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This article is about the PAYDAY: The Heist weapon. For other uses, see AMCAR (disambiguation).
AMCAR-4 upgrade
Unlocked At N/A (always available)
Type Assault Rifle
Equipment Slot Primary
Ammo Pickup 2 to 10 bullets
Damage 2 (2.4)
Capacity 20 (25 / 30) / 120
Equip/Unequip 0.5 / 0.7 seconds
Rate-of-Fire 600
Reload 1.4 / 1.9 seconds
Max Spread (Unupgraded) 6/5/4/3/1 (?) degrees

The AMCAR-4 Carbine is a fully automatic assault weapon. Along with the B9-S, it is one of the two weapons with which players start the game. There are upgrades for it in all three of the original skill trees; damage with the Assault tree, accuracy with the Sharpshooter tree, and magazine capacity with the Support tree.


The AMCAR-4 boasts good accuracy and stopping power. It can be used most effectively at close to medium range, but it can still engage targets effectively well outside a shotgun's range. Long-distance targets can be hit more easily by firing in single shots. As such, the AMCAR-4 is often considered to be a weapon in middle ground as it is capable of fighting several enemies at close proximity and still serves as an acceptable counter against snipers without the sacrifice in rate-of-fire and/or magazine size.

Although powerful when used correctly, the AMCAR-4 exhausts ammunition very quickly. This is especially important to remember on harder difficulty levels, where the enemies are tougher and more numerous. Manual two-shot bursts, and single shots are recommended to improve accuracy and help conserve ammunition.

Fully upgraded, the AMCAR-4 is capable of killing Heavy SWAT with two headshots. Lightly armored units will usually take two body shots to kill. It can kill Tasers and Cloakers in a little over four headshots.



Available upgrades for the AMCAR-4.

Upgrade Level requirement
Damage increase I Assault 1
Accuracy I Sharpshooter 1
Mag increase I (25 rounds) Support 3
Accuracy II (flash hider upgrade) Sharpshooter 5
Accuracy III Sharpshooter 12
Mag increase II (30 rounds) Support 12
Damage increase II Assault 15
Accuracy IV (reflex sight) Sharpshooter 16


  • The AMCAR-4 is based on the M4A1. The name "AMCAR-4" is possibly a double reference to both "M4A1" and "CAR-15", the predecessor to the M4A1. Its in-game name, however, suggests that it was also based on the M4 Carbine (the AMCAR-4 is classified as a carbine on the loadout screen, which it is not, considering its length).
    • The AMCAR-4's upgrades are a CAR-15 muzzle brake and EOTech 551/552.
  • The weapon's model always has the fire-selector in the "safe" position. It's unknown why the AMCAR-4 is on safety, but it still fires.
  • Each magazine of the AMCAR-4 stocks 20 rounds by default, despite being modeled after 30-round STANAG magazines. This is corrected by the final magazine upgrade.
  • The AMCAR-4 is erroneously classified as a semi-automatic weapon on the loadout screen.
  • The upgrade tree images and other medias all shows the AMCAR-4 with a different gas block and front sight (fixed M16-style front sight and gas block) than the in-game weapon (gas block with integrated folding sight). The attached sling mount seen in the same image is also absent from the in-game rifle.
    • The upgrade tree image also shows the AMCAR-4 with its dust cover closed, even though every combat scenario in the game take place in urban environments. Furthermore, as the cover is usually thrown open when the weapon is chambered, it is likely that the rifle in the picture is not in battery, which raises the question as to why Hoxton is holding and aiming an unloaded firearm.
  • The AMCAR-4 sees a return in PAYDAY 2 in the form of the AMCAR rifle. Unlike this version, the AMCAR's performance is sub-par at most. A better reflection of the AMCAR-4's efficiency and versatility can be seen in the CAR-4, another sub-derivative of itself.
  • Even with the reflex sight, when the player puts the AMCAR-4 away, he will grab onto the sight as if the rifle still has a carrying handle attached.
  • Interestingly, the AMCAR-4 is the Sniper's weapon. This is because Overkill haven't made a distinct model for either the sniper or his gun, and that the unit wasn't mean to be approached close up for one to see his rifle.


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