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AMCAR-4

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This article is about the PAYDAY: The Heist weapon. For other uses, see AMCAR (disambiguation).
AMCAR-4
AMCAR-4 upgrade
Gameplay
Unlocked At N/A (always available)
Type Assault Rifle
Equipment Slot Primary
Statistics
Ammo Pickup 2 to 10 bullets
Damage 2 (2.4)
Capacity 20 (25 / 30) / 120
Equip/Unequip 0.5 / 0.7 seconds
Rate-of-Fire 600
Reload 1.4 / 1.9 seconds
Max Spread (Unupgraded) 6/5/4/3/1 (?) degrees


The AMCAR-4 Carbine is a fully automatic assault weapon. Along with the B9-S, it is one of the two weapons with which players start the game. There are upgrades for it in all three of the original skill trees; damage with the Assault tree, accuracy with the Sharpshooter tree, and magazine capacity with the Support tree.

PerformanceEdit

The AMCAR-4 boasts good accuracy and stopping power. It can be used most effectively at close to medium range, but it can still engage targets effectively well outside a shotgun's range. Long-distance targets can be hit more easily by firing in single shots.

Although powerful when used correctly, the AMCAR-4 exhausts ammunition very quickly. This is especially important to remember on harder difficulty levels, where the enemies are tougher and more numerous. Manual two-shot bursts, and single shots are recommended to improve accuracy and help conserve ammunition.

Fully upgraded, the AMCAR-4 is capable of killing Heavy Swat with two headshots. Lightly armored units will usually take two body shots to kill. It can kill Tasers and Cloakers in a little over four headshots.

UpgradesEdit

Amcar-42

Available upgrades for the AMCAR-4.

Upgrade Level requirement
Damage increase I Assault 1
Accuracy I Sharpshooter 1
Mag increase I (25 rounds) Support 3
Accuracy II (flash hider upgrade) Sharpshooter 5
Accuracy III Sharpshooter 12
Mag increase II (30 rounds) Support 12
Damage increase II Assault 15
Accuracy IV (reflex sight) Sharpshooter 16

TriviaEdit

  • The AMCAR-4 is based on the M4A1. The name "AMCAR-4" is possibly a double reference to both "M4A1" and "CAR-15", the predecessor to the M4A1. Its in-game name, however, suggests that it was also based on the M4 Carbine (the AMCAR-4 is considered a carbine on the loadout screen, which it is not, considering its length).
    • The AMCAR-4's upgrades are a CAR-15 muzzle brake and EOTech 551/552.
  • The weapon's model always has the fire-selector in the "safe" position. It's unknown why the AMCAR-4 is on safety, but it still fires.
  • Each magazine of the AMCAR-4 stocks 20 rounds by default, despite being modeled after 30-round STANAG magazines. This is corrected by the final magazine upgrade.
  • The AMCAR-4 is erroneously classified as a semi-automatic weapon on the loadout screen.
  • The upgrade tree images and other medias all shows the AMCAR-4 with a different gas block and front sight (fixed M16-style front sight and gas block) than the in-game weapon (gas block with integrated folding sight). The attached sling mount seen in the same image is also absent from the in-game rifle.
  • The AMCAR-4 sees a return in PAYDAY 2 in the form of the AMCAR rifle. Unlike this version, the AMCAR's performance is sub-par at most. A better reflection of the AMCAR-4's efficiency and versatility can be seen in the CAR-4, another sub-derivative of itself.
  • Even with the reflex sight, when the player puts the AMCAR-4 away, he will grab onto the sight as if the rifle still has a carrying handle attached.
  • Interestingly, the AMCAR-4 is the Sniper's weapon. This is because Overkill haven't made a distinct model for either the sniper or his gun, and that the unit wasn't mean to be approached close up for one to see his rifle.

GalleryEdit


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