The AMR-16 is one of the last two weapons to be unlocked in the base game, the other being the Mosconi 12G. It has high damage for a fully automatic weapon accompanied by a high rate of fire. As a result, it is very good at high sustained damage at close range, but short bursts or single shots are needed for anything beyond that. Its recoil tends to pull the gun more to the sides rather than up, even after mods are equipped in order to increase its stability.

A highly modified AMR-16 with stability enhancing modifications and a clear sight is one of the most versatile and effective automatic weapons for high-level heists, being able to down even special units in only two or three head shots on Overkill difficulty. Its good reload speed and capacity with a magazine mod also make it effective at clearing waves and guarding a point of interest. A high-level Enforcer with ammo bags and Fully Loaded can almost hold his own in an assault if positioned well. As such, it is a popular weapon among high-level players.

The main downside of the AMR-16 is how quickly it depletes ammunition. Compared to many other weapons, it will burn through ammo bags much more quickly with only 3 magazines at standard capacity. If you are stunned by a Taser, you will deplete your ammo reserve in seconds. It is important to manage ammo carefully, especially on hold out heists, like Watchdogs or Day 1 of Rats.

SummaryEdit

Pros:

  • Highest rate of fire of all non-DLC assault rifles
  • High damage
  • Capable of reaching high concealment, making it an interesting choice for Low Blow and Sneaky Bastard
  • Can be modified into a battle rifle role like the M308, albeit with a higher rate of fire and magazine capacity, though with lower stability and ammo pickup

Cons:

  • Limited ammo capacity
  • High rate of fire can cause poor ammo efficiency if Tased and without proper burst fire control
  • Expensive and high unlock level
  • Poor base accuracy and stability

TipsEdit

  • Like the Eagle Heavy, the AMR-16 makes an effective counter to special units thanks to its potential damage, rate of fire, accuracy, and stability. It can easily take down Cloakers and Tasers with a single three to four round burst at mid-range, and a series of rapid bursts can be used to tear through Bulldozers.
  • With the DMR Kit (CAR), Auto Fire mod, Funnel of Fun Nozzle, THRUST Lower Reciever, and THRUST Upper Reciever, the AMR-16's damage can reach to a ludiciously high damage output, approximately 178 which surpasses even that of the M308. It is capable of shredding the facial metal platings of a Bulldozer in mere seconds, even killing him faster before he can retaliate. However, the downsides include a lower ammunition reserve, stability, accuracy, and concealment.
    • The Auto Fire mod can be ignored and instead, no Custom mod should be applied to maintain flexibility. It is recommended to keep the ability to switch between semi-auto and full-auto to handle different situations at once in a heist.
      • Keep the DMR AMR-16 at semi-auto at all times to maintain accuracy and stability. Use fully automatic only when a special unit is nearby.
    • Assuming the high damage is still wanted, the CAR Quadstacked mag can be applied to counter the reduced ammo reserve. Surefire and the basic version of Fully Loaded can also provide more invaluable ammo, for the current magazine and capacity respectively (75/90).
    • Surefire aced, Berserker aced (and Frenzy), and Body Expertise can be combined with the DMR version of the AMR-16 to destroy common enemies, even the Maximum Force Responders and GenSec Elite SWAT Team members as the weapon will penetrate through body armor and inflict even higher damage, to the point two shots or less on any part of the body is enough to kill them.
    • If a silencer is applied and Specialized Killing is aced, a DMR AMR-16 can reach to 220 damage per bullet and can be monstrous for Dodge players to wield (although the DMR kit itself will make it somewhat unsuitable for Sneaky Bastard, Unseen Strike, and Low Blow).

BuildsEdit

Assault Rifle Edit

This build optimizes all combat related stats with very high damage (86), high Accuracy (84) and good Stability (72). It is useful up to Mayhem and Death Wish.

Battle Rifle Edit

This build makes use of the DMR barrel to turn the AMR 16 into an extremely high Damage (164), very high Accuracy (88), and moderate Stability (68) battle rifle that is useful up to Death Wish and One Down. One simply has to switch the Long Barrel with the DMR Kit (-18 ammo, +80 dmg, +16 acc, -16 stb), the Accuracy Boost with a Stability Boost (+4 stb) and the War-Torn Stock with the 2 Piece Stock (+4 acc, +4 stb) from the aformentioned assault rifle build.

Holdout Assault RifleEdit

With the following build, the AMR-16 obtains the highest concealment it can have, at 22 with very high Damage (83), moderate Accuracy (64) and moderate Stability (60-68). If combined with the Two-Piece Suit, a maximum concealment secondary and melee, you end up with a detection risk of only 13, giving you a powerful Plan B contingency weapon.

Available modificationsEdit

Long Barrel

Base game
v·d·e
Long Barrel (CAR-4)
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -
Concealment -2 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

DMR Kit

The Butcher's AK/CAR Mod Pack
v·d·e
DMR Kit (CAR)
Total ammo -18 Magazine -
Reload - Damage +80
Accuracy +16 Stability -16
Concealment -4 Threat -
Cost: $9,000
Private Party Private Party

Special Effect(s): Sets ammo pickup to 0.72-2.52, is not affected by skills/perks

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Tactical Handguard

Base game
v·d·e
Tactical Handguard
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

Blast From The Past Handguard

Base game
v·d·e
Blast From The Past
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +2 Threat -
Cost: $80,000
Card Drop & Side Job / CCoinIcon 6

Long Ergo Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
Long Ergo Foregrip (AMR-16)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -3 Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Base game
v·d·e
Ergo Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Pro Grip

Base game
v·d·e
Pro Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Rubber Grip

Gage Weapon Pack 01
v·d·e
Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

THRUST Lower Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Lower Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

Milspec Mag.

Base game
v·d·e
Milspec
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Mag.

Base game
v·d·e
Tactical-Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake Purple Snake Packages

Expert Mag

Clover Character Pack
v·d·e
Expert Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Private Party Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR
Total ammo - Magazine
Reload -1.9 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Exotique Receiver

Base game
v·d·e
Exotique
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +4
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

LW Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
LW Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment - Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

THRUST Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy -8 Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

SkinsEdit

  • Charlie Don't Surf is a quote from the 1979 film Apocalypse Now.
  • A Satyr is a legendary creature in Greek mythology that possess a horse-like tail and ears, rather than those of a goat. It is more likely referring to the Faun from Roman mythology, which is a half-human half-goat creature often incorrectly called a satyr.
  • Helvete is Swedish for "Hell".
  • According to the Astatoz's description on the Jimmy Safe announcement site, Jimmy himself got some of the exceedingly rare Astatine on the planet and the element "transformed" an AMR-16 into the weapon. According to the Firearm Database (citing the "Российские секреты" ("Russian Secrets") forum) and its Market description, the rifle was made by Akan rather than Jimmy. This may be due to either an error on the website designer's part, or due to Jimmy's loathing of Akan.
    • How they have managed to bend the element to their design was unclear, as Astatine is very radioactive, which gives it a very short half-life (~8.1 hours) before disintegrating due to decay. A visible piece of astatine would immediately vaporize itself at room temperature because of the heat generated by its intense radioactivity. Lastly, it is the least abundant of all the naturally occurring elements, with much less than one gram being present at any given time in the Earth's crust.
    • The design of the skin appears to be based on the AMR-B05 alien rifle in District 9.
    • It was named after the Greek astatos (ἄστατος), meaning "unstable".

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The AMR-16 is based on the Colt M16A4, International Model R0901 as evident by the safe/semi/auto selective fire capability, A4 model's flat-top and MIL-STD-1913 rail combo, removable carry handle, A4 front sight, "birdcage" style flash hider and remodeled brass deflector. The in-game weapon also bears additional features of the M16A3, with a medium barrel and aftermarket handguard.
    • Installing the Tactical Handguard, Milspec Mag., and Long Barrel will make the AMR-16 look fairly close to the military version M16A4; installing the Blast From The Past Handguard and Long Barrel will make the weapon look like a Vietnam-era M16A1. It should be noted that the M16A1 did not have a removable carry handle, nor did it have the AMR-16/M16A4's enhanced brass deflector.
    • Interestingly, when an optic is installed, the entire front sight post is removed, including the gas block. This is better observed when the Tactical Handguard is present, as the inside of the handguard's RIS is completely hollow save for the barrel. Not even the gas tube normally required for the gas mechanism to operate is present.
      • This is a serious design flaw, as the gas block is a vital part of the blowback mechanism; no gas released from the fired cartridge would go back to operate the mechanism, meaning that in order to keep shooting, the bolt would have to be manually operated after each shot. This is likely a developer oversight. What would have been a correct depiction of such setup is to include a flat-top gas block, or even the default one, as its integral front sight still works fairly well with many modern optics.
      • This is not the case with the Astatoz skin equipped, however, as the front sight of the weapon remains visible even with an attached scope. This is apparently only possible due to the unconventional nature of Legendary-grade skins.
  • Its pre-inventory icon and The Guide of Bain's guns section show it with the Milspec Mag. instead of its default Vintage Mag. Additionally, the Vintage Mag somehow stores 30 rounds despite being modeled after a 20-round magazine.
  • As it shares the lower receiver model with the AMCAR, CAR-4, and Para, the model name AR-15 can be seen stamped onto the side of the AMR-16.
  • The AMR-16's stock is used as the new inventory icon for the Weapon Butt.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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