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5/7 AP

57AP icon
THIS IS A COMMUNITY ITEM!
Armor Piercing Capability

57AP FBI Files
THIS IS A COMMUNITY ITEM!
Armor Piercing Capability

Gameplay
Unlock Level 26
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode(s) Semi-automatic SemiIcon
Cost $581,000
Statistics
Magazine 15
Total Ammo 45
Rate of Fire 600
Damage 120
Accuracy 64
Stability 44
Concealment 29
Threat 9
Other
Internal name lemming
v·d·e
Mod stats
Description
Don't mistake this for 'just' a secondary. With it's(sic) armor piercing ammunition it comes with an impressive stopping power, and it'll make sure everything it hits, stays down.

The 5/7 AP is a secondary weapon in PAYDAY 2, added on Day 6 of The Search for Kento event.

OverviewEdit

The 5/7 AP is a compact powerhouse of a sidearm, dealing great damage with every shot. It additionally has the ability to penetrate armor and shields, making it an ideal weapon to use at close range against Maximum Force Responders and Shields for stealthy players, or those not specced towards/equipping shotguns or sniper rifles. The nigh-perfect Concealment value further sweetens the deal, making the 5/7 a legible weapon in Dodge builds.

The downsides to this great package are the 5/7's mere three magazines worth of ammo, an almost non-existent ammo pickup rate and a slightly lengthy empty reload.

SummaryEdit

Pros

  • High base accuracy
  • Great stopping power
  • Very compact
  • The only pistol that can pierce the body armor of Maximum Force Responders and Shields

Cons

  • Low total ammo
  • Long reload time
  • High rate of fire makes it possible for players to waste ammunition if they are not careful
  • Low ammo pickup

TipsEdit

  • The 5/7 AP can be a great sidearm for those without sniper rifles or armor piercing ammo/skills. It can also be a viable substitute for explosive weapons if ensuring civilians and team members are not caught in any blast.
    • Due to the same advantages however, the 5/7 AP also tends to over-penetrate when fired at lightly-armored targets like security guards or the common cop. Indeed, errant shots with the 5/7 AP can cause a lot of collateral damage and thus complications during gameplay, mostly during stealth missions, namely those with alarm-sensitive objects like Car Shop or Diamond Store, despite its near-perfect concealment.
  • As with slug-loaded shotguns and sniper rifles, the 5/7 AP can shoot through light cover, in addition to shields and armors, allowing players to pick off certain targets behind walls without having to expose themselves trying to flank.
    • The fact that it pierces shields makes it easily one of the most powerful weapons against Captain Winters in the game, taking down his team with great ease.
  • The only downsides of the 5/7 AP are its extremely low ammo pickup rate for a pistol, low total ammo, and longer reload time compared to most of the other handguns.
    • Conserve the 5/7's limited ammo pool for Maximum Force Responders and Shields. Users may want to wield a primary weapon with a high ammo reserve.
    • Avoid shooting the 5/7 as quickly as possible, as it will run out of ammunition very quickly.
    • Taking Fully Loaded basic will give the player 11 more bullets. Acing it will increase ammo pickup.
    • Acing Desperado will mitigate the 5/7's slightly lengthy reload time.
    • Enforcers may be able to balance out the shortcomings of the 5/7 AP by relying on their ammo bag deployables.
  • Be careful using this weapon around Tasers as getting tased will waste ammunition.
  • Mark Shields before shooting them, as this will show where they are behind the shields and will allow for easier headshots.

Available modificationsEdit

TiN Treated Barrel

Community item
v·d·e
TiN Treated Barrel (57 AP)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

IPSC Compensator

Community item
v·d·e
IPSC Compensator
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -4
Concealment -1 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Facepunch Compensator

Community item
v·d·e
Facepunch Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +8
Concealment -1 Threat -
Cost: $53,00
Card Drop & Side Job / CCoinIcon 6

Flash Hider

Gage Mod Courier
v·d·e
Flash Hider
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +12
Concealment - Threat -
Free
20 Blue Eagle Blue Eagle Packages

Roctec Suppressor

Community item
v·d·e
Roctec Silencer
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -1 Threat -21.6
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Champion's Suppressor

Community item
v·d·e
Champion's Silencer
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability -8
Concealment -2 Threat -21.6
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Standard Issue Suppressor

Base game
v·d·e
Standard Issue Suppressor
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +4
Concealment -2 Threat -21.6
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Size Doesn't Matter Suppressor

Base game
v·d·e
Size Doesn't Matter
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability -
Concealment - Threat -21.6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Monolith Suppressor

Base game
v·d·e
Monolith
Total ammo - Magazine -
Reload - Damage -1
Accuracy - Stability +8
Concealment -3 Threat -21.6
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Asepsis Suppressor

Gage Mod Courier
v·d·e
Asepsis Suppressor
Total ammo - Magazine -
Reload - Damage -
Accuracy -8 Stability -4
Concealment -2 Threat -21.6
Free
5 Green Mantis Green Mantis Packages

Special Effect(s): Silences weapon

Budget Suppressor

The Butcher Mod Pack 2
v·d·e
Budget Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy -4 Stability -
Concealment -3 Threat -21.6
Free
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Jungle Ninja Suppressor

The Butcher Mod Pack 2
v·d·e
Jungle Ninja Suppressor
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -5 Threat -21.6
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

  • To activate gadgets on PC, press "Q".
  • To activate gadgets with a connected Controller, press down on the "D-pad".

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Pocket Laser

Base game
v·d·e
Pocket Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Micro Laser

Community item
v·d·e
Micro Laser
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Combined Module

Community item
v·d·e
Combined Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Polymer Flashlight

The Butcher Mod Pack 2
v·d·e
Polymer Flashlight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $?
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Extended Magazine

Community item
v·d·e
Extended Magazine (57 AP)
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Pistol Red Dot Sight

Gage Mod Courier
v·d·e
Pistol Red Dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Free
25 Purple Snake Purple Snake Packages

SkinsEdit

  • Tenochtitlan was the capital of the Aztec Empire before being conquered by the Spanish in 1521.
  • The Respect (Respect) was originally supposed to be released with the Community Safe 4, though was pushed back to a later safe for unexplained reasons.

TriviaEdit

  • The 5/7 AP was based on the FN Five-seven FDE, modded with an EFK Fire Dragon threaded barrel.
  • The 5/7 AP lives up to its name by being the first non-sniper, non-slug shotgun weapon to be able to pierce body armor.
    • Rather strangely, unless rigged up into an AP Sentry, the Kobus 90 cannot pierce armour and deals vastly inferior damage compared to the 5/7 despite being chambered in the same caliber and has a longer barrel to boot. Even more unusual, however, is the 5/7's ability to pierce armor while other, higher caliber firearms in the game cannot, despite the large difference in velocity and stopping power.
      • Owing to its shared armor-piercing property with slugs and sniper rifles, the 5/7 can unrealistically pierce heavy plate armor and riot shields, despite the real steel can only penetrate up to level 2 kevlar weaving and stops dead in its tracks when fired at ceramic inlays.
  • The magazine capacity of the 5/7 AP is incorrect as it only holds 15 rounds in-game, while the real FN Five-seveN loads 20 by default. It can, however, reach the correct capacity with Gun Nut basic.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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