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(→‎Bugs/Quirks: added explanation for bonus damage on AK.762 based on discrete damage states (applies to all 50 damage+ mod combinations).)
Tag: Visual edit
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== Bugs/Quirks ==
 
== Bugs/Quirks ==
   
If the Slavic Dragon Barrel ({{color|positive|+5 dmg}}) and Funnel of Fun Nozzle ({{color|positive|+10 dmg}}) are both fitted to the weapon, the overall damage will be increased by 20 rather than the expected 15. The Auto Fire mod is similarly affected, bringing total damage to 65 will all three of these mods. This undocumented quirk applies to all weapons with mods that increase damage past 50 - There are discrete damage states for weapons (...,40, 42.5, 45, 47.5,50, 55, 60, 65,...), that are then rounded up to the next whole number. Mods will increase damage by a certain number of states - 2 states for Slavic Dragon Barrel, 4 states for Funnel of Fun Nozzle, 1 state for Auto Fire. 40 + (6 states) = 60, 40 + (7 states) = 65.
+
If the Slavic Dragon Barrel ({{color|positive|+5 dmg}}) and Funnel of Fun Nozzle ({{color|positive|+10 dmg}}) are both fitted to the weapon, the overall damage will be increased by 20 rather than the expected 15. The Auto Fire mod is similarly affected, bringing total damage to 65 with all three of these mods. This undocumented quirk applies to all weapons with mods that increase damage past 50. There are discrete damage states for weapons (...,40, 42.5, 45, 47.5,50, 55, 60, 65,...), that are then rounded up to the next whole number. Mods will increase damage by a certain number of states - 2 states for Slavic Dragon Barrel, 4 states for Funnel of Fun Nozzle, 1 state for Auto Fire. 40 + (6 states) = 60, 40 + (7 states) = 65.
   
 
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Revision as of 06:13, 28 July 2014

AK.762
AK762 icon
High powered but slow rate of fire and low ammo capacity
Gameplay
Unlock Level 16
Inventory Slot Primary
Weapon Type {{{wtype}}}
Firing Mode Assault rifle
Cost $350,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 560
Reload Time 2.8 / 3.8 seconds
Damage 40
Accuracy 10
Stability 12
Concealment 13
Threat 22
Mod stats


The AK.762 assault rifle is a primary weapon available in PAYDAY 2.

AK762Sight

The iron sights on the AK.762

It has great damage and the second highest base threat value in the game, but it suffers from deficiencies in total ammo, accuracy, fire rate, and concealment.

Overview

The AK.762 has the third highest base damage out of any of the assault rifles, but has a low fire rate with somewhat severe recoil. Installing The Tactical Russian Handguard, Tactical Stock and Auto Fire increases stability to above that of an unmodified JP36. This can make it a very powerful weapon at increased ranges, especially with skills such as Rifleman or Sharpshooter aced. However, its low total ammo, with only three magazines before running dry, makes getting head shots almost essential. Fully Loaded aced will alleviate this, allowing drops from dead enemies to quickly restore ammo to the max.

The AK.762 is a great choice for players with Enforcer or Mastermind builds. Its slower rate of fire lends itself to burst fire, rather than rapid room-clearing. Any secondary with good close-range capabilities, such as the Locomotive 12G or Bronco .44, will work well with it.

The AK.762 is also one of the weapons that achieves maximum damage (though only marginally) through equipping a suppressor (The Bigger The Better Supressor) and the aced Silent Killer skill from the Ghost tree. With the AK Slavic Dragon Barrel, this gives 56 damage, as opposed to 55 when the suppressor is replaced with a Funnel of Fun Nozzle.

The AK.762 has low concealment, making it a relatively poor choice for stealth missions.

Bugs/Quirks

If the Slavic Dragon Barrel (+5 dmg) and Funnel of Fun Nozzle (+10 dmg) are both fitted to the weapon, the overall damage will be increased by 20 rather than the expected 15. The Auto Fire mod is similarly affected, bringing total damage to 65 with all three of these mods. This undocumented quirk applies to all weapons with mods that increase damage past 50. There are discrete damage states for weapons (...,40, 42.5, 45, 47.5,50, 55, 60, 65,...), that are then rounded up to the next whole number. Mods will increase damage by a certain number of states - 2 states for Slavic Dragon Barrel, 4 states for Funnel of Fun Nozzle, 1 state for Auto Fire. 40 + (6 states) = 60, 40 + (7 states) = 65.

Available modifications

Barrel

AK Slavic Dragon Barrel

Type not defined
v·d·e
AK Slavic Dragon Barrel
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -4 Stability -
Concealment +1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Barrel ext.

Low Profile Suppressor

Type not defined
v·d·e
Low Profile Suppressor
Total Ammo - Magazine -
Reload - Damage -12
Accuracy - Stability -
Concealment - Threat -22
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Medium Suppressor

Type not defined
v·d·e
Medium Suppressor
Total Ammo - Magazine -
Reload - Damage -7
Accuracy - Stability +3
Concealment -2 Threat -22
Cost: $69,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Bigger The Better Suppressor

Type not defined
v·d·e
The Bigger The Better
Total Ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +7
Concealment -3 Threat -22
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stubby Compensator

Type not defined
v·d·e
Stubby
Total Ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +7
Concealment - Threat +2
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tank Compensator

Type not defined
v·d·e
The Tank
Total Ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +5
Concealment -1 Threat +4
Cost: $139,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Fire Breather Nozzle

Type not defined
v·d·e
Fire Breather
Total Ammo - Magazine -
Reload - Damage +8
Accuracy - Stability +3
Concealment -2 Threat +12
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Compensator

Type not defined
v·d·e
Tactical Compensator
Total Ammo - Magazine -
Reload - Damage +3
Accuracy +6 Stability -4
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Competitor's Compensator

Type not defined
v·d·e
Competitor's Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +7
Concealment -2 Threat +2
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Funnel of Fun Nozzle

Type not defined
v·d·e
Funnel of Fun Nozzel
Total Ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +12
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Custom

Single Fire

Type not defined
v·d·e
Locked single
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -6
Concealment - Threat -
Cost: $249,200
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Auto Fire

Type not defined
v·d·e
Locked auto
Total Ammo - Magazine -
Reload - Damage +3
Accuracy -2 Stability +5
Concealment - Threat -
Cost: $429,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Foregrip

Railed Wooden Grip

Type not defined
v·d·e
Railed Wooden Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +3
Concealment - Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tactical Russian Handguard

Type not defined
v·d·e
The Tactical Russian
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +5
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Battleproven Handguard

Type not defined
v·d·e
Battleproven Handgaurd
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -
Concealment +3 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Lightweight Rail

Type not defined
v·d·e
Lightweight Rail
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +7
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Gadget

Assault Light

Type not defined
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Type not defined
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Laser Module

Type not defined
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Laser Module

Type not defined
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Grip

AK Rubber Grip

Type not defined
v·d·e
AK Rubber Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +5
Concealment +2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

AK Plastic Grip

Type not defined
v·d·e
AK Plastic Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -6
Concealment - Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

AK Wood Grip

Type not defined
v·d·e
AK Wood Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +7
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Magazine

AK Quadstacked Mag

Type not defined
v·d·e
AK Quadstacked Mag
Total Ammo - Magazine +30
Reload - Damage -
Accuracy -2 Stability +3
Concealment -3 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Sight

The Professional's Choice Sight

Type not defined
v·d·e
The Professional's Choice
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Type not defined
v·d·e
Surgeon Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Type not defined
v·d·e
See More Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $213,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combat Sight

Type not defined
v·d·e
Combat Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Speculator Sight

Type not defined
v·d·e
Speculator Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trigonom Sight

Type not defined
v·d·e
Trigonom Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Type not defined
v·d·e
Holographic Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Holosight

Type not defined
v·d·e
Compact Holosight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Solar Sight

Type not defined
v·d·e
Solar Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $43,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Type not defined
v·d·e
Milspec Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic Scope

Type not defined
v·d·e
Acough Optic
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Stock

Standard Stock

Type not defined
v·d·e
Standard Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $43,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Stock

Type not defined
v·d·e
Tactical Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Skeletal Stock

Type not defined
v·d·e
Skeletal Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Wooden Sniper Stock

Type not defined
v·d·e
Wooden Sniper Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy +6 Stability -
Concealment -3 Threat -
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Wide Stock

Type not defined
v·d·e
Wide Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment +1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

War-Torn Stock

Type not defined
v·d·e
War-Torn Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment -3 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Trivia

  • The AK.762 is based on the AKMS.
  • The AK.762 is frequently used by teammate bots on PC while on the Console Version only Dallas and Hoxton use the Weapon.
  • A gold version of the AK.762 was released with the May 8 update as a celebration for 500,000 people joining the offical Payday 2 Steam Group. It has identical stats to the AK.762 except Concealment, which is 11 on the Golden AK.762. The cost is also higher at $372,000.

Video

Gallery


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