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Imitations
This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
AMCAR

AMCAR icon new
Low Accuracy, Moderate Damage.

AMCAR FBI Files
Low Accuracy, Moderate Damage.

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 220
Rate of Fire 545
Damage 36
Accuracy 36
Stability 76
Concealment 21
Threat 14
Other
Internal name amcar
Achievement(s) The Collector We Are Rockstars On This Job
v·d·e
Mod stats

The AMCAR assault rifle is a primary weapon available in PAYDAY 2. Along with the Chimano 88, it is one of the two weapons players start the game with.

OverviewEdit

The AMCAR performs to a moderate capacity, although it is inferior to most other assault rifles. Its limited selection of modifications limits its flexibility, but it has the highest base stability of all the assault rifles (though coupled with the lowest accuracy) and moderate damage that can easily be modded to 40 damage.

The weapon has three primary drawbacks:

  • Low magazine size
  • Accuracy is among the lowest of the rifles.
  • It has a limited selection of modifications.

The AMCAR's lackluster capabilities make it a somewhat difficult weapon to use. The AK and CAR-4, which new players will quickly unlock, are direct upgrades in almost every way. The AK is capable of killing the lightest SWAT units with a single headshot while unmodified, costs the same amount as the AMCAR, and is available for unlock at a reputation level of 1. All of this makes the AMCAR a poor weapon choice once other rifles are available.

An unmodded AMCAR will be added to the player's inventory upon them going Infamous without owning a level 0 primary weapon.

SummaryEdit

Pros:

  • Massive reserve ammo pool at 220 rounds
  • High ammo pickup
  • High base stability
  • Is available from the start
  • Is somewhat concealable

Cons:

  • Mediocre accuracy
  • Poor rate of fire
  • Is outclassed by every other assault rifle in the game once available

TipsEdit

  • While a fairly usable gun for starting players, it is recommended to get a new primary weapon as soon as possible, as outside of relatively close and easy combat, the AMCAR fares horribly when faced with multiple advanced enemy personnel coming on the player's position on higher difficulties.
  • Using mods can remedy the AMCAR's bad performance somewhat. Since the rifle's Concealment and Stability is quite high by default, it is better to focus on enhancing its meager amount of Damage and Accuracy for improved control and stopping power. Although, even with making use of the Gage Mod Courier DLC parts, it is still utterly inferior to every other rifle that comes after it.
  • One of the few advantages of the AMCAR is its high ammunition cap. A mastermind with Stockholm Syndrome can make use of it as a cheap method of keeping civilians down for an extended amount of time because of its 220-round ammunition capacity and reasonable concealment stat, assuming they cannot still afford a JP36, which is better in every regard, even without any modifications.
  • If the player's budget allows it, or if one is reclimbing the ranks after going Infamous, the Eagle HeavyCommando 553, and RPK are all better reputation 0 alternatives to the AMCAR. In addition, most of the Akimbo weapons are better options than the AMCAR if modded to compensate for their reduced stability.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Milspec Mag.

Base game
v·d·e
Milspec
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake Purple Snake Packages

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Private Party Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR
Total ammo - Magazine
Reload -1.5 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.
We Are Rockstars On This Job We Are Rockstars On This Job
Complete the Watchdogs job with each crew member using no skills, wielding the AMCAR Rifle and Chimano 88 Pistol on OVERKILL difficulty or above.

TriviaEdit

  • It is based on the Colt 727 carbine, a "miniaturized" variant of the Colt M16A2, as evident by its integral A2-style brass deflector, carry handle and rear sight. Apparently, it was supposed to be modeled after a Colt M733 in reference to the movie Heat.
    • The Colt 733 in fact has an A2-style upper receiver, complete with carry handle and sights, though its brass deflector is modeled somewhat differently from that of the in-game weapon.
  • When a sight mod is mounted on the AMCAR, the carrying handle disappears and a picatinny rail appears in its place.
    • This is actually impossible to do as the carrying handle on the Colt 733/727 is built into the weapon's receiver and cannot be removed. What would have been an accurate representation is that a rail mount is attached on top of the carrying handle, instead of it being removed.
      • Another possibility is that the AMCAR was based on both the Colt 733/727 and the Colt 933, as the Colt 933 has a flat-top receiver, removable carry handle and MIL-STD-1913 Picatinny rail system as seen on the AMCAR when a sight is placed on it.
  • The AMCAR is one the only two AR-15-pattern rifles in the game to retain its gas block when an optic is attached. The other weapon is the CAR-4. Regardless, the AMCAR's gas block is the only one to remain ever-present after the application of mods onto the weapon, said part on other weapons of its kind is often removed with a sight or handguard mod attached.
  • It is one of two weapons whose name derives from the AMCAR-4, the other being the CAR-4. Unlike its namesake, however, the AMCAR performs very poorly, being vastly inferior compared to other assault rifles; what versatility and good handling of the old weapon seemed to have been given to the CAR-4 instead.
  • The AMCAR's old inventory icon had a much longer barrel than the in-game weapon, suggesting that it was originally supposed to support an extended barrel mod before it was scrapped during production. As of CrimeFest 2015, however, the carbine received a new store icon with a shortened barrel reflective of the part's actual length in-game.
  • As it shares the lower receiver model with the AMR-16, the CAR-4 and the Para, the model name AR-15 can be seen stamped onto the side of the AMCAR.
  • During the beta, it could only accept a magazine mod.
  • Up until the first update of Crimfest 2015, its inventory icon and The Guide of Bain's guns section showed it with the Milspec Mag. instead of its default Vintage Mag.
  • The AMCAR and the CAR-4 are the only AR-15-type guns in PAYDAY 2 where the bolt release is used to chamber a new round after the gun is empty, instead of the charging handle.

GalleryEdit

InventoryEdit

GameplayEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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