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Imitations
This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
AMCAR

AMCAR icon new
Low Accuracy, Moderate Damage.

AMCAR FBI Files
Low Accuracy, Moderate Damage.

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 220
Rate of Fire 545
Damage 36
Accuracy 36
Stability 76
Concealment 21
Threat 14
Other
Internal name amcar
Achievement(s) The Collector We Are Rockstars On This Job
v·d·e
Mod stats

The AMCAR assault rifle is a primary weapon available in PAYDAY 2. Along with the Chimano 88, it is one of the two weapons the players start the game with.

OverviewEdit

The AMCAR performs to a moderate capacity, although it is inferior to most other assault rifles. Its limited selection of modifications limits its flexibility, but it has the highest base stability of all the assault rifles (though coupled with the lowest accuracy) and moderate damage that can easily be modded to 40 damage.

The weapon has three primary drawbacks:

  • Low magazine size
  • Accuracy is among the lowest of the rifles.
  • It has a limited selection of modifications.

The AMCAR's lackluster capabilities make it a somewhat difficult weapon to use. The AK and CAR-4, which new players will quickly unlock, are direct upgrades in almost every way. The AK is capable of killing the lightest SWAT units with a single headshot while unmodified, costs the same amount as the AMCAR, and is available for unlock at a reputation level of 1. All of this makes the AMCAR a poor weapon choice once other rifles are available.

An unmodded AMCAR will be added to the player's inventory upon them going Infamous without owning a level 0 primary weapon.

SummaryEdit

Pros:

  • Massive reserve ammo pool at 220 rounds
  • High base stability
  • Is available from the start
  • Is somewhat concealable

Cons:

  • Mediocre accuracy
  • Poor rate of fire
  • Is outclassed by every other assault rifle in the game once available.

TipsEdit

  • While a fairly usable gun for starting players, it is recommended to get a new primary weapon as soon as possible, as outside of relatively close and easy combat, the AMCAR fares horribly when faced with multiple advanced enemy personnel coming on the player's position on higher difficulties.
  • Using mods can remedy the AMCAR's bad performance somewhat. Since the rifle's Concealment and Stability is quite high by default, it is better to focus on enhancing its meager amount of Damage and Accuracy for improved control and stopping power. Although, even with making use of the Gage Mod Courier DLC parts, it is still utterly inferior to every other rifle that comes after it.
  • One of the few advantages of the AMCAR is its high ammunition cap. A mastermind with Control Freak can make use of it as a cheap method of keeping civilians down for an extended amount of time because of its 220-round ammunition capacity and reasonable concealment stat, assuming they cannot still afford a JP36, which is better in every regard, even without any modifications.
  • If the player's budget allows it, or if one is reclimbing the ranks after going Infamous, the Eagle HeavyCommando 553Predator 12G (however, on the PC it is ironically the other way around), and RPK are all better reputation 0 alternatives to the AMCAR. In addition, most of the Akimbo weapons are better options than the AMCAR if modded to compensate for their reduced stability.

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo   Magazine   Reload
Damage -5 Accuracy Stability
Concealment Threat -16.8


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo   Magazine   Reload
Damage -3 Accuracy   Stability +4
Concealment -2 Threat -16.8


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo   Magazine   Reload
Damage -1 Accuracy +8 Stability +2
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo   Magazine   Reload
Damage +1 Accuracy Stability +12
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo   Magazine   Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo   Magazine   Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo   Magazine   Reload
Damage   Accuracy +4 Stability -8
Concealment   Threat  


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo   Magazine   Reload
Damage +1 Accuracy -4 Stability +8
Concealment   Threat  


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


45 degree red-dot sight Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
45 Degree Red-dot Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Milspec Mag. Cost: $9,000 | Base game - Card Drop & Side Job
Milspec
Total ammo Magazine +8 Reload
Damage Accuracy Stability
Concealment -1 Threat


CAR Quadstacked Mag Free | Gage Mod Courier - Purple Snake Packages
CAR Quadstacked Mag
Total ammo Magazine +30 Reload
Damage Accuracy -4 Stability +4
Concealment -3 Threat


L5 Magazine Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
L5 Magazine
Total ammo Magazine +4 Reload
Damage Accuracy Stability +4
Concealment Threat


Speed Pull Magazine Cost: $14,000 | Gage Spec Ops Pack - Infinite Granted
Speed Pull Magazine CAR
Total ammo Magazine Reload -2
Damage Accuracy Stability
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Community item - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +8 Stability -4
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability +4
Concealment -2 Threat


Contractor Stock Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Stock (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


SkinsEdit

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.
We Are Rockstars On This Job We Are Rockstars On This Job
Complete the Watchdogs job with each crew member using no skills, wielding the AMCAR Rifle and Chimano 88 Pistol on OVERKILL difficulty or above.

TriviaEdit

  • It is based on the Colt 727 carbine, a "miniaturized" variant of the Colt M16A2, as evident by its integral A2-style brass deflector, carry handle and rear sight. Apparently, it was supposed to be modeled after a Colt M733 in reference to the movie Heat.
    • The Colt 733 in fact has an A2-style upper receiver, complete with carry handle and sights, though its brass deflector is modeled somewhat differently from that of the in-game weapon.
  • When a sight mod is mounted on the AMCAR, the carrying handle disappears and a picatinny rail appears in its place.
    • This is actually impossible to do as the carrying handle on the Colt 733/727 is built into the weapon's receiver and cannot be removed. What would have been an accurate representation is that a rail mount is attached on top of the carrying handle, instead of it being removed.
      • Another possibility is that the AMCAR was based on both the Colt 733/727 and the Colt 933, as the Colt 933 has a flat-top receiver, removable carry handle and MIL-STD-1913 Picatinny rail system as seen on the AMCAR when a sight is placed on it.
  • The AMCAR is one the only two AR-15-pattern rifles in the game to retain its gas block when an optic is attached. The other weapon is the CAR-4. Regardless, the AMCAR's gas block is the only one to remain ever-present after the application of mods onto the weapon, said part on other weapons of its kind is often removed with a sight or handguard mod attached.
  • It is one of two weapons whose name derives from the AMCAR-4, the other being the CAR-4. Unlike its namesake, however, the AMCAR performs very poorly, being vastly inferior compared to other assault rifles; what versatility and good handling of the old weapon seemed to have been given to the CAR-4 instead.
  • The AMCAR's old inventory icon had a much longer barrel than the in-game weapon, suggesting that it was originally supposed to support an extended barrel mod before it was scrapped during production. As of CrimeFest 2015, however, the carbine received a new store icon with a shortened barrel reflective of the part's actual length in-game.
  • As it shares the lower receiver model with the AMR-16, the CAR-4 and the Para, the model name AR-15 can be seen stamped onto the side of the AMCAR.
  • During the beta, it could only accept a magazine mod.
  • Up until the first update of Crimfest 2015, its inventory icon and The Guide of Bain's guns section showed it with the Milspec Mag. instead of its default Vintage Mag.
  • The AMCAR and the CAR-4 are the only AR-15-type guns in PAYDAY 2 where the bolt release is used to chamber a new round after the gun is empty, instead of the charging handle.

GalleryEdit

InventoryEdit

GameplayEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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